Monsters: Zombies
 Here we have the sample zombies from the Monster Manual made by applying the zombie lens to the appropriate templates.
Here we have the sample zombies from the Monster Manual made by applying the zombie lens to the appropriate templates.
Kobold Zombie [Monster Manual, page 266]
Typical Stats (-139
points)
| ST: | 6 | HP: | 10 | Speed: | 5.25 | 
| DX: | 11 | Will: | 8 | Move: | 4 | 
| IQ: | 8 | Per: | 8 | 
 | 
 | 
| HT: | 10 | FP: | N/A | SM: | -2 | 
| Dodge: | 8 | Parry: | 8 | DR: | 1* (tough skin) | 
Punch (11):
thrust 1d-5 crushing (KYOS: 1d-7 crushing), Reach C.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Troglodyte Zombie [Monster Manual, page 266]
Typical Stats (-101 points)
| 
ST: | 
11 | 
HP: | 
15 | 
Speed: | 
5.25 | 
| 
DX: | 
10 | 
Will: | 
7 | 
Move: | 
5 | 
| 
IQ: | 
7 | 
Per: | 
8 | ||
| 
HT: | 
11 | 
FP: | 
N/A | 
SM: | 
+0 | 
| 
Dodge: | 
8 | 
Parry: | 
8U | 
DR: | 
1* (tough skin) | 
Sharp Teeth (10): thrust 1d-2 cutting, Reach C.
Sharp Claws (10): thrust 1d-2 cutting, Reach C.
Stone Axe (10): swing 2d-1(0.5) cutting (RS: 1d+2(0.5)), Reach 1, unbalanced, 4 lbs. Treated as cheap for breakage purposes when parrying a swung weapon made of metal.
                Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-10.
Creature Type: Undead.
Bugbear Zombie [Monster Manual, page 267]
Typical Stats (-49 points) (KYOS: -42 points)
| 
ST: | 
17 | 
HP: | 
20 | 
Speed: | 
5.25 | 
| 
DX: | 
10 | 
Will: | 
7 | 
Move: | 
6 | 
| 
IQ: | 
7 | 
Per: | 
7 | ||
| 
HT: | 
11 | 
FP: | 
N/A | 
SM: | 
+1 | 
| 
Dodge: | 
8 | 
Parry: | 
8U | 
DR: | 
1* (tough skin) | 
SM+1 Axe (two-handed) (10): swing 4d cutting (RS: 3d), Reach 1, unbalanced, 9 lbs.
Punch (10): thrust 1d+1 crushing, Reach C-1.
Fangs (10): thrust 1d+1 impaling, Reach C.
                Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.
Ogre Zombie [Monster Manual, page 267]
Typical Stats (-87
points) (KYOS: -56 points)
| 
ST: | 
17 (KYOS: 19) | 
HP: | 
21 (KYOS: 23) | 
Speed: | 
5 | 
| 
DX: | 
9 | 
Will: | 
7 | 
Move: | 
6 | 
| 
IQ: | 
7 | 
Per: | 
7 | ||
| 
HT: | 
11 | 
FP: | 
N/A | 
SM: | 
+1 | 
| 
Dodge: | 
8 | 
Parry: | 
7U | 
DR: | 
2* (tough skin) | 
Punch (9):
thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1.
SM+1 Small Mace (9):
swing 3d+2 crushing (RS: 2d+2 crushing), Reach 1.
                Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-9.
Creature Type: Undead.
Minotaur Zombie [Monster Manual, page 267]
Typical Stats (-13 points) (KYOS: -12 points)
| 
ST: | 
19 (KYOS: 18) | 
HP: | 
23 (KYOS: 22) | 
Speed: | 
5.5 | 
| 
DX: | 
10 | 
Will: | 
7 | 
Move: | 
6 | 
| 
IQ: | 
7 | 
Per: | 
8 | ||
| 
HT: | 
12 | 
FP: | 
N/A | 
SM: | 
+1 | 
| 
Dodge: | 
8 | 
Parry: | 
8U | 
DR: | 
2* (tough skin), 4 (skull) | 
Sharp Claws (10):
thrust 1d+2 cutting, Reach C-1.
Sharp Teeth (10): thrust 1d+2 cutting, Reach C.
Horns (10):
thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The minotaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the minotaur loses one horn, it may still attack with the other.
SM+1 Great Axe (10): swing 5d cutting (KYOS: 5d-1 cutting), Reach 1-3*.
                Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.
Wyvern Zombie [Monster Manual, page 267]
Typical Stats (56 points) (KYOS: 159 points)
| 
ST: | 
27 | 
HP: | 
31 | 
Speed: | 
6 | 
| 
DX: | 
10 | 
Will: | 
8 | 
Move: | 
7 ground, 12 air (cannot hover) | 
| 
IQ: | 
5 | 
Per: | 
8 | ||
| 
HT: | 
14 | 
FP: | 
N/A | 
SM: | 
+2 | 
| 
Dodge: | 
10 | 
Parry: | 
N/A | 
DR: | 
4 | 
Sharp Teeth (10): thrust 2d+2 cutting, Reach C.
Sharp Claws (8): thrust 3d-1 cutting, Reach C.
Tail Barb (10): thrust 3d+2 impaling, Reach C-5.
Tail Slam (10): thrust 3d+2 crushing, Reach C-5.
                Traits:
Acute Vision 2; Appearance (Monstrous; Universal); Automaton; Bad Smell; Bestial; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Attack 1; Flight (Cannot Hover; Winged); Foot Manipulators; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); Nictitating Membrane 2; No Fine Manipulators; No Sense of Smell/Taste; Penetrating Voice; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Short Arms; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Umber Hulk Zombie [Monster Manual, page 267]
Typical Stats (106 points) (KYOS: 140 points)
| 
ST: | 
20 (KYOS: 22) | 
HP: | 
24 (KYOS: 26) | 
Speed: | 
5.75 | 
| 
DX: | 
10 | 
Will: | 
10 | 
Move: | 
7 ground, 1 tunnel | 
| 
IQ: | 
8 | 
Per: | 
9 |  |  | 
| 
HT: | 
13 | 
FP: | 
N/A | 
SM: | 
+1 | 
| 
Dodge: | 
9 | 
Parry: | 
9 (unarmed) | 
DR: | 
8 | 
Blunt Claws (10): thrust 2d crushing (KYOS: 4d crushing), Reach C-1.
Mandibles (10): thrust 1d+2 cutting (KYOS: 3d+1 cutting), Reach C.
                Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Four Eyes; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Gray Render Zombie
[Monster Manual, page 267]
Typical Stats (89 points) (KYOS: 108 points)
| 
ST: | 
29 | 
HP: | 
33 | 
Speed: | 
5.5 | 
| 
DX: | 
10 | 
Will: | 
8 | 
Move: | 
6 | 
| 
IQ: | 
4 | 
Per: | 
9 |  |  | 
| 
HT: | 
12 | 
FP: | 
N/A | 
SM: | 
+1 | 
| 
Dodge: | 
9 | 
Parry: | 
9 (unarmed) | 
DR: | 
3* (tough skin), +6 (skull) | 
SharpClaws (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C-1.
Sharp Teeth (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.
                Traits:
Acute Vision 3; Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 2; Cannot Learn; Cannot Speak; Combat Reflexes; Dark Vision;Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Parthenogenesis; Payload 5; Peripheral Vision; Polarization Detection; Potential Form (Skeleton); Reprogrammable; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
 
Which zombie lens are you using?
ReplyDeleteThe one from GURPS Magic with some minor alterations to make it more D&D-like, and Potential Form from GURPS Template Toolkit 2.
Delete