Monday, 3 June 2019

Monsters: Myconids

Monsters: Myconids

I've always liked myconids, but I don't think I've had a chance to use them. Throughout their short lifespan, they go through six stages that differ in physical and mental characteristics. Their spores were quite interesting to build mechanically. I'd suggest giving them weapons, but Monster Manual II lists them as unarmed.

Myconid Junior Worker [Monster Manual II, page 155]

61 points
Attribute Modifiers: ST-5 [-50]; DX+2 [40]; IQ-1 [-20].
Secondary Characteristic Modifiers: SM-2; Basic Move-2 [-10].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
                Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56].
DisadvantagesMute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Features: Sterile.
Creature Type: Fungus.

Typical Stats
ST:
5
HP:
5
Speed:
5.5
DX:
12
Will:
9
Move:
3
IQ:
9
Per:
9


HT:
10
FP:
10
SM:
-2
Dodge:
8
Parry:
9 (unarmed)
DR:
-
Punch (12): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.

                Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Sterile; Weakness (Sunlight; 1d/30 minutes).
Skills: Housekeeping-10.
Creature Type: Fungus.

Myconid Average Worker [Monster Manual II, page 155]

96 points
Attribute Modifiers: ST-2 [-20]; DX+1 [20].
Secondary Characteristic Modifiers: SM-1; Basic Move-1 [-5].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
                Distress SporesAffliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56].
DisadvantagesMute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.

Typical Stats
ST:
8
HP:
8
Speed:
5.25
DX:
11
Will:
10
Move:
4
IQ:
10
Per:
10


HT:
10
FP:
10
SM:
-1
Dodge:
8
Parry:
9 (unarmed)
DR:
-
Punch (13): thrust 1d-3 crushing (KYOS: 1d-4 crushing), Reach C.
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.

                Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-13; Carpentry-12; Farming/TL-12; Housekeeping-12; Naturalist-12.
Creature Type: Fungus.

Myconid Elder Worker [Monster Manual II, page 156]

159 points
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
                Spores (Alternative Abilities) [94]:
                Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
                Rapport Spores: Affliction 1 (HT; Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial, Variant, -20%; Universal, +50%) [39].
DisadvantagesMute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.

Typical Stats
ST:
10
HP:
10
Speed:
5.5
DX:
11
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
11
FP:
11
SM:
+0
Dodge:
8
Parry:
9 (unarmed)
DR:
-
Punch (13): thrust 1d-2 crushing, Reach C.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any creature that breathes in these spores becomes able to telepathically talk to everyone else affected by the rapport spores, including the myconid that released the spores. This telepathic speech is automatically translated into the subject’s language. Range is theoretically unlimited, but the IQ roll to use this ability takes the range penalties given under Long-Distance Modifiers (p. B241). If you cannot see or otherwise sense your subject, you have an additional penalty, as described in Telesend (p. B91). This effect’s duration is 30 minutes.

                Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-13; Carpentry-13; Diplomacy-11; Farming/TL-13; Innate Attack (Breath)-13; Housekeeping-13; Naturalist-13.
Creature Type: Fungus.

Myconid Guard [Monster Manual II, page 156]

198 points
Attribute Modifiers: ST+2 [20]; DX+1 [20]; HT+2 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
                Spores (Alternative Abilities) [103]:
                Distress SporesAffliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
                Rapport Spores: Affliction 1 (HT; Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial, Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1 FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
DisadvantagesMute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.

Typical Stats
ST:
12
HP:
12
Speed:
5.75
DX:
11
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
+0
Dodge:
9
Parry:
11 (unarmed)
DR:
-
Punch (14): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any creature that breathes in these spores becomes able to telepathically talk to everyone else affected by the rapport spores, including the myconid that released the spores. This telepathic speech is automatically translated into the subject’s language. Range is theoretically unlimited, but the IQ roll to use this ability takes the range penalties given under Long-Distance Modifiers (p. B241). If you cannot see or otherwise sense your subject, you have an additional penalty, as described in Telesend (p. B91). This effect’s duration is 30 minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any non-myconid creature that breathes in these spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p. B148) for 30 minutes. Using these spores costs 1 FP.

                Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-14; Carpentry-13; Diplomacy-12; Farming/TL-13; Innate Attack (Breath)-13; Housekeeping-13; Naturalist-13; Observation-14.
Creature Type: Fungus.

Myconid Circle Leader [Monster Manual II, page 157]

241 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+1 [20]; HT+2 [20].
Secondary Characteristics: SM+1.
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
                Spores (Alternative Abilities) [112]:
                Distress SporesAffliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
                Rapport Spores: Affliction 1 (HT; Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial, Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1 FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
Hallucination Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1 FP, -5%; Fixed Duration, +0%; Hallucinating, +50%; Respiratory Agent, +50%) [43/5=9].
DisadvantagesMute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.

