Monster: Wight
Wights are simple, but malevolent undead creatures that hate the living and can drain the lifeforce of their victims.
Wight [Monster Manual, page 255]
121 points
Attribute Modifiers: ST+2 [20].
Typical Stats
ST: |
12 |
HP: |
16 |
Speed: |
5.5 |
DX: |
12 |
Will: |
11 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
10
(unarmed) |
DR: |
1*
(tough skin) |
Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach
C.
Energy Drain: While maintaining ongoing contact (grappling,
for example), the wight can drain 3 HP per second from the victim, while
healing 1 HP per each stolen HP.
Create Spawn: Creatures killed by a wight rise after 1d
minutes as wights under the wight’s control. They do not possess any of the
abilities they had in life.
Life Sense (10): A wight possesses a constantly active magical
ability to sense life. By making a Sense roll with normal range penalties, a
wight may sense all nearby living beings, knowing their precise location. A
follow-up IQ roll may reveal information about the living being, with margin of
success of 0-1 only revealing vague information, such as race, and margin of
success of 4+ revealing detailed information, such as age, gender, and physical
condition.
Psychic Value Sense (6): Whenever a wight touches an object,
the GM may make a roll against IQ-4 (6) to sense strong emotions and psychic
impressions tied to the object’s history. On a critical success, the wight
receives an actual vision of a significant past event. Roll at no additional
penalty for events earlier the same day, at ‑1 for up to 10 days ago, ‑2 for up to 100
days ago, ‑3 for up to three years ago, and an
another ‑1 per additional 10x multiplier. The
wight cannot use this ability actively – this is a passive sense.
Traits: Appearance (Monstrous; Universal); Bad Temper (12); Callous; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Glowing Eyes; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (No Blood, Unliving); Intolerance (Living); Lifebane; No Sense of Smell/Taste; Prefers to stay in its tomb; Selfish (12); Sexless; Silence 2; Social Stigma (Dead); Supernatural Dislike (Light); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (15) (Life Force); Unhealing (Partial; Leech).
Skills: Brawling-14; Stealth-14.
Creature Type: Undead.
Traits: Appearance (Monstrous; Universal); Bad Temper (12); Callous; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Frightens Animals; Glowing Eyes; Immunity to Metabolic Hazards; Immunity to Pain; Injury Tolerance (No Blood, Unliving); Intolerance (Living); Lifebane; No Sense of Smell/Taste; Prefers to stay in its tomb; Selfish (12); Sexless; Silence 2; Social Stigma (Dead); Supernatural Dislike (Light); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (15) (Life Force); Unhealing (Partial; Leech).
Skills: Brawling-14; Stealth-14.
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