Sorcery: Metal Spells V
Three more metal spells. Rust makes an item more fragile, Restore Metal reverses the effects. Sharpen Blade is a limited version of Penetrating Weapon.
Restore Metal
Keywords: Resisted (Will or spell).
Full Cost: 10 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.
Attempts to reverse the effects of the
Rust spell or any natural rust. Treat the resistance roll as for Dispel Magic (see
GURPS Thaumatology: Sorcery, p. 21).
Statistics:
Neutralize Magic (Accessibility, Must target subject, not caster, -10%; Interruption,
-50%; One Ability, Rust, -80%; Precise, +20%; Ranged, +40%; Sorcery, -15%) [10].
Rust
Keywords: Resisted (HT).
Full Cost: 37 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Permanent.
The subject metal item rusts, suffering
HT loss equal to your margin of victory (maximum -10). The metal in question
must be of a type that weakens in time with exposure to oxygen; copper, for
example, changes color to green but does not weaken. Weapons and armor have
their quality reduced one level per -2 to HT. This spell may be countered by
casting Restore Metal.
Statistics:
Affliction 1 (HT; Accessibility, Rusting metals only, -40%; Attribute Penalty,
HT-10, +50%; Extended Duration, Permanent, +150%; Malediction 2, +150%; No
Signature, +20%; Penalty cannot exceed margin of victory, -50%; Sorcery, ‑15%) [37].
Sharpen Blade
Keywords: Weapon Buff.
Full Cost: 43 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: Three minutes.
The bladed weapon enhanced gains a
(2) armor divisor for the duration, which does not stack with any other armor divisors.
Statistics:
Affliction 1 (HT; Accessibility, Only on bladed weapons, -30%; Advantage, Sharpen
Blade, +340%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [43]. Notes: “Sharpen Blade” is 34 points, per Enhances or
Transforms an Existing Attack (GURPS
Thaumatology: Sorcery, p. 11).
No comments:
Post a Comment