Sunday, 5 March 2017

Sorcery: Making & Breaking Spells

Sorcery: Making & Breaking Spells

I haven't touched this college at all before, so this is a good chance to familiarize myself with it. Awaken Craft Spirit allows the caster to interrogate a craft spirit of a well-crafted object. Clean cleans an area, and Soilproof makes the subject resistant to grime. Find Weakness allows the caster to notice a structural weakness of an object, and Weaken lets him cause damage to it.

Awaken Craft Spirit
Keywords: Resisted (HT).
Full Cost: 19 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.

Every well-crafted object, whether a tool, a weapon, or a work of art, may contain a spirit slumbering within it, if the setting has them. This spell allows the caster to awaken the spirit of any item created by an artisan with a margin of success by 5 or more (the GM can assume this was the case for an artisan with skill of at least 15, or for any fine or very fine item). Any item created with Inspired Creation has a craft spirit.
By touching a well-crafted object, the caster can force it to answer any one specific question that the craft spirit can answer with a brief sentence.
The subject spirit resists with the item’s HT. If you win, you awaken the craft spirit and force it to give you the answer. The answer is what the spirit believes to be true – if he doesn’t know, he’ll tell you.
Statistics: Mind Probe (Accessibility, Only on well-crafted objects, -60%; Cosmic, Works on inanimate things, +50%; Based on HT, +20%; Sorcery, -15%) [19].

    Clean
    Keywords: Area (Special).
    Full Cost: 5 points for level 1 + 4 points/additional level.
    Casting Roll: IQ.
    Range: 100 yards.
    Duration: Indefinite.

    Cleans the subject area up to the spell’s level in radius (i.e., removes dirt and stains, and polishes surfaces which can hold a polish). Does not remove lingering odors (use Purify Air for that).
    Statistics: Control Grime 1 (Accessibility, Only to clean, -20%; Cosmetic, -80%; Ranged, +40%; Sorcery, -15%) [5] + Control Grime 1 (Accessibility, Only to clean, -20%; Cosmetic, -80%; Only increases the area of effect, -50%; Ranged, +40%; Sorcery, -15%) [4/level]. Note: As this is one advantage (Control Grime) with the Sorcery limitation, not two, it costs only 1 FP to use.

            Find Weakness
Keywords: Information.
Full Cost: 7 points.
Casting Roll: IQ or Engineer.
Range: Unlimited.
Duration: Instantaneous.

Sense the weakest part of the subject that you can see or touch. Many subjects will have no special weakness. This spell can be used to troubleshoot complex objects; a defect that prevents a machine from working usually qualifies as its weakest part.
Statistics: Detect (Structural Weaknesses; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].

Soilproof
Keywords: Buff.
Full Cost: 17 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject (person, creature, or object) and anything he carries become soilproof. Clothes neither stain nor become dusty, hands won’t collect grime, and so on. This spell doesn’t remove stains already on the subject at the time of casting.

Statistics: Affliction 1 (HT; Advantage, Soilproof, +10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “Soilproof” is Sartorial Integrity (Magical, -10%) [1].

Weaken
Keywords: Resisted (HT).
Full Cost: 13.5 points/level.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

Does 1d damage to the weakest part of the subject (works only on inanimate items) per level of the spell. See p. B557, for DR and HP of various items. No caster may use this spell on the same subject more than once per hour. DR does not protect against this! You may do less damage if you prefer.
Statistics: Crushing Attack 1d (Accessibility, Only on objects, -10%; Based on HT, +20%; Based on IQ, Own Roll, +20%; Increased Immunity 2, -20%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%; Variable, +5%) [13.5/level].

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