Wednesday 30 November 2016

Monster: Assassin Vine

Monster: Assassin Vine

Now this is a monster I've used personally in my D&D and Pathfinder games. It's stealthy, strong, resilient, and very deadly. Its ability to animate vegetation coupled with its own strong grappling capabilities makes it terrifying.

 

Assassin Vine [Monster Manual, page 20]

 
92 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%, Size Modifier, -20%) [40]; IQ-9 [-180]; HT+4 [40].
Secondary Characteristic Modifiers: SM+2; Basic Speed -1.00 [-20]; Basic Move -4 [-20]; Will+6 [30]; Per+9 [45].
Advantages: Constriction Attack [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Regrowth [40]; Unfazeable [15]; Temperature Tolerance 6 [6]; Vibration Sense (Air) [10].
    Elemental Resistance (C,F): DR 5 (Limited, Cold, Fire, -35%; Tough Skin, -40%) [7].
    Entangle: Binding 10 (Area Effect, 8 yards, +150%; Emanation, -20%; Environmental, Victim must be standing in dense vegetation, -40%; Extended Duration, 10x, +40%; Magical, -10%; Persistent, +40%) [52].
Disadvantages: Blindness [-50]; Deafness [-20]; Horizontal [-10]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Wild Animal with Mute [-40].
Perks: Limited Camouflage (Vegetation) [1].
Quirks: Cannot Jump [-1].
Features: No Legs (Slithers).
Notes: Size 6 hexes.
Creature Type: Plant.
 

Knowing Your Own Strength [132]
Replace ST+10 (No Fine Manipulators, -40%, Size Modifier, -20%) [40] with ST+8 [80]

 
Typical Stats

ST:

20 (KYOS: 18)

HP:

20 (KYOS: 18)

Speed:

5

DX:

10

Will:

7

Move:

1

IQ:

1

Per:

10

 

 

HT:

14

FP:

14

SM:

+2

Dodge:

8

Parry:

N/A

DR:

5 (vs. cold and fire)

    Entangle: Binding 10, Area of effect – 8 yards around the assassin vine, stays for 100 seconds, range 10/100, only if the area of effect has dense vegetation.
 
    Traits: Blindness; Cannot Jump; Constriction Attack; Deafness; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Double-Jointed; High Pain Threshold; Horizontal; Immunity to Poison; Immunity to Mind Control; Immunity to Noxious Cold Effects; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Limited Camouflage (Vegetation); No Legs (Slithers); No Manipulators; Regrowth; Restricted Diet (Carnivore); Temperature Tolerance 6; Unfazeable; Vibration Sense (Air); Wild Animal with Mute.
    Skills: Stealth-12; Wrestling-14.
    Creature Type: Plant.
    Notes: Size 6 hexes.

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