Sorcery/Treasure: Sorcerous Alchemy
GURPS has many alchemy systems, from the one in GURPS Magic to the one from GURPS Fantasy-Tech 1. All of them have their good sides and bad sides, but one of the systems does not even have any sample potions - GURPS Sorcery. Here I tried to make some elixirs using the system. They ended up being very expensive! For comparison - a potion of minor healing using alchemy from GURPS Magic costs only $120.
Elixirs
can be made singularly (S) or in batches. For simplicity assume that NPCs work
in batches of five (B).
Elixirs can
be of three types: drinkable (D), grenade (G), and utility (U). See GURPS Dungeon Fantasy 1 – Adventurers,
p. 28 for more info. Letter “h” means that the elixir can be made with Herb
Lore. Letter “H” means that the elixir can be made only with Herb Lore.
Sources:
S – GURPS Thaumatology – Sorcery; PW –
GURPS Sorcery – Protection & Warning
Spells.
Elixir
|
Spell
|
Source
|
Type
|
Cost
|
|||
TL 3 (B)
|
TL 8 (B)
|
TL 3 (S)
|
TL 8 (S)
|
||||
Animal
Repellent
|
Repel
Animals 1
|
S14
|
GH
|
$3,940
|
$16,160
|
$6,500
|
$25,600
|
Druid’s
Bane
|
Blight
1
|
S23
|
Gh
|
$3,940
|
$16,160
|
$5,860
|
$23,240
|
Grease
Grenade
|
Grease
1
|
S22
|
G
|
$3,940
|
$16,160
|
$5,860
|
$23,240
|
Liquid
Light
|
Light
1
|
S19
|
G
|
$1,340
|
$5,920
|
$1,980
|
$8,280
|
Oil of
Balding
|
Haircut
|
S14
|
Uh
|
$1,340
|
$5,920
|
$1,980
|
$8,280
|
Oil of
Magic Detection
|
Detect
Magic
|
S19
|
U
|
$700
|
$3,560
|
$1,340
|
$5,920
|
Oil of
Sharpness
|
Penetrating
Weapon 1
|
S16
|
U
|
$3,940
|
$16,160
|
$5,860
|
$23,240
|
Potion
of Clarity
|
Relieve
Madness
|
S17
|
Dh
|
$1,340
|
$5,920
|
$1,340
|
$5,920
|
Potion
of Minor Healing
|
Minor
Healing
|
S17
|
Dh
|
$2,620
|
$10,640
|
$4,580
|
$18,520
|
Potion
of Petrification
|
Flesh
to Stone
|
S15
|
D
|
$5,220
|
$20,880
|
$8,460
|
$33,480
|
Potion
of Smell Removal
|
No-Smell
|
S13
|
Dh
|
$5,220
|
$20,880
|
$8,460
|
$33,480
|
Potion
of Tongues
|
Gift
of Tongues
|
S14
|
D
|
$2,620
|
$10,640
|
$3,940
|
$16,160
|
Potion
of Wind Breath
|
Air
Jet 2
|
S12
|
D
|
$1,340
|
$5,920
|
$1,980
|
$8,280
|
Animal Repellent (GH): When thrown, the elixir produces a 2-yard
cloud that repels animals for 50 minutes as per the Repel Animals 1 spell.
Druid’s Bane (Gh): When thrown, the elixir makes all inanimate
plants within a 2-yard area weak and frail as per the Blight 1 spell.
Grease Grenade (G): When thrown, the elixir makes a 2-yard patch of
ground extremely slippery for 30 seconds as per the Grease 1 spell.
Liquid Light (G): When thrown, the elixir creates a 10-yard area of
full daylight for 1 minute as per the Light 1 spell.
Oil of Balding (Uh): When applied to the head’s skin, this oil
makes all hair fall off. Hair will grow back naturally.
Oil of Magic Detection (U): When applied to a person or an object,
this oil starts glowing blue for 10 seconds, if the person or object is under
effects of magic.
Oil of Sharpness (U): When applied to a weapon that deals cutting
or impaling damage, the oil grants it a (2) armor divisor for 3 minutes as per
the Penetrating Weapon 1 spell.
Potion of Clarity (Dh): The user’s mind clears of
insanity for 3 days as per the Relieve Madness spell.
Potion of Minor Healing (Dh): Heals 1d HP to the user.
Potion of Petrification (D): The user turns into stone as per the
Flesh to Stone spell!
Potion of Smell
Removal (Dh): The
user produces no odor for 30 minutes, as per the No-Smell spell.
Potion of Tongues (D): The user becomes able to speak
and understand one spoken language for 30 minutes, as per the Gift of Tongues
spell. The potion’s creator determines the language during creation.
Potion of Wind Breath (D): The user drinks the potion and
expels a jet of air from his mouth on the next turn, using Innate Attack
(Breath) to hit, as if casting Air Jet 2.
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