Sunday 8 September 2019

Monsters: Wraiths

Monsters: Wraiths

D&D wraiths are very different from GURPS Magic wraiths. These ones are just undead spirits that are only slightly different from the spectres. Dread wraiths, on the other hand, have an interesting lifesense ability.

 

Wraith [Monster Manual, page 257]

 
217 points
Attribute Modifiers: DX+2 [40]; IQ+1 [20].
Secondary Characteristic Modifiers: Basic Move +2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Frightens Animals [-10]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

11

Move:

7 air

IQ:

11

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

0

    Punch (14): thrust 1d-2 crushing, Reach C. Only usable against insubstantial beings.
    Energy Drain (14): thrust 1d-2 toxic + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings. Reach C.
 
    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
    Skills: Brawling-14; Stealth-12.
    Creature Type: Undead.
 

Dread Wraith [Monster Manual, page 258]

 
477 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45]; DX+5 [100]; IQ+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move +2 [10].
Advantages: Combat Reflexes [15]; DR 2 (Force Field, +20%; Magical, -10%) [11]; Dark Vision [25]; Detect (Life; Analyzing, +100%; Magical, -10%; Reflexive, +40%) [69]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Wraith; Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Frightens Animals [-10]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead.
 

Knowing Your Own Strength [482]
Replace ST+5 (Size Modifier, -10%) [45] with ST+5 [50]

 
Typical Stats

ST:

15

HP:

15

Speed:

5.5

DX:

15

Will:

13

Move:

7 air

IQ:

13

Per:

13

 

 

HT:

12

FP:

N/A

SM:

+1

Dodge:

8

Parry:

12 (unarmed)

DR:

2 (force field, magical)

    Punch (17): thrust 1d+1 crushing (KYOS: 2d crushing), Reach C-1. Only usable against insubstantial beings.
    Energy Drain (17): thrust 1d+1 toxic (KYOS: 2d toxic) + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings. Reach C-1.
 
    Traits: Appearance (Monstrous; Universal); Dark Vision; Detect (Life; Analyzing; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Wraith; Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
    Skills: Brawling-17; Stealth-15.
    Creature Type: Undead.
 

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