Monsters: Wraiths
D&D wraiths are very different from GURPS Magic wraiths. These ones are just undead spirits that are only slightly different from the spectres. Dread wraiths, on the other hand, have an interesting lifesense ability.
Wraith [Monster Manual, page 257]
217 points
Attribute Modifiers: DX+2 [40]; IQ+1 [20].
Typical Stats
|
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
|
DX: |
12 |
Will: |
11 |
Move: |
7 air |
|
IQ: |
11 |
Per: |
11 |
|
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
|
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
0 |
Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
Skills: Brawling-14; Stealth-12.
Dread Wraith [Monster Manual, page 258]
477 points
Attribute Modifiers: ST+5 (Size Modifier, -10%) [45];
DX+5 [100]; IQ+3 [60]; HT+2 [20].
|
Knowing Your Own Strength [482] |
Typical Stats
|
ST: |
15 |
HP: |
15 |
Speed: |
5.5 |
|
DX: |
15 |
Will: |
13 |
Move: |
7 air |
|
IQ: |
13 |
Per: |
13 |
|
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+1 |
|
Dodge: |
8 |
Parry: |
12 (unarmed) |
DR: |
2 (force field, magical) |
Traits: Appearance (Monstrous; Universal); Dark Vision; Detect (Life; Analyzing; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Wraith; Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
Skills: Brawling-17; Stealth-15.
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