Psionics: Additional Anti-Psi Abilities
I don't think that this power's scope is broad, but I still managed to squeeze in a couple of new abilities.
Apopsi – 33/42/51/66 points for levels 1-4
Skill: Apopsi (Will/Hard).
By using this ability, you deplete
the victim’s psionic power reserves. You must win in a Quick Contest of your
skill against your victim’s Will. The victim loses ER (Psi) equal to your
margin of victory (maximum 10).
At
level 1, you must make skin-to-skin contact to use Apopsi. At level 2, any
touch will do. At level 3, you can use your ability at range; your skill roll
is at -1/yard. At level 4, apply normal range penalties (p. B550) instead.
Statistics: Fatigue
Attack 10 points (HT; Anti-Psi, -0%; Contact Agent, -30%; Damage cannot exceed
margin of victory, -50%; Damages ER instead of FP, +0%; Malediction 1, +100%;
Melee Attack, Reach C, -30%; No Signature, +20%) [33]. Further levels remove Contact
Agent [42], then Melee Attack [51], and then improve Malediction to 2 [66].
Reddopsi – 57 points
Skill: Reddopsi (IQ/Hard).
When you or your equipment is
directly affected by a psionic ability, you can make a skill roll to flip it
about to target the attacker, who may
resist normally.
Statistics: Static
(Psi; Anti-Psi, -0%; Reflection, +100%; Requires IQ Roll, -10%) [57].
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