Monsters in Karilan, Part I (A - D)
I
have always liked the “[monster name] in Eberron” and “[monster name] in
Faerun” snippets from the Monster Manual
III-V. All settings are different, and even when they use the same content,
the context might be different. For example, even such staple monsters as drow
differ significantly between the established D&D settings. Here I am going
to describe the role of particular monsters in my campaign setting, their place
in the world. This series of posts will cover the monsters that I've already posted on the blog. Those that are not mentioned either do not exist, or have no difference between the standard flavour and the setting-specific one, or have nothing to be said about. The monster posts that will be written in the future will have a short "[monster name] in Karilan" blurb.
Aasimar
Most of the aasimars on Karilan
originate in Sifaril, the land of the high elves that often attracts celestial
attention. These aasimars are considered blessed by the people and are expected
to become brave paladins or devout priests. However, many of them snap under
peer pressure and sometimes even become resentful of the common folk and become
masters of the dark arts. Asura-blooded aasimars can also be encountered in
Viril-Aventus and Indaril, sometimes mistaken for fire elves, fire half-elves,
or fire genasi.
Aboleth
Karilan is a world without vast
oceans. However, the aboleths still have found their place in the deepest ocean
floor trenches. Even the sahuagins resent the aboleths and try to undermine
their plans at any opportunity. This distraction from the deeps allowed the
ichtyids and the darfellans to recover from their war with the sahuagins,
although not fully. Not much is known about their schemes, but aboleth glyphs
found in ancient ruins across Aventan suggest that some fallen human nations
might have been influenced by the insidious aboleths. Their corruption also
might be the reason behind the abundance of sorcerers of the aberrant bloodline
relative to other bloodlines in New Aventus.
Aboleths that dwell in the oceanic
depths are a minority; much more of their kin lives in the Lowerdark among
other aberrant horrors. It is said that there are immense underwater cities
with mind-warping architecture created by the aboleths down there.
There are other subspecies of the
aboleths that are often even more dangerous. Amphibious aboleths might reside
in damp caves or even putrid forests of Malassiril and Sitaril. Stygian
aboleths, luckily, are rarely concerned with the Material Plane. Aerial
aboleths, also known as uobilyths, dwell in the clouds high above the ground.
Those are a rare sight, but the most sightings have occurred in the mountains
of Indaril. Not many know that the aboleths can be saltwater and freshwater
ones, and have some lesser known variations.
Air
Elemental
Air elementals that were summoned to the Material Plane or slipped there
through elemental vortices or natural portals, most often can be found in
Kargan, in the mountains of Indaril and Sifaril, and in the forests of Cedali.
They are generally friendly towards the raptorans of Cedali thanks to the pact
of the latter with the air elemental lords.
Allip
Orcs of Tumar, while fond of
torturing captives, never go overboard with it, fearing that a captive might
try to commit suicide and spawn an allip. The same goes for the madmen – an orc
that displays madness is likely to be executed in short time. This excludes
berserkers, whose madness is a bit different. The reason for this tradition’s existence
is the Babbling Brook, a village of orcs in eastern Tumar that venerated a
demon lord and was driven to a collective ritual suicide by their elder. Now
everyone avoids this place, as it is unsafe both for the body and for the mind.
Angel
Angels rarely interfere directly
into the mortals’ affairs, but occasionally watch over some settlements, using
their innate ability to become invisible. Such guardian angels may help the
most righteous mortals. Angels are only occasionally summoned by the high elves
of Sifaril, because their tall winged forms have only limited utility in the
underground battles with the drow.
Ankheg
These arthropods can be found almost
anywhere in the world. They rarely attack human-sized humanoids, but tend to be
a serious nuisance to the cattlemen and halflings. However, some halfling
farmers prefer to scare the ankhegs away instead of slaying them, believing
that the tunnels left by these creatures will enrich the soil.
