Wednesday, 23 November 2016

Racial Templates: Half-Orcs

Racial Templates: Half-Orcs

I think I will have to take a break from racial templates after this one. Half-orcs never striked be as anything particularly interesting. Here are the templates for the normal half-orcs and their environmental subraces.

HALF-ORC [-13] (Player’s Handbook, page 18)
Attributes: IQ-1 [-20].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Infravision [10]; Striking ST 1 [5].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].

Knowing Your Own Strength [-17]
Replace Striking ST 1 [5] with Striking ST 1 [1]

FROSTBLOOD HALF-ORC [-2] (Dragon Magic, page 10)
Attributes: IQ-1 [-20].
Secondary Characteristics: FP +2 [6].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Infravision [10]; Striking ST 1 [5].
Cold Resistance [35]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [25] + Immunity to Noxious Cold Effects [10].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5]; Vulnerability (Fire, x2) [-30].

Knowing Your Own Strength [-6]
Replace Striking ST 1 [5] with Striking ST 1 [1]

AQUATIC HALF-ORC [7] (Unearthed Arcana, page 8)
Attributes: IQ-1 [-20].
Advantages: Amphibious [10]; DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Infravision [10]; Pressure Support 1 [5]; Speak Underwater [5]; Striking ST 1 [5].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].
Features: Doesn’t Breathe (Gills).

Knowing Your Own Strength [3]
Replace Striking ST 1 [5] with Striking ST 1 [1]

ARCTIC HALF-ORC [-17] (Unearthed Arcana, page 11)
Attributes: IQ-1 [-20].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Night Vision 5 [5]; Striking ST 1 [5]; Temperature Tolerance 1 (Cold) [1].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].

Knowing Your Own Strength [-21]
Replace Striking ST 1 [5] with Striking ST 1 [1]

DESERT HALF-ORC [4] (Unearthed Arcana, page 12)
Attributes: IQ-1 [-20]; HT+2 [20].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Night Vision 5 [5]; Striking ST 1 [5]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].

Knowing Your Own Strength [0]
Replace Striking ST 1 [5] with Striking ST 1 [1]

JUNGLE HALF-ORC [-18] (Unearthed Arcana, page 14)
Attributes: IQ-1 [-20].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Night Vision 5 [5]; Striking ST 1 [5].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].

Knowing Your Own Strength [-22]
Replace Striking ST 1 [5] with Striking ST 1 [1]

WATER HALF-ORC [-6] (Unearthed Arcana, page 18)
Attributes: IQ-1 [-20]; HT+1 [10].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Infravision [10]; Striking ST 1 [5].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5]; Susceptible to Fire Spells (-3) [-3].

Knowing Your Own Strength [-10]
Replace Striking ST 1 [5] with Striking ST 1 [1]

SCABLANDS HALF-ORC [-14] (Sandstorm, page 43)
Attributes: IQ-1 [-20].
Advantages: DR 1 (Partial, Skull, -70%; Tough Skin, -40%) [1]; Night Vision 5 [5]; Reduced Consumption 2 (Water Only, -50%) [2]; Striking ST 1 [5]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Appearance (Unattractive) [-4]; Social Stigma (Half-Breed) [-5].

Knowing Your Own Strength [-18]
Replace Striking ST 1 [5] with Striking ST 1 [1]

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