Saturday, 7 September 2019

Monsters: Zombies

Monsters: Zombies

Here we have the sample zombies from the Monster Manual made by applying the zombie lens to the appropriate templates.

Kobold Zombie [Monster Manual, page 266]

Typical Stats (-132 points)
ST:
6
HP:
10
Speed:
5.25
DX:
11
Will:
8
Move:
4
IQ:
8
Per:
8


HT:
10
FP:
N/A
SM:
-2
Dodge:
8
Parry:
8
DR:
1 (tough skin)
Punch (11): thrust 1d-5 crushing (KYOS: 1d-7 crushing), Reach C.
SM-2 Spear (one-handed) (11): thrust 1d-3 impaling (KYOS: 1d-5 impaling), Reach 1.
SM-2 Spear (two-handed) (11): thrust 1d-2 impaling (KYOS: 1d-4 impaling), Reach 1.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
                Skills: Spear-11.
Creature Type: Undead.

Troglodyte Zombie [Monster Manual, page 266]

Typical Stats (-102 points)
ST:
11
HP:
15
Speed:
5.25
DX:
10
Will:
7
Move:
5
IQ:
7
Per:
8


HT:
11
FP:
N/A
SM:
+0
Dodge:
8
Parry:
8U
DR:
1 (tough skin)
Sharp Teeth (10): thrust 1d-2 cutting, Reach C.
Sharp Claws (10): thrust 1d-2 cutting, Reach C.
Mace (10): swing 2d+1 crushing, Reach 1.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.

Bugbear Zombie [Monster Manual, page 267]

Typical Stats (-67 points) (KYOS: -77 points)
ST:
13 (KYOS: 12)
HP:
17 (KYOS: 16)
Speed:
5.25
DX:
10
Will:
8
Move:
5
IQ:
8
Per:
8


HT:
11
FP:
N/A
SM:
+0
Dodge:
8
Parry:
8U
DR:
1 (tough skin)
Punch (10): thrust 1d-1 crushing, Reach C.
Mace (10): swing 3d-1 crushing, Reach 1.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); Fur; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.

Ogre Zombie [Monster Manual, page 267]

Typical Stats (-79 points) (KYOS: -52 points)
ST:
17 (KYOS: 19)
HP:
21 (KYOS: 23)
Speed:
5
DX:
9
Will:
7
Move:
5
IQ:
7
Per:
7


HT:
11
FP:
N/A
SM:
+1
Dodge:
8
Parry:
7U
DR:
2 (tough skin)
Punch (9): thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1.
SM+1 Mace (9): swing 4d+1 crushing (KYOS: 5d crushing), Reach 2.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-9.
Creature Type: Undead.

Minotaur Zombie [Monster Manual, page 267]

Typical Stats (0 points) (KYOS: -9 points)
ST:
19 (KYOS: 18)
HP:
23 (KYOS: 22)
Speed:
5.5
DX:
10
Will:
7
Move:
5
IQ:
7
Per:
7


HT:
12
FP:
N/A
SM:
+1
Dodge:
8
Parry:
8U
DR:
2 (tough skin), 4 (skull)
Punch (10): thrust 1d+2 crushing, Reach C-1.
Horns (10): thrust 3d impaling, Reach C-1. Front hexes only. Cannot parry.
SM+1 Great Axe (10): swing 5d cutting (KYOS: 5d-1 cutting), Reach 1-3*.

                Traits: Absolute Direction; Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Discriminatory Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); Fur; High Pain Threshold; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.

Wyvern Zombie [Monster Manual, page 267]

Typical Stats (66 points) (KYOS: 85 points)
ST:
26
HP:
30
Speed:
6
DX:
10
Will:
8
Move:
7 ground, 12 air (cannot hover)
IQ:
5
Per:
8


HT:
14
FP:
N/A
SM:
+2
Dodge:
9
Parry:
N/A
DR:
4
Sharp Teeth (10): thrust 2d+1 cutting (KYOS: 4d+1 cutting), Reach C-1.
Sharp Claws (10): thrust 2d+12 cutting (KYOS: 4d+1 cutting), Reach C.
Stinger (10): thrust 3d impaling (6d-1 impaling), Reach C-1.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Bestial; Cannot Learn; Discriminatory Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 1; Flight (Cannot Hover; Winged); Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Injury Tolerance (No Blood, Unliving); Nictitating Membrane 2; Night Vision 5; No Fine Manipulators; No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.

Umber Hulk Zombie [Monster Manual, page 267]

Typical Stats (65 points) (KYOS: 95 points)
ST:
20 (KYOS: 22)
HP:
24 (KYOS: 26)
Speed:
5.75
DX:
10
Will:
8
Move:
7 ground, 1 tunnel
IQ:
8
Per:
8


HT:
13
FP:
N/A
SM:
+1
Dodge:
8
Parry:
N/A
DR:
4
Blunt Claws (10): thrust 2d crushing (KYOS: 4d crushing), Reach C-1.
Sharp Teeth (10): thrust 1d+2 cutting (KYOS: 3d+1 cutting), Reach C.

                Traits: 4 Eyes; Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Grip 2; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Vibration Sense (Environmental, Ground); Wealth (Dead Broke).
Creature Type: Undead.

  
Gray Render Zombie [Monster Manual, page 267]

Typical Stats (146 points) (KYOS: 165 points)
ST:
29
HP:
33
Speed:
5.5
DX:
10
Will:
8
Move:
6
IQ:
4
Per:
9


HT:
12
FP:
N/A
SM:
+1
Dodge:
8
Parry:
N/A
DR:
3 (tough skin)
Blunt Claws (10): thrust 3d+2 crushing (KYOS: 6d+1 crushing), Reach C-1.
Sharp Teeth (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.

                Traits: Affected by Control Zombie, Pentagram, and Turn Zombie; Appearance (Monstrous; Universal); Automaton; Bad Smell; Bestial; Cannot Learn; Discriminatory Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Unnatural); Ham-Fisted 1; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); Night Vision 5; No mental skills; No Sense of Smell/Taste; Payload 5; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.

2 comments:

  1. Which zombie lens are you using?

    ReplyDelete
    Replies
    1. The one from GURPS Magic with some minor alterations to make it more D&D-like, and Potential Form from GURPS Template Toolkit 2.

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