Tuesday, 3 September 2019

Monster: Wight

Monster: Wight

Wights are simple, but malevolent undead creatures that hate the living and can drain the lifeforce of their victims.

Wight [Monster Manual, page 255]

196 points
Attribute Modifiers: ST+2 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Will+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Dominance [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws [5]; Silence 2 [10]; Unaging [15].
Energy Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Lifebane [-10]; Unhealing (Partial; Leech) [-20].
Features: Has no FP [0].
Creature Type: Undead.

Typical Stats
ST:
12
HP:
16
Speed:
5.5
DX:
12
Will:
11
Move:
5
IQ:
10
Per:
10


HT:
10
FP:
N/A
SM:
+0
Dodge:
8
Parry:
10 (unarmed)
DR:
1 (tough skin)
Sharp Claws (14): 1d-1 cutting (KYOS: 1d cutting). Reach C.
Energy Drain: While maintaining ongoing contact (grappling, for example), the wight can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.
Create Spawn: Creatures killed by a wight rise after 1d minutes as wights under the wight’s control. They do not possess any of the abilities they had in life.

                Traits: Appearance (Monstrous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); Lifebane; Silence 2; Unaging; Unhealing (Partial; Leech).
Skills: Brawling-14; Stealth-14.
Creature Type: Undead.

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