Magic: Time College
Time manipulation spells belong to
the Gate College in GURPS Magic, but
their selection is quite limited, and most of them can influence the game
significantly. I have decided to look through the book again and create a Time
College from existing spells and make some new ones (mostly converted from AD&D Chronomancer).
Use the following spells and
prerequisites for the college of Time.
The College of Time
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||
Spell
Name
|
Prerequisites
|
Source
|
Accelerate Metabolism
|
Magery 1, Slow Metabolism
|
New spell
|
Accelerate Time
|
Magery 2, IQ 13+, 2 spells each of 10 different
colleges
|
M86
|
Age
|
Youth or 6 other Necromantic spells
|
M154
|
Alarm
|
Tell Time
|
M100
|
Ancient History
|
History
|
M106
|
Backtrack
|
Magery 2, Minor Paradox
|
New spell
|
Beacon (time
only)
|
Timeport
|
M83
|
Blossom
|
Plant Growth
|
M162
|
Conceal Temporal Anomaly
|
Magery 1, Detect Temporal Anomaly
|
New spell
|
Create Gate (time
only)
|
Control Gate, Timeport
|
M85
|
Death Vision
|
Magery 1
|
M149
|
Decay
|
Test Food or Haste
and Detect Temporal Anomaly
|
M77
|
Delay Image
|
Haste, Hinder
|
New spell
|
Delayed Damage
|
Magery 2, Delay Image, Time Snare
|
New spell
|
Detect Temporal Anomaly
|
New spell
|
|
Dimensional Dissection (time only)
|
Magery 3, Timeport Other
|
MDS13
|
Divert Teleport (time
only)
|
Magery 3, Trace Teleport
|
M84
|
Echoes of the Past
|
Magery 2, History, Voices
|
M107
|
Fast Fire
|
Slow Fire
|
M73
|
Flash Forward
|
Magery 2, Time Walk
|
New spell
|
Great Haste
|
Magery 1, IQ 12+, Haste
|
M146
|
Halt Aging
|
Magery 2 and 8 Healing spells or Magery 2 and 8 Time spells
|
M94
|
Haste
|
M142
|
|
Hinder
|
Clumsiness or Haste
|
M36
|
History
|
Trace or
Magery 1, Tell Time, Detect Temporal Anomaly, and Death Vision
|
M106
|
Images of the Past
|
Magery 2, History, Simple Illusion
|
M107
|
Long March
|
Magery 1 and either Clumsiness, Debility, or Hinder and Detect Temporal Anomaly
|
M143
|
Magic Manager
|
Magery 2, Reflexes
|
New spell
|
Mature
|
Decay or Season
|
M78
|
Melee Manager
|
Magery 1, Reflexes
|
New spell
|
Minor Paradox
|
Magery 2, Time Snare
|
New spell
|
Paradox
|
Magery 2, Minor Paradox
|
New spell
|
Plant Growth
|
Heal Plant
|
M162
|
Prehistory
|
Ancient History
|
M106
|
Preserve Food
|
Decay
|
M79
|
Preserve Fuel/TL
|
Test Fuel or Decay
and Detect Temporal Anomaly
|
M179
|
Quick March
|
Magery 1, Haste
|
M144
|
Rapid Journey (time
only)
|
Magery 3, Timeport
|
M82
|
Reconstruct Spell
|
Magery 2, History, Identify Spell
|
M106
|
Recover Energy
|
Magery 1, Lend Energy
|
M89
|
Reflexes
|
Grace and Haste
|
M39
|
Retrogression
|
Mind-Search, Mind-Sending
|
M47
|
Ruin
|
Magery 2, Weaken, Decay
|
M118
|
Scents of the Past
|
Magery 2, History, Odor
|
M107
|
Slow
|
Magery 1, Haste, Hinder
|
M145
|
Slow Fall
|
Apportation or
Hinder and Detect Temporal Anomaly
|
M144
|
Slow Fire
|
Extinguish Fire or
Hinder and Detect Temporal Anomaly
|
M73
|
Slow Healing
|
Magery 1, Frailty, Steal Vitality or Magery 1, Slow Metabolism
|
M153
|
Slow Metabolism
|
Magery 1, Decay, Detect Temporal Anomaly, Hinder
|
New spell
|
Slow Time
|
Magery 2, IQ 13+, 2 spells each of 10 different
colleges
|
M86
|
Stop Healing
|
Slow Healing
|
M153
|
Summon Shade
|
Summon Spirit or Divination
|
M102
|
Suspend Time
|
Magery 3, Slow Time
|
M86
|
Steal Youth
|
Youth, Age, Steal Vitality
|
M158
|
Tell Age
|
Tell Time
|
New spell
|
Tell Time
|
M100
|
|
Temporal Disjunction
|
Magery 2, Time Snare
|
New spell
|
Temporal Stasis
|
Magery 3, Suspend Time
|
New spell
|
Temporal Wall
|
Magery 2, Slow, Temporal Disjunction
