Monsters: Myconids
I've always liked myconids, but I don't think I've had a chance to use them. Throughout their short lifespan, they go through six stages that differ in physical and mental characteristics. Their spores were quite interesting to build mechanically. I'd suggest giving them weapons, but Monster Manual II lists them as unarmed.
Myconid Junior
Worker [Monster Manual II, page 155]
61 points
Attribute Modifiers: ST-5 [-50]; DX+2 [40]; IQ-1 [-20].
Secondary
Characteristic Modifiers: SM-2; Basic Move-2 [-10].
Advantages: Dark Vision [25]; Doesn’t Breathe
(Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury
Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Distress Spores: Affliction 1 (HT;
Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area
Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed
Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time
1, +20%; Smell-Based, +150%) [56].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Features: Sterile.
Creature Type: Fungus.
Typical Stats
ST:
|
5
|
HP:
|
5
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
9
|
Move:
|
3
|
IQ:
|
9
|
Per:
|
9
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (12): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal situation,
“sounding” a false alarm. The myconid can release these spores even when it’s
not his turn, provided he is aware of the danger. All myconids in the area must
make a Smell roll to sense danger. Success means that they get enough warning
to take action in any situation involving an ambush, impending disaster, or
similar hazard.
Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Sterile; Weakness (Sunlight; 1d/30 minutes).
Skills:
Housekeeping-10.
Creature Type: Fungus.
Myconid Average
Worker [Monster Manual II, page 155]
96 points
Attribute Modifiers: ST-2 [-20]; DX+1 [20].
Secondary
Characteristic Modifiers: SM-1; Basic Move-1 [-5].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.
Typical Stats
ST:
|
8
|
HP:
|
8
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
-1
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (13): thrust 1d-3 crushing (KYOS: 1d-4 crushing), Reach C.
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal
situation, “sounding” a false alarm. The myconid can release these spores even
when it’s not his turn, provided he is aware of the danger. All myconids in the
area must make a Smell roll to sense danger. Success means that they get enough
warning to take action in any situation involving an ambush, impending
disaster, or similar hazard.
Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills:
Brawling-13; Carpentry-12; Farming/TL-12; Housekeeping-12; Naturalist-12.
Creature Type: Fungus.
Myconid Elder
Worker [Monster Manual II, page 156]
159 points
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Spores (Alternative Abilities) [94]:
Distress Spores: Affliction 1 (HT;
Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area
Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed
Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time
1, +20%; Smell-Based, +150%) [56/5=12].
Rapport Spores: Affliction 1 (HT;
Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32
yards, +250% and Emanation, -20%) or
Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%;
Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial,
Variant, -20%; Universal, +50%) [39].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5.5
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (13): thrust 1d-2 crushing, Reach C.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal
situation, “sounding” a false alarm. The myconid can release these spores even
when it’s not his turn, provided he is aware of the danger. All myconids in the
area must make a Smell roll to sense danger. Success means that they get enough
warning to take action in any situation involving an ambush, impending
disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area
around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties
for target range and speed. The rapport spore jet has no Acc, and has 1/2D 5
and Max 10. Regardless of the form, any creature that breathes in these spores
becomes able to telepathically talk to everyone else affected by the rapport
spores, including the myconid that released the spores. This telepathic speech
is automatically translated into the subject’s language. Range is theoretically
unlimited, but the IQ roll to use this ability takes the range penalties given
under Long-Distance Modifiers (p. B241).
If you cannot see or otherwise sense your subject, you have an additional
penalty, as described in Telesend (p. B91). This effect’s duration is 30
minutes.
Traits: Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills:
Brawling-13; Carpentry-13; Diplomacy-11; Farming/TL-13; Innate Attack
(Breath)-13; Housekeeping-13; Naturalist-13.
Creature Type: Fungus.
Myconid Guard [Monster Manual II, page 156]
198 points
Attribute Modifiers: ST+2 [20]; DX+1 [20]; HT+2 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Spores (Alternative Abilities) [103]:
Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
Rapport Spores: Affliction 1 (HT;
Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32
yards, +250% and Emanation, -20%) or
Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%;
Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial,
Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative
Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1
FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration,
10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
5.75
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
11 (unarmed)
|
DR:
|
-
|
Punch (14): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal
situation, “sounding” a false alarm. The myconid can release these spores even
when it’s not his turn, provided he is aware of the danger. All myconids in the
area must make a Smell roll to sense danger. Success means that they get enough
warning to take action in any situation involving an ambush, impending
disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area
around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any creature that breathes in these spores
becomes able to telepathically talk to everyone else affected by the rapport
spores, including the myconid that released the spores. This telepathic speech
is automatically translated into the subject’s language. Range is theoretically
unlimited, but the IQ roll to use this ability takes the range penalties given
under Long-Distance Modifiers (p. B241).