Ape
Apes are most commonly encountered in P’ktal and Cedali. Some sages
believe that the umber hulks were created by the neogi by magically
crossbreeding apes with beetles, but the neogi themselves think that this
hypothesis is ridiculous. Druids of Cedali often awaken the apes, because
uplifting them is much more likely to have positive results. Also in Cedali,
the gnomish villages are sometimes raided by bands of apes for food, because
the small gnomes are much weaker physically.
Aranea
While an aranea can be encountered
in almost any part of the world, they rarely form large colonies. One such rare
colony can be found in the spider-infested forest to the east of Lan, the
largest darfellan settlement in Haa-Donai. These araneas, ruled by a cabal of
fiendish specimen, prey on the darfellans who dare to venture into their
forest.
Archon
Just like angels, archons rarely interfere directly with the mortals.
However, there are always exceptions. Resounding Light, a trumpet archon, is
the founder of the Bardic College of the Shining Orchestra in Sifaril. High elven
bards from this college are taught to inspire courage in armies, thwart mind
control, and fight against the fiends.
Athach
The athaches live in the eastern
P’ktal. These three-armed poisonous giants used to be hill giants before they
mutated during the war between the neogi and the wood elves. Nowadays, they are
occasionally used as slaves by the neogi. The free ones just roam the hills,
trying to fit in among the bands of the hill giants.
Baboon
Goblins of the eastern Amrado believe the baboons to be reincarnated
halflings. The goblins often raid halfling villages, and baboon troupes raiding
and beating up the goblins is seen as the revenge from the afterlife.
Baleen Whale
Whaling is rare on Karilan. Whales are most commonly seen in the ocean
between Amrado and the Savage Lands. The maenads consider whaling an atrocity,
while the wild inhabitants of the Savage Lands might either hunt these
creatures for food or revere them as totemic animals.
Barghest
Barghests can be seen unusually often among the goblinoid tribes of the
Savage Lands. The sage believe that there are multiple natural portals to the
Bleak Eternity of Gehenna in these parts, but the explorers and adventurers
have not found any yet. Some barghests tried to extend their influence over the
goblinoids by subduing some tribes in Haa-Donai, but the more numerous ogres
and hill giants have prevented that.
Basilisk
The legends of the orcs of Tumar tell that their land used to have more
mountains, but the basilisks ate them. Only then, after most of the stone was
eaten away or turned to sand, have the basilisks learned to turn living
creatures into stone. In the modern times, the orcs generally stay away from
these lizards, but some alchemists value both the basilisks' blood and eyes as
components for elixirs.
These beasts can also be found in the deserts of Meshnarz, forests of
Cedali, Sitaril, and P'ktal, and in the upper layer of the Underdark. The
forest variety has developed the ability to change the color of their scales to
blend into the surroundings.
Behir
Behirs are rare, mostly only seen in Kes and Viril-Aventus, where there
are few dragons. Many commoners believe them to be blue dragons, and because of
that there are many epics and legends about brave dragonslayers that actually
defeated behirs, not dragons. Of course, if these legends are not complete
fiction.
Beholder
Thankfully, there is no beholders on the surface of Karilan. These
aberrations, on par in terms of power with the aboleths and mind flayers,
reside in the Underdark, mostly on the lower levels. However, in the last few
years, the surface and Upperdark dwellers sometimes encounter disfigured
humanoid cultists with eyestalks that they hide under their hoods. All of those
seem insane, babbling about the Great Mother and the Elder Evils.
Bison
The dwarves and mantids of Kargan tried to domesticate the bisons that
roam their land, but failed to. Thus, the bison symbolizes something
unattainable. “To tame a bison" is a saying equivalent to “to attain
something unattainable” or “a fool's errand", depending on the context.
