Tuesday, 18 July 2017

Treasure: Special Materials V

Treasure: Special Materials V

More Pathfinder special materials! This time we have three similar materials - fire-forged steel, frost-forged steel, and siccatite.

Fire-forged Steel
Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its wearer or wielder. When it is crafted into armor, heat is channeled away from the wearer, offering some limited protection. Armor and shields made from fire-forged steel gain a +2 bonus to DR against fire attacks. A fire-forged steel weapon or shield deals an additional 1 point of burning damage after being exposed to open fire for 1 minute. The weapon retains this ability to deal additional fire damage for 1 minute. +9 CF.

Frost-forged Steel
This material is the same substance as fire-forged steel with a subtle difference in the alignment of the metal during crafting. Instead of channeling heat away from the wearer, it channels heat toward the wearer. Armor and shields made from frost-forged steel gain a +2 bonus to DR against cold attacks. A frost-forged steel weapon or shield deals an additional 1 point of burning damage with the No Incendiary modifier after being exposed to open cold severe enough to deal HP damage for 1 minute. Few non-magical sources can produce cold severe enough to imbue this weapon with this ability, so frost-forged steel is less useful as a weapon material, than the fire-forged steel. The weapon retains this ability to deal additional cold damage for 1 minute. +9 CF.

Siccatite
This shining silver metal is either incredibly hot or freezing cold when found. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. Physical contact with siccatite deals 1 point of burning (for hot siccatite) or burning non-incendiary (for cold siccatite) damage each round. Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. Siccatite weapons deal an additional 1 point of burning (for hot siccatite) or burning non-incendiary (for cold siccatite) damage. Hot siccatite armor gains a +4 bonus to DR against fire attacks, and cold siccatite armor gains a +4 bonus to DR against cold attacks. +14 CF.

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