Sunday, 28 January 2018

Sorcery: Cyclic Elemental Spells

Sorcery: Cyclic Elemental Spells

Here we have several elemental cyclic spells. Adhesive Acid/Electric Burn/Frostburn/Sticky Flame create a projectile that continues to damage the target after the initial strike. Chill Touch is a touch fatigue-damaging spell.

Saturday, 27 January 2018

Monster: Chaos Beast

Monster: Chaos Beast

Chaos beast is an extraplanar monster that is constantly changing its shape. Despite having no stable form, it can only attack with its claws and can only manage two attacks per second, even though it can appear to have dozens of tentacles or other limbs. Its touch can curse the victim with a similar corporeal instability.

Friday, 26 January 2018

Sorcery: Noxious Fire Effects

Sorcery: Noxious Fire Effects

Again, just like Resist Cold, Resist Fire does not count as a protection spell, so it is not included in GURPS Sorcery - Protection & Warning Spells. Mundane noxious fire effects are getting set on fire, sunburn, blindness from tight-beam burning damage to the eyes, and FP loss from extreme heat. The latter steps on the toes of Temperature Tolerance, but I think that it is fair to include it, as Immunity to Noxious Fire effects costs a whopping 10 points. Magical non-damaging noxious fire effects include the following new spells. Sunburn causes the subject to experience pain for a long time. Feverish Visions causes hallucinations. Fate of Oedipus blinds anyone using remote senses on the subject.

Thursday, 25 January 2018

Sorcery: Noxious Cold Effects

Sorcery: Noxious Cold Effects

Let's continue with the elemental noxious effects. Immunity to Noxious Cold Effects should protects the subject from thermal shock and probably from FP loss from cold too. That's stepping on Temperature Tolerance's toes, but I'd allow it. One note: Resist Cold is not technically a protection spell, so it is omitted from GURPS Sorcery - Protection & Warning Spells. The spell is described in Pyramid #3-63, but it simply grants the subject DR against cold attacks. As the Pyramid issue was released earlier, it is safe to assume that Resist Cold should work just like Resist Acid/Lightning/Sound. I made three new spells that should qualify as noxious cold effects. Brittleness makes the subject prone to shattering. Frozen Heart agonizes the victim by freezing his heart. Numbness makes the subject shiver from cold.

Wednesday, 24 January 2018

Sorcery: Noxious Acidic Effects

Sorcery: Noxious Acidic Effects

Not long ago I had a discussion with a friend about the Resist (Element) spells from GURPS Sorcery - Protection & Warning Spells. They grant not only DR, but also immunity to appropriate noxious non-damaging effects. The only example of a noxious acidic effect was a hypothetical spell that causes heartburn. This immunity sure does not seem to be worth 10 points, so I have decided to look through some rules, find the noxious effects, and add some new ones. DR degradation from corrosive damage sounds like an appropriate effect, and so it blindness after being splashed acid in the face. The latter can be negated by DR, so it does not really count. Acidic Tears is an irritating acidic spell. Heartburn is the aforementioned example spell. Corrode weakens armor.

Tuesday, 23 January 2018

Martial Art: Snap, Crackle, and Pop

Martial Art: Snap, Crackle, and Pop

One of my players came up with a neat martial art for halflings to be able to stand up against tall people.

Monday, 22 January 2018

Sorcery: Power Word Spells II

Sorcery: Power Word Spells II

And here we have the last six Power Word spells - Distract, Fatigue, Maladroit, Petrify, Weaken, and the infamous (in D&D) Power Word: Pain.