Sunday, 25 September 2022

Martial Art: Sidewinder

Martial Art: Sidewinder

I found another monk variant in Dragon Magazine #331. Works well as a GURPS martial style.

Friday, 23 September 2022

Monsters/Racial Templates: Faerunian Planetouched

Monsters/Racial Templates: Faerunian Planetouched

I have converted these before, but this is an update, plus now you have sample statblocks.

Tuesday, 20 September 2022

Sunday, 18 September 2022

Martial Arts: Sacred Styles

Martial Arts: Sacred Styles

Dragon Magazine #346 has six martial styles for monks who follow specific lawful deities. So, let's convert them to GURPS.

Saturday, 17 September 2022

Powers: Kuji-in

Powers: Kuji-in

I was looking through some Dragon Magazine issues and found a short article called The Art of Kuji-in in issue #342. The article describes a ninja art of channeling their ki into spectacular effects via special gestures. It is said that there's 81 different jutsu, but the article describes only seven. Also, apparently this is based on a real-world practice. This is the first time I hear about this. These jutsu seem perfect as premade chi abilities in GURPS.

Thursday, 15 September 2022

Monsters: Beholderkin

Monsters: Beholderkin

In this post, I convert three beholderkin from Monsters of Faerun.

Sunday, 11 September 2022

Spelljamming in GURPS

Spelljamming in GURPS

Spelljammer is topical. I've never had any deep knowledge of the AD&D Spelljammer setting, but I was always curious about it, because it's cool. Not that long ago, a Spelljammer supplement for 5e got released, and it was dross of unimaginable proportions. So, instead I got the AD&D Spelljammer book and gave it a read. This post covers spelljamming movement rules and helms, but not the actual vehicles.