NPCs: Planetouched Warriors
Aasimar Warrior [Monster Manual, page 209]
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
11
|
Move:
|
6
|
IQ:
|
10
|
Per:
|
11
|
||
HT:
|
12
|
FP:
|
12
|
SM
|
+0
|
Dodge:
|
12
|
Parry:
Block:
|
12
12
|
DR:
|
4 (torso, limbs), 3 (vs. acid, cold,
electricity)
|
Longsword (13): swing 2d-1 cutting, Reach 1 or
thrust 1d+1 (KYOS: 1d+2) impaling, Reach 1, 2.
Crossbow (13):
thrust 2d-1 (KYOS: 2d) impaling, Acc 4, x20/x25 (240/300), RoF 1, Shots 1(4).
Light: The aasimar can use this ability to illuminate a 2-yard-radius area
around himself for 1 minute. This costs 1 FP.
Traits: Combat
Reflexes; Infravision.
Skills:
Broadsword-13; Crossbow-13; Shield-13.
Gear: Medium
Scale Armor (torso and limbs); Heavy Medium Shield (DB 2).
Creature Type: Outsider.
Tiefling Warrior [Monster Manual, page 209]
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
12
|
Move:
|
6
|
IQ:
|
11
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM
|
+0
|
Dodge:
|
11
|
Parry:
Block:
|
11F
11
|
DR:
|
2* (torso; -1 vs impaling), 3 (vs. cold,
electricity, fire)
|
Rapier (13):
thrust 1d-1 impaling, Reach 1, 2.
Pistol Crossbow (13): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Spell-Like Abilities:
Darkness (13):
By spending 2 FP and making a Ready maneuver, the tiefling can project a zone of darkness that covers a
2-yard-radius area around himself. The zone of darkness decreases the
illumination level by 3, imposing a -3 penalty on most tasks that rely on
normal vision.
Traits: Combat
Reflexes; Infravision; Social Stigma (Infernal); Unnatural Features 1.
Skills:
Crossbow-13; Innate Attack (Gaze)-13; Rapier-13; Shield-13; Stealth-14.
Gear: Medium
Leather Armor (torso); Light Small Shield (DB 1).
Creature Type: Outsider.
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