If you cannot see or otherwise sense your subject, you have an additional
penalty, as described in Telesend (p. B91). This effect’s duration is 30
minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius
area around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any non-myconid creature that breathes in these
spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p.
B148) for 30 minutes. Using these spores costs 1 FP.
Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-14;
Carpentry-13; Diplomacy-12; Farming/TL-13; Innate Attack (Breath)-13;
Housekeeping-13; Naturalist-13; Observation-14.
Creature Type: Fungus.
Myconid Circle
Leader [Monster Manual II, page 157]
241 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; DX+1
[20]; HT+2 [20].
Secondary
Characteristics:
SM+1.
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Spores (Alternative Abilities) [112]:
Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
Rapport Spores: Affliction 1 (HT;
Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32
yards, +250% and Emanation, -20%) or
Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%;
Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial,
Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative
Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1
FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration,
10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
Hallucination Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative
Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1
FP, -5%; Fixed Duration, +0%; Hallucinating, +50%; Respiratory Agent, +50%) [43/5=9].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.
Knowing Your Own Strength [237]
Replace ST+6 (Size Modifier, -10%) [54] with
ST+5 [50]
|
Typical Stats
ST:
|
16 (KYOS: 15)
|
HP:
|
16 (KYOS: 15)
|
Speed:
|
5.75
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+1
|
Dodge:
|
9
|
Parry:
|
11 (unarmed)
|
DR:
|
-
|
Punch (15): thrust 1d+1 crushing (KYOS: 2d crushing), Reach C-1.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal
situation, “sounding” a false alarm. The myconid can release these spores even
when it’s not his turn, provided he is aware of the danger. All myconids in the
area must make a Smell roll to sense danger. Success means that they get enough
warning to take action in any situation involving an ambush, impending
disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area
around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any creature that breathes in these spores
becomes able to telepathically talk to everyone else affected by the rapport
spores, including the myconid that released the spores. This telepathic speech
is automatically translated into the subject’s language. Range is theoretically
unlimited, but the IQ roll to use this ability takes the range penalties given
under Long-Distance Modifiers (p. B241).
If you cannot see or otherwise sense your subject, you have an additional
penalty, as described in Telesend (p. B91). This effect’s duration is 30
minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius
area around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any non-myconid creature that breathes in these
spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p.
B148) for 30 minutes. Using these spores costs 1 FP.
Hallucination Spores: A myconid can release hallucination spores either in a 32-yard-radius
area around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The hallucination spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any non-myconid creature that breathes in these
spores must make a successful HT roll or hallucinate (p. B428) for 3 minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. Using
these spores costs 1 FP.
Traits: Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Brawling-15;
Carpentry-14; Diplomacy-14; Farming/TL-14; Innate Attack (Breath)-14;
Housekeeping-14; Leadership-13; Naturalist-15; Observation-15.
Creature Type: Fungus.
Myconid Sovereign [Monster Manual II, page 157]
291 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX+1
[20]; IQ+1 [20]; HT+2 [20].
Secondary
Characteristics:
SM+1.
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4].
Animation Spores: Ally (Fungal Zombie; Built on 50%; Constantly; No Roll Required;
Conjured, +100%; Maximum Duration, 1d weeks, -0%; Minion, +0%; Preparation
Required, 8 hours, -60%; Requires a corpse, -10%) [12].
Spores (Alternative Abilities) [112]:
Distress Spores: Affliction 1 (HT; Accessibility, Only on myconids, -20%; Advantage, Danger Sense, +150%; Area Effect, 32 yards, +250%; Emanation, -20%; Emergencies Only, -30%; Fixed Duration, +0%; Reduced Duration, 1/180, -40%; Reduced Time 1, +20%; Smell-Based, +150%) [56/5=12].
Rapport Spores: Affliction 1 (HT;
Advantage, Rapport Spores, +390%; Alternative Enhancements, ((Area Effect, 32
yards, +250% and Emanation, -20%) or
Jet, +0%), +231%; Extended Duration, 10x, +40%; Fixed Duration, +0%;
Respiratory Agent, +50%) [82]. Notes: “Rapport Spores” is Telesend (Racial,
Variant, -20%; Universal, +50%) [39].