|
New spell
|
Time Out
|
Magery 3, Accelerate Time
|
M87
|
Time Snare
|
Magery 1, Great Haste, Hinder
|
New spell
|
Time Walk
|
Magery 2, Backtrack
|
New spell
|
Timeheal
|
Magery 2, Minor Paradox
|
New spell
|
Timeport
|
Magery 3, Teleport
|
M81
|
Timeport Other
|
Timeport
|
M81
|
Timeslip
|
Timeport
|
M81
|
Timeslip Other
|
Timeslip
|
M81
|
Trace Teleport (time
only)
|
Timeport
|
M84
|
Youth
|
Magery 3, Halt Aging
|
M94
|
New
spells
Accelerate Metabolism
Regular; Resisted by HT
Regular; Resisted by HT
This spell
drastically decreases the length of time required between meals. Accelerated
metabolism also gives him -3 to HT to resist metabolic hazards.
Duration: 1 day.
Cost: 3-4. The
subject requires 6 meals per day for 3 energy points, or 12 meals per day for 4
energy points. Cannot be maintained.
Time to cast: 2 seconds.
Prerequisites: Magery 1, Slow
Metabolism.
Item
Jewelry. Energy cost to create: 1,000.
Jewelry. Energy cost to create: 1,000.
Backtrack
Blocking
Blocking
When this
spell is cast, the caster rewinds time for just a moment to try to defend
against an attack one more time. The caster makes his active defense roll twice
and uses the better result.
Cost: 3.
Prerequisites: Magery 2, Minor
Paradox.
Item
Jewelry. Energy cost to create: 1,000.
Jewelry. Energy cost to create: 1,000.
Conceal Temporal Anomaly
Area; Resists Detect
Temporal Anomaly
The caster
splits the flow of time around a temporal disturbance. This reduces the
turbulence it causes and shields it from magical detection. Detect Temporal
Anomaly spell cast on the temporal anomalies in the area must win a Quick
Contest of Spells with Conceal Temporal Anomaly to “see” it. This spell
similarly affects other abilities that detect temporal anomalies.
Duration: 10 hours.
Base cost: 2 to cast. 1 to
maintain.
Time to cast: Seconds equal to
energy cost.
Prerequisites: Magery 1, Detect
Temporal Anomaly.
Item
(a) Any container. It, and everything inside, is
protected by the Conceal Temporal Anomaly spell. Energy cost to cast: 200 per cubic foot (minimum cost 500). (b) Any
rug or area of floor; conceals temporal anomalies above it. Energy cost to cast: 300 per yard radius.
Delay Image
Regular
Regular
The subject
is surrounded by a thin magical aura that bends time slightly, causing the
person’s image to appear half a second behind actual motion. This gives him +1
to all active defenses, and the subject’s opponents defend against the
subject’s attacks at a -1 penalty.
Duration: 1 minute.
Cost: 3 to cast.
2 to maintain.
Time to cast: 2 seconds.
Prerequisites: Haste, Hinder.
Item
Jewelry. Only affects the wearer. Energy cost to create: 300.
Jewelry. Only affects the wearer. Energy cost to create: 300.
Delayed Damage
Regular
Regular
This spell
creates a field of temporal flux about the caster. This field intercepts
attacks and shifts all of the effects into the future, allowing the caster time
to prepare. If the attack does damage, the caster does not receive any, but
when the spell ends, all accumulated damage is applied at once. If the attack
produces a different effect (Affliction, for example), this effect is also
delayed until the spell ends. If the effect has a duration, it does not start
until it actually starts affecting the caster.
This spell
gives the caster time to prepare for the delayed effects, and delays the need
for heal. But the caster should be cautious, because the spell can end at any
time.
Duration: 2d seconds (rolled by
the GM in secret).
Cost: 4.
Prerequisites: Magery 2, Delay
Image, Time Snare.
Item
A staff or wand. Usable only by mages. Energy cost to create: 800.
