Sunday, 31 December 2017

NPCs/Templates: City Guards and Blue Guard

NPCs/Templates: City Guards and Blue Guard

The content of this post wasn't made by me, but by my friend who is GMing a 2+-year long play-by-post fantasy game set in a magical metropolis. Mundane city guard templates can be used in almost any fantasy setting, and the reflavored Blue Guard may represent any specialized antimagic police force.

City Guards
Perhaps these templates look way too unrealistic or strong, but they seem to be fit for a video game inspired city guard – fighters ready to resist any threat, including the cocky PCs.

Private
120 points
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT +1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness 1 [2], Legal Enforcement Power [10], Rank 0 [0]. • A further 25 points chosen from among Acute Sense [2/level], Danger Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further -25 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15], Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*], No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+1 [2]-13; Broadsword (A) DX+1 [4]-13; Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX [1]-12; Knife (E) DX+1 [2]-13; Shield (E) DX+1 [2]-13; Wrestling (A) DX [2]-12.
Secondary Skills: Area of Knowledge (City) (E) IQ+1 [2]-11; First Aid (E) IQ+1 [2]-11.
Background Skills: 4 points chosen between Climbing, Riding (Horse), Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking (A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Broadsword ($500; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Medium Shield, Light ($45, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)

Sergeant
150 points
Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 11 [5]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT +1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness 2 [4], Legal Enforcement Power [10], Rank 1 [5]. • A further 25 points chosen from among IQ +1 [20], Acute Sense [2/level], Danger Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further -25 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15], Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*], No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+2 [4]-14; Broadsword (A) DX+2 [8]-14; Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+1 [2]-13; Knife (E) DX+1 [2]-13; Shield (E) DX+2 [4]-14; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+1 [2]-11; First Aid (E) IQ+1 [2]-11; Gesture (E) IQ [1]-10; Intimidation (A) Will [2]-11; Search (A) Per [2]-10.
Background Skills: 4 points chosen between Climbing, Riding (Horse), Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking (A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Fine Broadsword ($2000; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Balanced Medium Shield, Light ($225, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)

Lieutenant
200 points
Attributes: ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 12 [5]; Per 11 [0]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: One of HT +1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness 3 [6], Legal Enforcement Power [10], Rank 2 [10]. • A further 30 points chosen from among IQ +1 [20], Will +1 or +2 [5/level]; Acute Sense [2/level], Danger Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10], Weapon Master (Broadsword) [20].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further -30 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15], Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*], No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+3 [8]-15; Broadsword (A) DX+3 [12]-15; Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+2 [4]-14; Knife (E) DX+1 [2]-13; Shield (E) DX+3 [8]-15; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+2 [4]-13; First Aid (E) IQ+1 [2]-12; Gesture (E) IQ+1 [2]-12; Interrogation (A) IQ-1 [1]-10; Intimidation (A) Will [2]-12; Leadership (A) IQ [2]-11; Search (A) Per+1 [4]-12; Streetwise (A) IQ-1 [1]-10.
Background Skills: 4 points chosen between Climbing, Riding (Horse), Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking (A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Fine Balanced Thrusting Broadsword ($4800; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Fine Balanced Medium Shield, Light ($630, 5.25lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)

Senior Officer
225 points
Attributes: ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 13 [10]; Per 11 [0]; FP 12 [0]; Basic Speed 6.25 [5]; Basic Move 6 [0].
Advantages: One of HT +1 [10] or ST +1 [10]. Combat Reflexes [15], Fearlessness 3 [6], Legal Enforcement Power [10], Rank 3 [15]. • A further 30 points chosen from among IQ +1 [20], Will +1 or +2 [5/level]; Acute Sense [2/level], Danger Sense [15], Enhanced Block/Dodge/Parry [5/15/10], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Higher Purpose (vary) [5], Intuition [10], Weapon Master (Broadsword) [20].
Disadvantages: Duty (Guard, 12 or less, Hazardous) [-15]. • A further -30 points chosen from among Bad Temper [-10*], Callous [-5], Charitable [-15], Code of Honor (Soldier) [-10], Easy to Read [-10], Fanaticism (Laws) [-15] or Sense of Duty (City) [-10], Greed [-15*], Honesty [-10*], Lecherousness [-15*], No Sense of Humor [-10], Overconfidence [-5], On the Edge [-15*], Sadism [-15*], Selfish [-5*] or Selfless [-5*].
Primary Skills: Brawling (E) DX+3 [8]-15; Broadsword (A) DX+3 [12]-15; Crossbow (E) DX+2 [4]-14; Fast-Draw (Swords) (E) DX+2 [4]-14; Knife (E) DX+1 [2]-13; Shield (E) DX+3 [8]-15; Wrestling (A) DX+1 [4]-13.
Secondary Skills: Area of Knowledge (City) (E) IQ+2 [4]-13; First Aid (E) IQ+1 [2]-12; Gesture (E) IQ+1 [2]-12; Interrogation (A) IQ [2]-11; Intimidation (A) Will [2]-13; Leadership (A) IQ+1 [4]-12; Observation (A) Per-1 [1]-10; Search (A) Per+1 [4]-12; Streetwise (A) IQ [2]-11.
Background Skills: 4 points chosen between Climbing, Riding (Horse), Stealth, all (A) DX; Gambling, Heraldry, all (A) IQ; Carousing (E) HT; Hiking (A) HT; Scrounging (E) Per; Survival (Woodlands/City), both (A) Per.
Equipment: Very Fine Balanced Thrusting Broadsword ($14400; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Fine Balanced Medium Shield, Light ($630, 5.25lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)

