Sorcery: Technological Spells
Despite having converted the whole college of Technology, I have never used this post title before. Here are 3 Technological spell found outside of GURPS Magic. Awaken Building grants a building awareness and sapience. Reckless Reconstitution kills a creature by enlarging dust, sand, and other inorganic particles found in or on its body. Stop Impulse makes a brain stop sending any impulses to the body.
Awaken Building
Keywords: Buff.
Full Cost: 138 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
This spell grants a building
awareness and sapience. It can perceive structural stresses and compensate for
them, giving it +2 to HT. In addition, it can open or shut doors or windows,
make creaking noises with its floorboards, and, at higher TLs, turn faucets or
switches on and off. Including bells, organ pipes, or other sound generators
during construction can give a structure more ways to communicate.
An awakened building can help secure
itself against intruders, using its control of the structure to perform hostile
actions. A building spirit that isn’t treated with respect by the legitimate occupants
may start treating them as intruders.
Statistics: Affliction 1 (HT; Accessibility, Only buildings, -50%; Advantage, Awaken Building, +1,220%; Disadvantage, Intolerance (Intruders and disrespectful occupants), +5%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [138]. Note: “Awaken Building” is HT+2 (Magical, -10%) [18] + IQ+6 (Magical, -10%) [108].
Reckless Reconstitution
Keywords: Resisted (HT).
Full Cost: 63 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
Causes tiny bits of inorganic matter
in or on a living, organic body to grow into whatever they chipped off of. Accidentally
ingested grains of sand, specks of grit in the eye, and inhaled dust particles
become boulders; arrow or bullet fragments in forgotten wounds turn into intact
projectiles; and so on. If the subject fails to resist, such growth occurs
instantly, resulting in some 200 lbs. of inclusions, instantly killing the
subject.
Only victims who are somehow Diffuse
despite being living and organic are immune. Clothing and armor are ruined by
this bursting effect, and the corpse is left with chunks of garbage wedged in
it.
Assume that every living being
carries around enough stray dirt to be affected, with the exception of those
subjected to a full-body Cleansing spell in the past hour.
Statistics:
Affliction 1 (HT; Accessibility, Only on living, organic, non-diffuse beings,
-20%; Disadvantage, Fragile (Enhanced Unnatural), +100%; Heart Attack, Variant,
+300%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, Subject can
be made immune with Cleansing, -5%; Sorcery, -15%) [63].
Stop Impulse
Keywords: Resisted (HT).
Full Cost: 70 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous (heart
attack) and 3 minutes (paralysis).
This spell stops impulses traveling
from the brain to the rest of the subject’s body. This spell makes the subject,
who must have a brain, suffer a heart attack (p. B429) and be paralyzed for 3
minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. Subjects with a brain, but no heart, do not suffer a heart attack, but
are still paralyzed.
Statistics:
Affliction 1 (HT; Accessibility, Only on beings with a brain, -10%; Heart
Attack, +300%; Malediction 2, +150%; No Signature, +20%; Paralysis, +150%; Sorcery,
‑15%) [70].
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