Knowing Your Own Strength [237]
Replace ST+6 (Size Modifier, -10%) [54] with ST+5 [50]

Typical Stats
ST:
16 (KYOS: 15)
HP:
16 (KYOS: 15)
Speed:
5.75
DX:
11
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
12
FP:
12
SM:
+1
Dodge:
9
Parry:
11 (unarmed)
DR:
-
Punch (15): thrust 1d+1 crushing (KYOS: 2d crushing), Reach C-1.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any creature that breathes in these spores becomes able to telepathically talk to everyone else affected by the rapport spores, including the myconid that released the spores. This telepathic speech is automatically translated into the subject’s language. Range is theoretically unlimited, but the IQ roll to use this ability takes the range penalties given under Long-Distance Modifiers (p. B241). If you cannot see or otherwise sense your subject, you have an additional penalty, as described in Telesend (p. B91). This effect’s duration is 30 minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any non-myconid creature that breathes in these spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p. B148) for 30 minutes. Using these spores costs 1 FP.
Hallucination Spores: A myconid can release hallucination spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The hallucination spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any non-myconid creature that breathes in these spores must make a successful HT roll or hallucinate (p. B428) for 3 minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. Using these spores costs 1 FP.

                Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-15; Carpentry-14; Diplomacy-14; Farming/TL-14; Innate Attack (Breath)-14; Housekeeping-14; Leadership-13; Naturalist-15; Observation-15.
Creature Type: Fungus.

Myconid Sovereign [Monster Manual II, page 157]

291 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX+1 [20]; IQ+1 [20]; HT+2 [20].
Secondary Characteristics: SM+1.
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Animation Spores: Ally (Fungal Zombie; Built on 50%; Constantly; No Roll Required; Conjured, +100%; Maximum Duration, 1d weeks, -0%; Minion, +0%; Preparation Required, 8 hours, -60%; Requires a corpse, -10%) [12].
                Spores (Alternative Abilities) [112]:
                Distress SporesAffliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
                Rapport Spores: Affliction 1 (HT; Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial, Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1 FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
Hallucination Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1 FP, -5%; Fixed Duration, +0%; Hallucinating, +50%; Respiratory Agent, +50%) [43/5=9].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.

Knowing Your Own Strength [279]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]

Typical Stats
ST:
18 (KYOS: 16)
HP:
18 (KYOS: 16)
Speed:
5.75
DX:
11
Will:
11
Move:
5
IQ:
11
Per:
11


HT:
12
FP:
12
SM:
+1
Dodge:
9
Parry:
12 (unarmed)
DR:
-
Punch (16): thrust 1d+2 crushing (KYOS: 2d+1 crushing), Reach C-1.
Animation Spores: When released over a dead body, animation spores begin a process that covers the corpse with purple fungus. After 1d/2 days, during which the myconid must tend to the growing fungus at least for 8 hours total, the corpse reanimates as a servant. A servant has all the characteristics of a zombie, except that it is not considered undead and it cannot be turned or otherwise affected as an undead. Over the course of 1d weeks, a myconid-animated corpse slowly decays. At the end of that period it simply disintegrates into dust. A myconid can only have one servant at the same time. The servant’s point total must not be higher than 50% of the myconid’s point total.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids within 32 yards of danger. He cannot release these spores in a normal situation, “sounding” a false alarm. The myconid can release these spores even when it’s not his turn, provided he is aware of the danger. All myconids in the area must make a Smell roll to sense danger. Success means that they get enough warning to take action in any situation involving an ambush, impending disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any creature that breathes in these spores becomes able to telepathically talk to everyone else affected by the rapport spores, including the myconid that released the spores. This telepathic speech is automatically translated into the subject’s language. Range is theoretically unlimited, but the IQ roll to use this ability takes the range penalties given under Long-Distance Modifiers (p. B241). If you cannot see or otherwise sense your subject, you have an additional penalty, as described in Telesend (p. B91). This effect’s duration is 30 minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any non-myconid creature that breathes in these spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p. B148) for 30 minutes. Using these spores costs 1 FP.
Hallucination Spores: A myconid can release hallucination spores either in a 32-yard-radius area around him or as a jet. Using this as an area effect requires no roll, but using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon with a very long reach rather than as a ranged weapon. Do not apply penalties for target range and speed. The hallucination spore jet has no Acc, and has 1/2D 5 and Max 10. Regardless of the form, any non-myconid creature that breathes in these spores must make a successful HT roll or hallucinate (p. B428) for 3 minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. Using these spores costs 1 FP.

                Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Alchemy/TL3-16; Brawling-16; Carpentry-14; Diplomacy-16; Farming/TL-16; Innate Attack (Breath)-16; Housekeeping-16; Leadership-15; Naturalist-16; Observation-16.
Creature Type: Fungus.

1 comment:

  1. Oh, very nice ways to work up the various spore effects.

    Thank you.

    ReplyDelete