Blue Guard
Blue Guard of Lanosh is similar to their more mundane comrades described above, but they are also prepared to fight against mages and supernatural beings. Their additional training includes using their paralyzing wands, throwing antimagic grenades, and basic knowledge of thaumatology. The following lenses are applied to the mundane guard templates above.

Private
24 points
Attributes: IQ+1 [20]
Primary Skills: Throwing (A) DX+0 [2]-12.
Secondary Skills: Thaumatology (VH) IQ-2 [2] 9.
Equipment: Broadsword ($500; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Medium Shield, Light ($45, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
+ Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical, -10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+ Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%; Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)

Sergeant
33 points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5]
Primary Skills: Throwing (A) DX+1 [4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-10.
Equipment: Fine Broadsword ($2000; 3lb.); Crossbow ($150, 6lb.) with 20x bolts ($40, 1.2lb.) or Balanced Medium Shield, Light ($225, 7lb.); Brigandine, Light (Torso, Legs) ($1800, 20lb.)
+ Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical, -10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+ Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%; Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)

Lieutenant
35 points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5]
Primary Skills: Innate Attack (Beam) (E) DX+1 [2]-13; Throwing (A) DX+1 [4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-11.
Equipment: Fine Balanced Thrusting Broadsword ($4800; 3lb.) or Meteoric Thrusting Broadsword ($18000, 3lb.); Crossbow ($150, 6lb.) with 15x usual bolts ($30, 0.9lb.) and 5x meteoric bolts ($300, 0.3lb.) or Fine Balanced Mithral* Medium Shield, Light ($1935, 5.25lb.); Plate, Light (Torso, Legs) ($2000, 16lb.)
+ Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical, -10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+ Wand of the Paralysis (Affliction 1 (HT; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Paralysis, +150%; Sorcery, ‑15%) [25] – use Innate Attack (Beam); Wand, x0.40; EP 10) ($6500, 0.5lb.)
+ Magebane Shackles (Neutralize Magic (Fixed Duration, +0%; Magical, -10%) [45]; Always On; Shackles, Metal, x0.45; EP 21) ($13740, 2lb.)
+ Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%; Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)

Senior Officer
42 points
Attributes: IQ+1 [20]
Secondary Characteristics: Per+1 [5], Will+1 [5]
Primary Skills: Innate Attack (Beam) (E) DX+2 [4]-14; Throwing (A) DX+1 [4]-13.
Secondary Skills: Thaumatology (VH) IQ-1 [4]-11.
Fine Balanced Thrusting Broadsword ($4800; 3lb.) or Meteoric Fine Balanced Thrusting Broadsword ($22000, 3lb.); Crossbow ($150, 6lb.) with 15x usual bolts ($30, 0.9lb.) and 5x meteoric bolts ($300, 0.3lb.) or Fine Balanced Mithral* Medium Shield, Light ($1935, 5.25lb.); Plate, Light (Torso, Legs) ($2000, 16lb.)
+ Amulet of the Magic Resistance 4 (Magic Resistance 4 (Improved, +150%; Magical, -10%) [20]; Amulet, x0.50; Always On, EP 10) ($6500, neg)
+ Wand of the Paralysis (Affliction 1 (HT; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; Paralysis, +150%; Sorcery, ‑15%) [25] – use Innate Attack (Beam); Wand, x0.40; EP 10) ($6500, 0.5lb.)
+ Magebane Shackles (Neutralize Magic (Fixed Duration, +0%; Magical, -10%) [45]; Always On; Shackles, Metal, x0.45; EP 21) ($13740, 2lb.)
+ Grenade** of the Antimagic Field (Static (Magic; Area Effect, 4 yards, +150%; Ranged, +40%; Sorcery, -15%) [83], Charm, x0.12; EP 10) ($6500, 0.5lb.)

* - mithral doubles DR and HP
** - “grenade” is any item that is fragile enough to shatter on impact against a hard surface

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