A staff or wand. Usable only by mages. Energy cost to create: 800.
Detect Temporal Anomaly
Regular
Regular
Makes all
temporal anomalies, such as areas of the Accelerate Time, Slow Time, Suspend
Time spells, other areas of anomalous timeflow, and subjects in temporal
stasis, visible in the subject’s field of vision. Each such anomaly glows in
proportion to its activity, if its area can be seen with your normal vision.
Duration: 1 minute.
Cost: 3 to cast,
2 to maintain.
Item
Staff, wand, or jewelry. Energy cost to create: 400.
Staff, wand, or jewelry. Energy cost to create: 400.
Flash Forward
Regular
Regular
The caster
cheats the laws of time and enters combat before reverting back to his original
position. After casting this spell, the caster immediately makes a Move and
Attack maneuver against an enemy he could reach with such a maneuver, and then
reverts back to his original position. Any damage or conditions dealt to the
caster or by the caster during this action are real and remain when he returns
to his original location. The cost to cast is not reduced by high skill.
Cost: 3.
Prerequisites: Magery 2, Time Walk.
Item
Jewelry. Energy cost to create: 1,000.
Jewelry. Energy cost to create: 1,000.
Magic Manager
Regular
Regular
The subject
gains Compartmentalized Mind 1 for the duration of the spell. The extra action
can only be spent on spellcasting, and only if the rest of the turn’s action
were spent on spellcasting. When this spell ends, the caster loses his ability
to cast spells (even from magic items) for 10 seconds.
Duration: 10 seconds.
Cost: 5 to cast.
Cannot be maintained.
Prerequisites: Magery 2, Reflexes.
Item
A staff or wand. Usable only by mages. Energy cost to create: 1,200.
A staff or wand. Usable only by mages. Energy cost to create: 1,200.
Melee Manager
Regular
Regular
The subject
gains Extra Attack 1 for the duration of the spell. This extra attack can only
be used if all attacks made by the subject during his turn were melee attacks,
and this extra attack can only be a melee attack.
Duration: 1 minute.
Cost: 5 to cast.
3 to maintain.
Time to cast: 2 seconds.
Prerequisites: Magery 1, Reflexes.
Item
(a) Any item. Always on. Rare item! Energy cost to create: 1,200. (b) Staff or wand. Usable only by mages. Energy cost to create: 800.
(a) Any item. Always on. Rare item! Energy cost to create: 1,200. (b) Staff or wand. Usable only by mages. Energy cost to create: 800.
Minor Paradox (VH)
Regular
Regular
When this
spell is cast, the caster may take back an action performed within the last
second or insert an additional action if timing permits. The caster could take
back something said or decide not to kiss the princess. Essentially, this is a
“replay last second” spell. The caster and the GM may either work out a
reasonable course of events, or they could simply replay the previous turn, if
this spell was used in combat. Note that the caster cannot “rewind” time and take
the exact same action he did before. For example, he cannot attack an orc’s
face, miss, cast this spell, and try again, but he can cast this spell to
attack a different hit location.
Cost: 6.
Prerequisites: Magery 2, Time Snare.
Item
Jewelry. Energy cost to create: 1,500.
Jewelry. Energy cost to create: 1,500.
Paradox (VH)
Regular
Regular
When this
spell is cast, the caster may alter a minor event from his past that may affect
the present. Such an event could be having bought a cask of ale instead of a
cast of oil, or deciding that, instead of insulting the king, the caster
insulted the king’s daughter (as if that would make the situation any better).
The event to
be changed should not be more than an hour in duration, and it must be
something that was personally done by the caster, or something the caster could
have influenced. Something should always be given up when this spell is used,
the caster cannot simple add or remove an action. The caster can change an
event as far back as one day.
It is the
GM’s call as to how the change proceeds forward, if at all. Often, things will
not work out as neatly as the caster might hope.
Cost: 12. One
try per day.
Prerequisites: Magery 2, Minor
Paradox.
Item
Jewelry. Energy cost to create: 2,500.
Jewelry. Energy cost to create: 2,500.
Slow Metabolism
Regular; Resisted by HT
Regular; Resisted by HT
This spell
drastically increases the length of time required between meals. The subject
only requires 1/3 as much food and water, as usual, or one meal a day. Slowed
metabolism also grants him +3 to HT to resist metabolic hazards.
Duration: 1 day.
Cost: 3 for 1/3
as much food and water (one meal a day) or 4 for one meal a week. 2 to
maintain.
