Saturday 11 March 2017

Magic: Sample Symbol Lexicons

Magic: Sample Symbol Lexicons

GURPS Thaumatology suggests symbol magic as one of the possible flexible magic systems. The caster inscribes symbols on a parchment, an object, traces them in the air, or constructs a symbol spell from the tokens he has, and activates it, producing the intended effects. This is a slow process. Each symbol has a base cost, but the book also provides other pricing guidelines, including just finding the most similar spell in GURPS Magic, taking its casting cost, and adding 1 or 2 points for extra flexibility.
Since I'm preparing for a game where I planned to use symbol magic alongside the vanilla magic and Sorcery, it's a good time to make some sample lexicons.

1.      Und-Rask
This is the oldest known symbol lexicon created by the dwarves of Stat-Und, the ancient kingdom of dwarves. The ruins of this kingdom now lie in the Savage Lands, but the knowledge of Und-Rask was found by the explorers and spread throughout the world. Sages hypothesize that not all Und-Rask symbols were found and that the ruins should contain the lost symbols.
Und-Rask is focused on artificial things, it is difficult and costly to affect living or undead things. Dun, the symbol of body, can only affect humanoid beings, such as dwarves, humans, elves, but not animals, dragons, or aberrations, such as the mind flayers – the ancient foes of the dwarves. This lexicon easily deals with shaping, moving, and protecting.
Name
Associated Word
Skill Difficulty
Base Energy Cost
Nouns
Dun
Body
Hard
3
Starl
Creation
Average
2
Do
Earth
Average
2
Rost
Fire
Average
3
Sud
Food
Hard
4
Saol
Magic
Very Hard
4
Sdo
Metal
Average
2
Paro
Spirit
Hard
3
Palt
Undead
Hard
3
Doro
Wisdom
Average
3
Verbs
Wos
Create
Very Hard
3
Tran
Destroy
Hard
3
Plor
Empower
Average
2
Sirf
Move
Average
1
Stur
Protect
Average
2
Nuur
Shape
Average
1

2.      Qualithar
Qualithar is the lexicon of the mind flayers. The symbols of this lexicons possess some mind-bending qualities. Qual, the symbol of master, affects the “master species” – the mind flayers, aboleths, neogi, dragons, and other powerful beings the mind flayers consider to be equal. Ith, the symbol of slave, refers to both animals and humanoids. This lexicon barely interacts with the realms of matter and spirits.
Name
Associated Word
Skill Difficulty
Base Energy Cost
Nouns
Luan
Artifact
Hard
3
Tvin
Earth
Average
3
Quis
Emotion
Average
1
Las
Energy
Hard
3
Lipu
Image
Average
2
Ver
Lore
Average
2
Qual
Master
Hard
3
Ith
Slave
Average
1
Ser
Space
Hard
3
Xot
Thought
Hard
2
Quos
Time
Very Hard
4
Verbs
Vulis
Combine
Average
2
Pou
Create
Hard
4
Quat
Destroy
Hard
3
Sel
Detect
Average
1
Quan
Dominate
Hard
3
Xun
Move
Average
2
Xop
Separate
Average
2
Plu
Shape
Average
2
Quiv
Transform
Hard
3



3.      Thuli-Vantu
Thuli-Vantu is a lexicon created by the forest-dwelling raptorans, but the gnomes that live in their lands also use it. It deals with natural things.
Name
Associated Word
Skill Difficulty
Base Energy Cost
Nouns
Uvi
Air
Average
1
Thuv
Body
Hard
3
Vati
Earth
Hard
3
Tiva
Food
Hard
3
Wast
Image
Average
3
Helu
Light
Average
2
Vehu
Magic
Very Hard
4
Pluev
Sound
Average
2
Vuv
Spirit
Hard
3
Tutlu
Water
Average
2
Verbs
Colu
Communicate
Average
1
Viuv
Control
Hard
3
Leat
Create
Hard
3
Wew
Move
Average
2
Tuvu
Protect
Average
2
Ettu
Sense
Average
1
Lutte
Weaken
Hard
3

No comments:

Post a Comment