Black Dragon
Black dragons are the most feared dragons on Karilan. Most of them lair
in the hot jungles and swamps of Malassiril, where they rule over the tribes of
lizardfolks and gripplis. Almost all black dragons that live in other parts of
the worlds can trace their ancestries back to Malassiril. Even in Malassiril,
the dragons constantly scheme and plot against each other, employing foreign
agents, stealing eggs and treasures from each other, and even funding rebel
groups.
Black Pudding
It is said that the first black pudding was created when a drow
alchemist mixed a botched elixir with the ink of a kraken. That is the reason
why the black puddings seem to prefer damp underground areas.
Blue Dragon
Blue dragons prefer the arid environments of Tumar and Meshnarz, lairing
in the underground caverns under the sands. They are at odds with the sand
giants. This fact makes some foolish rebels believe that the dragons could
become their allies in throwing off the sand giant yoke, but the dragons
typically use such rebels that come to them as food.
Blink Dog
Blink dogs roam the plains of Amrado and New Aventus. In Amrado, they
sometimes help the halflings, protecting them from various wild enemies, while
in New Aventus they are less fond of humanoids, because those tend to steal
their pups and train them as guard dogs.
Bodak
Bodaks are rarely seen on the Material Plane, but they seem to plague
the Middledark under Sifaril, where the abyssal influence is the strongest.
Brass Dragon
Almost all brass dragons live in the hot deserts of Meshnarz, sharing
the territory with the sand giants and the blue dragons. They consider all of
them their mortal enemies, but rarely confront them openly. The brass dragons
are sought out by the local rebels, because these dragons might actually listen
and help instead of eating the intruder.
Bronze Dragon
Bronze dragons tend to lair in eastern Tumar, New Aventus, and
Haa-Donai. The ones in Tumar gladly help the raptorans to defend against the
orcish invasion (and very rarely they help the orcs too). Among the gnomish snd
raptoran sorcerers, bronze dragon bloodline is one of the most common ones.
Brown Pudding
Brown puddings scour the jungles and swamps of P'ktal snd Sitaril.
Originally a biological weapon of the neogis, now they feed on the
contaminants, cleansing the environment. Thus, both the neogis and the wood
elves tries to leave them be instead of exterminating them.
Bugbear
Bugbears are the most common goblinoids after the goblins. They can be
found almost anywhere in the world, living in small bands, large tribes, or
being bullied by the ogres. They are cunning and cruel, making them perfect at
banditry. They rarely cooperate with the hobgoblins, because their clashing
worldviews.
The bugbears very rarely integrate into the civilized societies.
However, one tribe of bugbear that worshiped the archomental Imix was
integrated into Tumador, a small maenad colony on the coast of the Savage
Lands.
Bulette
These beasts prefer places near the civilization, where livestock is
abundant. As such, many of them can be found in New Aventus, Viril-Aventus,
Kes, and Kargan. All efforts to exterminate them have failed – it's hard to
slay an armored beast that can easily tunnel away. The bulettes dislike the
taste of dwarven flesh, but the dwarves themselves prize the bulette armor
plates as material for armor. The bulettes refuse to eat elves, making some
people believe that these beasts were created by the biomancers of Sitaril as a
living weapon. However, the bulettes predate Sitaril, being ancient creatures
that are depicted on murals found in ruins of old civilizations.
Cachalot Whale
These creatures bear totemic significance to some tribes in the Savage
Lands. Cachalot whales prey on giant squids. Despite the krakens being strong
enough to overwhelm a whale, they still prefer to stay away from them.
Carrion Crawler
These revolting creatures can be found in almost any underground area.
Their brain juice can be distilled into a parslyzing poison, and their skin
retains its sticky properties after death. Thus, its skin can be used to make
gloves and boots that help with tasks that require a firm grip.
Cave Locust
Cave locusts are considered pests in the Underdark. Always in large
numbers, they scour mushroom farms of anything edible and move to the next
place with food. They rarely attack anyone, preferring to spit sticky goo and
flee instead.