Time to cast: 2 seconds.
Prerequisites: Magery 1, Decay,
Detect Temporal Anomaly, Hinder.
Item
Jewelry. Only affects the wearer. Energy cost to create: 1,000.
Jewelry. Only affects the wearer. Energy cost to create: 1,000.
Tell Age
Information
Tells the
caster the age of the subject in years.
Cost: 1.
Prerequisites: Tell Time.
Item
A lens. Energy cost to create: 50.
A lens. Energy cost to create: 50.
Temporal Disjunction
Regular; Resisted by Will
Regular; Resisted by Will
The subject
loses any sense of time. It is perpetually late, unable to function under any
time restraints. This spell is merely an annoyance unless accurate timing is crucial.
The subject’s Basic Speed is lowered by 4 for the purpose of determining the
turn order in combat. The subject loses the benefits of Combat Reflexes and
Enhanced Time Sense for the duration of the spell. If the subject takes a Wait
maneuver to coordinate its action with someone else, it makes an IQ-5 roll. If
the subject succeeds, it performs the action normally. If the roll has failed,
the action is lost.
Additionally,
the subject loses its ability to travel in time or affect time in any way. It
automatically fails to cast time-affecting spells (such as Timeport, Timeslip,
Haste, etc.) and use any similar abilities. It cannot be moved in time by
external means too, which means that it becomes immune to Timeport Other,
Timeslip Other, and other similar spells and abilities. It can function
normally in areas of Suspend Time, Accelerate Time, and other temporal
anomalies.
Dispel Magic
cannot dispel this spell. Remove Curse dispels the effect.
Duration: Permanent.
Cost: 10.
Time to cast: 4 seconds.
Prerequisites: Magery 2, Time Snare.
Item
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,500.
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,500.
Temporal Stasis
Regular
Regular
The caster
forces himself outside the normal space-time continuum. Almost no time passes
for him. The duration of the spell can be set for any length between five
minutes and a billion years. Nothing within the normal space-time continuum can
harm the caster, and caster cannot perform any actions while in stasis. The stasis
cocoon is effectively invulnerable. From the outside he looks encased inside a
perfectly reflecting mirror, and no sensors of any kind can penetrate into it.
Velocities are retained while in stasis, so a falling caster will continue to
fall. This spell is immune to Dispel Magic, but Remove Curse or an ultra-tech
reality stabilizer will be able to deactivate it.
Duration: From 5 minutes to a
billion years.
Cost: 8.
Prerequisites: Magery 3, Suspend Time.
Item
A staff or wand. Usable only by mages. Energy cost to create: 2,500.
A staff or wand. Usable only by mages. Energy cost to create: 2,500.
Temporal Wall
Area; Resisted by Will
Area; Resisted by Will
Creates a
thin barrier composed of the temporal mist-smoke. The wall is four yards high,
but may be made higher; simply scale the cost as the height (double for 8 yards
high, triple for 12 yards high and so on).
This wall
blocks vision, but is otherwise permeable. Anyone passing through the wall in
any direction must make a Will roll. Failure means that the creature is
affected by the Slow (M145) and Temporal Disjunction spells, but only for a
number of seconds equal to the margin of failure.
Duration: 1 minute.
Base Cost: 3 to cast.
Same cost to maintain.
Prerequisites: Magery 2, Slow,
Temporal Disjunction.
Item
(a) Staff, wand, or jewelry. Energy cost to create: 1,000. (b) A Temporal Wall may be made permanent at an energy cost of 100 times normal.
(a) Staff, wand, or jewelry. Energy cost to create: 1,000. (b) A Temporal Wall may be made permanent at an energy cost of 100 times normal.
Time Snare
Regular; Resisted by Will
Regular; Resisted by Will
This spell
creates a time loop in the subject’s mind that causes it to repeat this turn’s
action indefinitely. If the subject attacked, it attacks the same person in the
same exact way, if possible. If it drank a potion, it drinks from the same
bottle again (if the bottle is empty, it tries to drink another instance of
this potion). Even if something happens to prevent this attempt (the opponent
is dead, or someone takes the bottle away), the subject still strives to repeat
its last action. The victim gets a IQ roll to resist the effect every second. A
successful save means that the effect is broken.
Duration: 10 seconds.
Cost: 4. Cannot
be maintained.
Prerequisites: Magery 1, Great
Haste, Hinder.
Item
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000.
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000.
