Thursday, 6 June 2019

NPCs: Planetouched Warriors

NPCs: Planetouched Warriors

Here we have the sample planetouched warriors from the Monster Manual.

Aasimar Warrior [Monster Manual, page 209]

Typical Stats
ST:
12
HP:
12
Speed:
6
DX:
12
Will:
11
Move:
6
IQ:
10
Per:
11


HT:
12
FP:
12
SM
+0
Dodge:
12
Parry:
Block:
12
12
DR:
4 (torso, limbs), 3 (vs. acid, cold, electricity)
Longsword (13): swing 2d-1 cutting, Reach 1 or thrust 1d+1 (KYOS: 1d+2) impaling, Reach 1, 2.
Crossbow (13): thrust 2d-1 (KYOS: 2d) impaling, Acc 4, x20/x25 (240/300), RoF 1, Shots 1(4).
Light: The aasimar can use this ability to illuminate a 2-yard-radius area around himself for 1 minute. This costs 1 FP.

Traits: Combat Reflexes; Infravision.
                Skills: Broadsword-13; Crossbow-13; Shield-13.
Gear: Medium Scale Armor (torso and limbs); Heavy Medium Shield (DB 2).
Creature Type: Outsider.

Tiefling Warrior [Monster Manual, page 209]

Typical Stats
ST:
10
HP:
10
Speed:
6
DX:
12
Will:
12
Move:
6
IQ:
11
Per:
12


HT:
10
FP:
10
SM
+0
Dodge:
11
Parry:
Block:
11F
11
DR:
2* (torso; -1 vs impaling), 3 (vs. cold, electricity, fire)
Rapier (13): thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (13): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Spell-Like Abilities:
Darkness (13): By spending 2 FP and making a Ready maneuver, the tiefling can project a zone of darkness that covers a 2-yard-radius area around himself. The zone of darkness decreases the illumination level by 3, imposing a -3 penalty on most tasks that rely on normal vision.

Traits: Combat Reflexes; Infravision; Social Stigma (Infernal); Unnatural Features 1.
                Skills: Crossbow-13; Innate Attack (Gaze)-13; Rapier-13; Shield-13; Stealth-14.
Gear: Medium Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Outsider.

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