Cave Rat
Cave rats are larger than the common rats, but smaller than the dire
rats. There's nothing else that can be said about them.
Centaur
Centaurs are the main population of Haa-Donai. The tribes
may differ significantly from each
other. For example,
the Fasthoof tribe is
a tribe that holds
archers
in the greater respect, while
the Bloodmane tribe
practices the ancient blood
magic and performs sacrifices to
summon demons. Despite
some corrupted practices, all
tribes live in
harmony with nature, and
will shun anyone
harming it. Many tribes
are friendly to the
outsiders, and almost
all the tribes
welcome merchants, because the
nomadic lifestyle makes it
difficult to produce
metal wares and many
other things.
Chimera
Chimeras are very varied creatures, with their variations depending on
the color of the draconic head. Black-headed chimeras are very rare. They are considered
to be abominations by the black dragons of Malassiril, so they are killed on
sight. Blue-headed chimeras live in Tumar and Meshnarz, where they share the
hunting grounds with the manticores. Green-headed chimeras are the most common
ones, being common predators of the woodlands. Red-headed chimeras prowl in the
mountain ranges of New Aventus, Kes, and Viril-Aventus. White-headed chimeras
are the menace of dwarven miners of Kargan. Some monster hunters spread rumors
about chimeras with metallic heads, or even more exotic draconic heads, but
none of them were confirmed.
Choker
Chokers are found throughout the upper and middle layers of the
Underdark. Communities of the svirfneblins often fight against these nimble
monsters, and the drow sometimes enslave them to serve as infiltrators. There
is a widespread legend about Shaul Stonegrove, a deep halfling adventurer who
became famous by ridding the underground communities of the chokers. It is
unknown whether Shaul is real or fictional, but other adventurers of the
Underdark are still trying to find his gem-encrusted magic sword that slays
aberrations with ease.
Chuul
Chuuls are native to the Underdark, but they sometimes dwell in surface
lakes of Malassiril and New Aventus. If multiple chuuls live in a single lake,
they can communicate by clicking their claws or banging them against hard
surfaces. Each lake has its own dialect, should a chuul move to another body of
water, it will be unable to understand the others.
The dwellers of the Underdark believe that the chuuls used to have eyes
in the past, but lost them after living for some time in the Lowerdark and
witnessing its horrors.
Cloaker
One might think that a creature that can
innately create darkness lives in the lightless depths of the earth, but it's
not true. Most cloakers live very close to the surface, where the light can
still reach their hiding place. Using their innate magical abilities, they
create a perfect ambush spot and wait for an unwitting prey to come by.
Leatherworkers know that cloakers actually make quite good cloaks.
Cloud Giant
Cloud giants are native to the tall peaks of Eskartar and Viril-Aventus.
Reclusive and secretive, they rarely interact with others. It is rumored that there
are entire cities, some teeming with life, some abandoned, that were built by
the giants in the clouds. Adventurers that have allegedly returned from there
claim that they found scrolls of forgotten (or forbidden) lore written in the
Mishtai language, suggesting that the cloud giants might know something about
the disappearance of the mishtai race.
Cockatrice
Cockatrices are native to Viril-Aventus and New Aventus. Many people
there believe that its gaze turns others into stone, not its bite. Monster
hunters who confuse them with the basilisks like that often become blindfolded
statues that can be found in the deepest parts of the forests.
Copper Dragon
Copper dragons were native to Haa-Donai, constructing their mazelike
lairs in the highlands. Most of them were driven out by the more aggressive and
powerful dragons. Now, most of them live in Kes and Amrado, but their abandoned
lairs were either taken over by other dragons or monsters, or are still
unoccupied and full of treasures.
Couatl
In the modern times, couatls act as benevolent rulers and sometimes even
gods to some tribes of the Savage Lands. They are never encountered in other
parts of the world, but carvings found in ancient mishtai ruins in Malassiril
and Eskartar suggest that they were more widespread in the past.
