Monster: Wight
Wights are simple, but malevolent undead creatures that hate the living and can drain the lifeforce of their victims.
Wight [Monster Manual, page 255]
Attribute Modifiers: ST+2 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Will+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws [5]; Silence 2 [10]; Unaging [15].
Energy Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; Lifebane [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST: |
12 |
HP: |
16 |
Speed: |
5.5 |
DX: |
12 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
1* (tough skin) |
Energy Drain: While maintaining ongoing contact (grappling, for example), the wight can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.
Create Spawn: Creatures killed by a wight rise after 1d minutes as wights under the wight’s control. They do not possess any of the abilities they had in life.
Traits: Appearance (Monstrous; Universal); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); Lifebane; No Sense of Smell/Taste; Sexless; Silence 2; Social Stigma (Dead); Unaging; Unhealing (Partial; Leech); Unnatural.
Skills: Brawling-14; Stealth-14.
Creature Type: Undead.
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