Monster: Chain Devil (Kyton)
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Chain Devil (Kyton)
[Monster Manual, page 53]
247 points
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Secondary
Characteristic Modifiers: Basic Speed +0.75 [15]; Will+2 [10]; Per+2 [10].
Advantages: Combat Reflexes [15]; Danger Sense
[15]; Doesn’t Eat or Drink [10]; DR 4 (Flexible, -20%; Unreliable, 11, -20%)
[12]; DR 3 (Tough Skin, -40%) [9]; Immunity to Poison [15]; Infravision [10];
Magic Resistance 1 (Improved, +150%) [5]; Regeneration (Regular) [25]; Unaging
[15]; Voice [10].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Chains: Natural Weapon (Crushing; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Vision-Based, -20%) [36].
Disadvantages: Appearance (Monstrous; Universal,
+25%) [-25]; Callous [-5]; Sadism (9) [-22]; Social Stigma (Monster) [-15]; Vulnerability
(Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Quirks: Affected by Magnetism [-1].
Notes: Weight 150 lbs.
Creature Type: Outsider (Evil, Lawful).
Attribute Modifiers: ST+4 [40]; DX+1 [20]; IQ-1 [-20].
Chains: Natural Weapon (Crushing; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
Dancing Chains: Telekinesis 10 (Accessibility, Only chains, -40%; Animation, -30%; Magical, -10%) [10].
Unnerving Gaze: Terror 1 (Active, +25%; Magical, -10%; Presence, +25%; Vision-Based, -20%) [36].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Quirks: Affected by Magnetism [-1].
Typical Stats
ST: |
14 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
6 |
IQ: |
9 |
Per: |
11 |
|
|
HT: |
10 |
FP: |
12 |
SM: |
+0 |
Dodge: |
10 |
Parry: |
8U |
DR: |
4* (protects only on a roll of 11 or less), 3*
(tough skin), 20 (vs. cold) |
Traits: Affected by Magnetism; Appearance (Monstrous; Universal); Axiomatic Touch; Callous; Combat Reflexes; Doesn’t Eat or Drink; Immunity to Noxious Cold Effects; Immunity to Poison; Infravision; Magic Resistance 1 (Improved); Regeneration (Regular); Sadism (9); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
Skills: Escape-12; Intimidation-12; Knot-Tying-14; Kusari-15; Observation-12.
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