Cryohydra
Cryohydras are native to the cold marshes of Kargan and the Iron
Theocracy. Dwarves who manage to fell such a beast are bound to be depicted in
historic carvings, murals, and some even have memorials built in their honor.
Heroes that fall to a cryohydra are depicted as well, to emphasize the danger
that this creature poses.
Dark Naga
Dark nagas are native to Kes. While they
rarely work in open, they scheme behind the scenes, using dwarves and humans as
intermediaries. Usually, their lairs are outside the cities, among the hills,
but the dark naga plotters have been seen even in the city sewers. Some people
speculate that the nagas are behind the recent increase in drug trade. One
particularly vile naga lich that was living under the pseudonym of Death Coil,
was slain by a band of adventurers. His undead minions were destroyed and
forbidden tomes burned, but there are still rumors about the Death Coil's
resurfacing in a different part of Kes.
Darkmantle
Darkmantles are thought to be related to cloakers, but it is not true.
These crearures dwell in the Upperdark, preying mostly on the humanoids,
preferably small ones, like deep halflings or dwarves. One quality that makes
them similar to the cloakers is that they can be made into good clothing too.
Deep Dwarf
When a surface dweller thinks about the dwarves of the Underdark, he
probably thinks about the duergars. However, the duergars are not the only
dwarves that live there. The deep dwarves live in the Middledark, and some even
settle in the Lowerdark. These small communities very rarely contact the
surface, usually relying on the hill dwarves when trading. Deep dwarves speak
Stat-Und (the deep dwarves themselves call it Dwarven), the language of the
long gone mountain dwarves. This fact makes some sages believe that the deep
dwarves are the survivors of the cataclysm that destroyed Stat-Und, however,
the deep dwarves do not know about Stat-Und, do not remember it, and it is not
mentioned in their historical records.
Deep Halfling
Deep halflings are native to the Underdark, mostly below Kargan. They
are fond of masonry and jewelry. This makes them great trade partners with the
dwarves of Kargan. The deep halflings are not very interested in the surface
world, their natural curiosity drives
them to go deeper instead. Deep halflings speak Undercommon, but most know
Gurdolm too.
Delver
Delvers are thought to be one of the reasons why Underdark even exists.
These tunneling monsters are slow, but they rarely attack, unless hungry or
provoked. Communities of duergars are deep dwarves sometimes bribe the delvers
with gems or metal, asking them to collapse existing tunnels or make new ones.
Demon
Demonic activity on Karilan is quite high. These outsuders create demon
lord cults, sometimes under a different guise, invade through portals, and make
life of the common folk miserable in many other ways. The only good thing that can
be said about the demons is that they fight against the diabolic influence.
Derro
Derro live in the Upperdark and the Middledark. They only contact the
surface world when raiding for slaves or subjects for their vile experiments. The
derro are considered too insane to be valuable slaves by the duergars and the
drow, so even they prefer to exterminate these lunatics.
Destrachan
Destrachans are especially feared by the maenad adventurers of Amrado
whose glass or crystalline gear is particularly weak to sonic attacks.
Devil
Just like the demons, the devils seek to extend their influence over the
Material Plane. Subversive cults, diabolic pacts, portals to Hell – the only
good thing about that is that the devils fight the demonic menace.
Digester
Digesters are most commonly found in the jungles of P'ktal and Sitaril. They
are thought to be one of the living weapons created either nlby the neogis or
the wood elves.
Displacer Beast
Packs of displacer beasts roam the lands of New Aventus and Amrado in
search of prey. There they compete with the blink dogs, whom they consider
their mortal enemies. Displacer beasts are valued for their hides that, if
properly treated, can emulate the light-bending qualities of the living
creature.
Djinni
Before the giants took over Meshnarz, the Meshi were known for their
practice of genie-binding. The djinn were used as counselors and administrators.
