Monster: Phasm
The phasm is the ultimate shapechanger - just an amorphous blob in its natural form, it can assume any form its mass allows.
Phasm [Monster Manual, page 208]
335 points
Attribute Modifiers: ST+1 (Size Modifier, -20%; No Fine Manipulators,
-40%) [4]; DX+1 (No Fine Manipulators, -40%) [12]; IQ+2 [40]; HT+2 [20].
Secondary
Characteristic Modifiers: SM+2; HP+10 (Size Modifier, -20%) [16].
Advantages: Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Doesn’t Breathe (Oxygen Absorption, -25%) [15]; Doesn’t Sleep [20]; Extended Lifespan 2 [4]; Immunity to Metabolic Hazards [30]; Immunity to Transformations [10]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Morph (Up to 245 points (KYOS: Up to 255 points); Magical, -10%; Mass Conservation, -20%; Reduced Time 1, +20%) [90]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4]; Telesend (Magical, -10%; Universal, +50%) [42].
Disadvantages: Invertebrate [-20]; No Fine
Manipulators [-30]; One Arm [-20].
Features: No Legs (Slithers).
Notes: Weight 700 lbs.
Creature Type: Aberration (Shapechanger).
Knowing Your Own Strength [345]
Replace ST+1 (Size Modifier, -20%; No Fine Manipulators,
-40%) [4] with ST+1 [10]
Replace HP+10 (Size Modifier, -20%) [16] with
HP+10 [20]
|
Typical Stats
ST:
|
11
|
HP:
|
21
|
Speed:
|
5.75
|
DX:
|
11
|
Will:
|
12
|
Move:
|
5
|
IQ:
|
12
|
Per:
|
12
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+2
|
Dodge:
|
9
|
Parry:
|
10 (unarmed)
|
DR:
|
2* (tough skin)
|
Pseudopod (13): thrust 1d-1 crushing, Reach C-1.
Traits: Combat Reflexes; Curious (9); Discriminatory Smell; Doesn’t Breathe (Oxygen Absorption); Doesn’t Sleep; Extended Lifespan 2; Immunity to Metabolic Hazards; Immunity to Transformations; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Invertebrate; Morph (Up to 245 points (KYOS: Up to 255 points); Magical; Mass Conservation; Reduced Time 1); No Legs (Slithers); No Fine Manipulators; One Arm; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C); Telesend (Magical; Universal).
Skills: Acting-16;
Brawling-13; Diplomacy-16; Disguise/TL3-16; Fast-Talk-16; Intimidation-16;
Stealth-16.
Creature Type: Aberration
(Shapechanger).
No comments:
Post a Comment