Time Walk
Blocking
Blocking
When this
spell is cast, the caster rewinds time for a second and moves away from an
incoming attack. If the spell is successful, then the attack misses, and the
caster appears in any place he could’ve reached with a single Move maneuver.
Cost: 3.
Prerequisites: Magery 2, Backtrack.
Item
Jewelry. Energy cost to create: 1,000.
Jewelry. Energy cost to create: 1,000.
Timeheal
Regular
Regular
This spell
pushes the subject’s body back in time, when it was in a better physical state.
This heals back damage and all other additional effects of the last wound the
subject has received, if the wounding happened within 2 seconds. For example,
if the subject took a poisoned arrow two seconds ago, and did not receive any
additional wounds afterwards, then this spell will heal all damage dealt by the
arrow and negate poisoning.
Cost: 6.
Prerequisites: Magery 2, Minor
Paradox.
Item
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000.
Staff or wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000.
Time
College in Ritual Magic
Path of Time
|
|
Spell
Name
|
Source
|
No penalty (0 prerequisites)
|
|
Death Vision
|
M149
|
Detect Temporal Anomaly
|
New spell
|
Haste
|
M142
|
Tell Time
|
M100
|
-1 penalty (1 prerequisite)
|
|
Alarm
|
M100
|
Conceal Temporal Anomaly
|
New spell
|
Great Haste
|
M146
|
Hinder
|
M36
|
Quick March
|
M144
|
Recover Energy
|
M89
|
Tell Age
|
New spell
|
-2 penalty (2 prerequisites)
|
|
Decay
|
M77
|
Delay Image
|
New spell
|
Long March
|
M143
|
Mature
|
M78
|
Preserve Food
|
M79
|
Slow
|
M145
|
Slow Fall
|
M144
|
Slow Fire
|
M73
|
Summon Shade
|
M102
|
-3 penalty (3 prerequisites)
|
|
Fast Fire
|
M73
|
History
|
M106
|
Plant Growth
|
M162
|
Preserve Fuel/TL
|
M179
|
Time Snare
|
New spell
|
-4 penalty (4 prerequisites)
|
|
Ancient History
|
M106
|
Blossom
|
M162
|
Minor Paradox
|
New spell
|
Slow Metabolism
|
New spell
|
Temporal Disjunction
|
New spell
|
-5 penalty (5 prerequisites)
|
|
Accelerate Metabolism
|
New spell
|
Backtrack
|
New spell
|
Delayed Damage
|
New spell
|
Images of the Past
|
M107
|
Paradox
|
New spell
|
Prehistory
|
M106
|
Reflexes
|
M39
|
Slow Healing
|
M153
|
Timeheal
|
New spell
|
-6 penalty (6 prerequisites)
|
|
Echoes of the Past
|
M107
|
Magic Manager
|
New spell
|
Melee Manager
|
New spell
|
Reconstruct Spell
|
M106
|
Retrogression
|
M47
|
Stop Healing
|
M153
|
Temporal Wall
|
New spell
|
Time Walk
|
New spell
|
-7 penalty (7 prerequisites)
|
|
Flash Forward
|
New spell
|
Scents of the Past
|
M107
|
-8 penalty (8 prerequisites)
|
|
Halt Aging
|
M94
|
-9 penalty (9 prerequisites)
|
|
Ruin
|
M118
|
Youth
|
M94
|
-10 penalty (10
prerequisites)
|
|
Age
|
M86
|
-11 penalty (11
prerequisites)
|
|
Timeport
|
M81
|
-12 penalty (12
prerequisites)
|
|
Beacon (time
only)
|
M83
|
Rapid Journey (time
only)
|
M82
|
Timeport Other
|
M81
|
Trace Teleport (time
only)
|
M84
|
-13 penalty (13
prerequisites)
|
|
Dimensional Dissection (time only)
|
MDS13
|
Divert Teleport (time
only)
|
M84
|
Steal Youth
|
M158
|
Timeslip
|
M81
|
-14 penalty (14
prerequisites)
|
|
Timeslip Other
|
M81
|
-16 penalty (16
prerequisites)
|
|
Create Gate (time
only)
|
M85
|
-20 penalty (20
prerequisites)
|
|
Accelerate Time
|
M86
|
Slow Time
|
M86
|
-21 penalty (21
prerequisites)
|
|
Suspend Time
|
M86
|
Time Out
|
M87
|
-22 penalty (22
prerequisites)
|
|
Temporal Stasis
|
New spell
|
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