Magic: Sample Symbol Lexicons
GURPS Thaumatology suggests symbol magic as one of the possible flexible magic systems. The caster inscribes symbols on a parchment, an object, traces them in the air, or constructs a symbol spell from the tokens he has, and activates it, producing the intended effects. This is a slow process. Each symbol has a base cost, but the book also provides other pricing guidelines, including just finding the most similar spell in GURPS Magic, taking its casting cost, and adding 1 or 2 points for extra flexibility.
Since I'm preparing for a game where I planned to use symbol magic alongside the vanilla magic and Sorcery, it's a good time to make some sample lexicons.
1.
Und-Rask
This is the oldest known symbol lexicon created by the dwarves of
Stat-Und, the ancient kingdom of dwarves. The ruins of this kingdom now lie in
the Savage Lands, but the knowledge of Und-Rask was found by the explorers and
spread throughout the world. Sages hypothesize that not all Und-Rask symbols
were found and that the ruins should contain the lost symbols.
Und-Rask is focused on artificial things, it is difficult and costly to
affect living or undead things. Dun,
the symbol of body, can only affect humanoid beings, such as dwarves, humans,
elves, but not animals, dragons, or aberrations, such as the mind flayers – the
ancient foes of the dwarves. This lexicon easily deals with shaping, moving,
and protecting.
Name
|
Associated Word
|
Skill Difficulty
|
Base Energy Cost
|
Nouns
|
|||
Dun
|
Body
|
Hard
|
3
|
Starl
|
Creation
|
Average
|
2
|
Do
|
Earth
|
Average
|
2
|
Rost
|
Fire
|
Average
|
3
|
Sud
|
Food
|
Hard
|
4
|
Saol
|
Magic
|
Very Hard
|
4
|
Sdo
|
Metal
|
Average
|
2
|
Paro
|
Spirit
|
Hard
|
3
|
Palt
|
Undead
|
Hard
|
3
|
Doro
|
Wisdom
|
Average
|
3
|
Verbs
|
|||
Wos
|
Create
|
Very Hard
|
3
|
Tran
|
Destroy
|
Hard
|
3
|
Plor
|
Empower
|
Average
|
2
|
Sirf
|
Move
|
Average
|
1
|
Stur
|
Protect
|
Average
|
2
|
Nuur
|
Shape
|
Average
|
1
|
2.
Qualithar
Qualithar is the lexicon of the mind flayers. The symbols of this
lexicons possess some mind-bending qualities. Qual, the symbol of master, affects the “master species” – the mind
flayers, aboleths, neogi, dragons, and other powerful beings the mind flayers
consider to be equal. Ith, the symbol
of slave, refers to both animals and humanoids. This lexicon barely interacts
with the realms of matter and spirits.
Name
|
Associated Word
|
Skill Difficulty
|
Base Energy Cost
|
Nouns
|
|||
Luan
|
Artifact
|
Hard
|
3
|
Tvin
|
Earth
|
Average
|
3
|
Quis
|
Emotion
|
Average
|
1
|
Las
|
Energy
|
Hard
|
3
|
Lipu
|
Image
|
Average
|
2
|
Ver
|
Lore
|
Average
|
2
|
Qual
|
Master
|
Hard
|
3
|
Ith
|
Slave
|
Average
|
1
|
Ser
|
Space
|
Hard
|
3
|
Xot
|
Thought
|
Hard
|
2
|
Quos
|
Time
|
Very Hard
|
4
|
Verbs
|
|||
Vulis
|
Combine
|
Average
|
2
|
Pou
|
Create
|
Hard
|
4
|
Quat
|
Destroy
|
Hard
|
3
|
Sel
|
Detect
|
Average
|
1
|
Quan
|
Dominate
|
Hard
|
3
|
Xun
|
Move
|
Average
|
2
|
Xop
|
Separate
|
Average
|
2
|
Plu
|
Shape
|
Average
|
2
|
Quiv
|
Transform
|
Hard
|
3
|
3.
Thuli-Vantu
Thuli-Vantu is a lexicon created by the forest-dwelling raptorans, but
the gnomes that live in their lands also use it. It deals with natural things.
Name
|
Associated Word
|
Skill Difficulty
|
Base Energy Cost
|
Nouns
|
|||
Uvi
|
Air
|
Average
|
1
|
Thuv
|
Body
|
Hard
|
3
|
Vati
|
Earth
|
Hard
|
3
|
Tiva
|
Food
|
Hard
|
3
|
Wast
|
Image
|
Average
|
3
|
Helu
|
Light
|
Average
|
2
|
Vehu
|
Magic
|
Very Hard
|
4
|
Pluev
|
Sound
|
Average
|
2
|
Vuv
|
Spirit
|
Hard
|
3
|
Tutlu
|
Water
|
Average
|
2
|
Verbs
|
|||
Colu
|
Communicate
|
Average
|
1
|
Viuv
|
Control
|
Hard
|
3
|
Leat
|
Create
|
Hard
|
3
|
Wew
|
Move
|
Average
|
2
|
Tuvu
|
Protect
|
Average
|
2
|
Ettu
|
Sense
|
Average
|
1
|
Lutte
|
Weaken
|
Hard
|
3
|
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