These pacts do not bind them anymore, so they rarely venture to the Material
Plane. However, the sha'irs, the rare few Meshi people who have grasped the
basics of the old genie-binding contact the djinn (and other geniekind) through
their gen familiars. Sorcerers of the djinn bloodline are quite common among the
Meshi spellcasters.
Doppelganger
The doppelgangers played a vital role in the downfall of the ancient
Aventus and the subsequent cataclysms. It is very difficult to estimate the
current population because of their shapeshifting abilities, but sightings of
people who were thought to be dead or missing indicates that the doppelgangers
are still active. Public figures of New Aventus and Viril-Aventus are wary of
these shapeshifters – the Know True Form and True Seeing spells are commonly
taught in magical academies there, and the scrolls are always in stock at the
magic markets.
Dragon Turtle
The dragon turtles were thought to be extinct or fictional creatures
until the ichtyids dug up a clutch of several dozens of huge eggs on the
northern coast of Meshnarz shortly after the giants took over the land. Now,
the relatively young dragon turtles swim freely in the ocean. Larger, older
dragon turtles occasionally are spotted too, indicating that they were hiding
in the depths for hundreds of years. The reason for that is unknown, snd the
reclusive dragon turtles do not like to talk about that, reacting aggressively
to such inquiries.
Dragonne
Dragonnes are native to Meshnarz and the western New Aventus. Some
pegasus knights believe that the dragonnes would make better mounts, but in
practice it's much easier to tame and train a pegasus than a dragonne. Also,
since the pegasus is considered one of the symbols of New Aventus, the
introduction of the dragonnes into the mount roster would require a heraldic
change that the nobles would not be content with.
Drider
Driders, considered cursed abominations by the drow, are rarely
encountered in the Middledark, preferring upper or lower levels, where there is
a smaller chance of death at the hands of the drow. The Upperdark driders often
lair with a brood of monstrous spiders, while the Lowerdark driders prefer to
be alone.
Drow
The civil war in Opharil, the realm of the wind elves, has split the elves
into three factions. One of the factions fled into the Underdark and later
became known as the drow. These dark elves first founded a city in the
Middledark below what now is Sifaril, but soon fell apart into many smaller
factions due to internal conflicts. Still, the most populated drow city-state Fanarril
lies below Sifaril, but there are other city-states all across the Middledark.
The drow hate the outsiders as much as they hate each other. Slavery, demon
worshipping, cruelty, torture, matriarchy, poisonmaking and alchemy are what
the drow are known for. Not many know about the existence of the szarkai –
albino drow. Those work as spies and saboteurs among their surface kin.
Dryad
Being unable to stay away from the bound trees, the dryads rarely
venture far out of their groves. However, one dryad managed to imbue an acorn
of her oak in a way that allowed her to travel the world as long as she kept
the acorn in her possession. The secret of these acorns was spread among the
dryads of the worlds, making travelling dryads more common. Dryads that are
bound to trees of other kinds have grown to resent the oakbound dryads because
of that.
Duergar
The duergars live in the Middledark under the Iron Theocracy. Following
a deceptive dwarven deity Roknar, they are reviled not only by the hill
dwarves, but also by the other dwellers of the Underdark. However, they are one
of the few races that the drow can call allies. Not many know that after the
collapse of Gurdolm the duergar have been enslaved by the mind flayers, until a
slave revolt freed them. The duergars are known for conducting slave raids on
the surface, their innate psionic abilities that were gained through the
experiments the mind flayers have conducted on them.
Dun Pudding
Dun puddings prefer arid environments, such as the deserts of Tumar and
Meshnarz. However, they can also be found in large numbers in Amrado near the
Glittering Chasm, where they have a lot of crystalline food. How they got there
is a mystery.
Dunewinder
Dunewinders come to lay their eggs in the western Tumar. This high worm
activity might be one of the reason why the orcs have not invaded P'ktal or the
other way around.
No comments:
Post a Comment