Pacification Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative
Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1
FP, -5%; Disadvantage, Pacifism, Self-Defense Only, +15%; Extended Duration,
10x, +40%; Fixed Duration, +0%; Respiratory Agent, +50%) [43/5=9].
Hallucination Spores: Affliction 1 (HT; Accessibility, Not on myconids, -5%; Alternative
Enhancements, ((Area Effect, 32 yards, +250% and Emanation, -20%) or Jet, +0%), +231%; Costs Fatigue, 1
FP, -5%; Fixed Duration, +0%; Hallucinating, +50%; Respiratory Agent, +50%) [43/5=9].
Disadvantages: Mute [-25]; Restricted Diet (Herbivore) [-10]; Short Lifespan 2 [-20]; Slow Eater [-10]; Weakness (Sunlight; 1d/30 minutes) [-15].
Perks: Limited Camouflage (Fungus) [1].
Creature Type: Fungus.
Knowing Your Own Strength [279]
Replace ST+8 (Size Modifier, -10%) [72] with
ST+6 [60]
|
Typical Stats
ST:
|
18 (KYOS: 16)
|
HP:
|
18 (KYOS: 16)
|
Speed:
|
5.75
|
DX:
|
11
|
Will:
|
11
|
Move:
|
5
|
IQ:
|
11
|
Per:
|
11
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+1
|
Dodge:
|
9
|
Parry:
|
12 (unarmed)
|
DR:
|
-
|
Punch (16): thrust 1d+2 crushing (KYOS: 2d+1 crushing), Reach C-1.
Animation Spores: When released over a dead body, animation spores begin a process that
covers the corpse with purple fungus. After 1d/2 days, during which the myconid
must tend to the growing fungus at least for 8 hours total, the corpse
reanimates as a servant. A servant has all the characteristics of a zombie,
except that it is not considered undead and it cannot be turned or otherwise
affected as an undead. Over the course of 1d weeks, a myconid-animated corpse
slowly decays. At the end of that period it simply disintegrates into dust. A
myconid can only have one servant at the same time. The servant’s point total
must not be higher than 50% of the myconid’s point total.
Spores (Alternative Abilities):
Distress Spores: A myconid can release distress spores to alert all other myconids
within 32 yards of danger. He cannot release these spores in a normal
situation, “sounding” a false alarm. The myconid can release these spores even
when it’s not his turn, provided he is aware of the danger. All myconids in the
area must make a Smell roll to sense danger. Success means that they get enough
warning to take action in any situation involving an ambush, impending
disaster, or similar hazard.
Rapport Spores: A myconid can release rapport spores either in a 32-yard-radius area
around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any creature that breathes in these spores
becomes able to telepathically talk to everyone else affected by the rapport
spores, including the myconid that released the spores. This telepathic speech
is automatically translated into the subject’s language. Range is theoretically
unlimited, but the IQ roll to use this ability takes the range penalties given
under Long-Distance Modifiers (p. B241).
If you cannot see or otherwise sense your subject, you have an additional
penalty, as described in Telesend (p. B91). This effect’s duration is 30
minutes.
Pacification Spores: A myconid can release pacification spores either in a 32-yard-radius
area around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The rapport spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any non-myconid creature that breathes in these
spores must make a successful HT roll or gain Pacifism (Self-Defense Only) (p.
B148) for 30 minutes. Using these spores costs 1 FP.
Hallucination Spores: A myconid can release hallucination spores either in a 32-yard-radius
area around him or as a jet. Using this as an area effect requires no roll, but
using it as a jet requires an Innate Attack (Breath) roll. Treat it as a melee weapon
with a very long reach rather than as a ranged weapon. Do not apply penalties for
target range and speed. The hallucination spore jet has no Acc, and has 1/2D 5 and
Max 10. Regardless of the form, any non-myconid creature that breathes in these
spores must make a successful HT roll or hallucinate (p. B428) for 3 minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover. Using
these spores costs 1 FP.
Traits:
Combat Reflexes; Dark Vision; Doesn’t Breathe (Oxygen Absorption); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Limited Camouflage (Fungus); Mute; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Herbivore); Short Lifespan 2; Slow Eater; Weakness (Sunlight; 1d/30 minutes).
Skills: Alchemy/TL3-16;
Brawling-16; Carpentry-14; Diplomacy-16; Farming/TL-16; Innate Attack
(Breath)-16; Housekeeping-16; Leadership-15; Naturalist-16; Observation-16.
Creature Type: Fungus.
Oh, very nice ways to work up the various spore effects.
ReplyDeleteThank you.