Monster: Howler
Howlers are the bestial denizens of the Windswept Depths of Pandemonium, a plane scoured by mind-bending, deafening minds. They are animalistic, but intelligent.
Howler [Monster Manual, page 154]
111 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%;
Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-3 [-60];
HT+1 [10].
Secondary
Characteristic Modifiers: SM+1; Basic Move +3 [15]; Will+3 [15]; Per+3 [15].
Advantages: Acute Hearing 2 [4]; Acute Taste
and Smell 2 [4]; Blunt Claws [3]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%)
[3]; Extra Legs (Four Legs) [5]; Flexibility [5]; Immunity to Mind-Affecting
Winds of Pandemonium [5]; Infravision [10]; Long Spines [3]; Night Vision 9 [9];
Protected Hearing [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5].
Howl: Terror (Hearing; Confusion; Magical,
-10%) [27].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound
[-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore)
[-10]; Skinny [-5].
Perks: Penetrating Voice [1].
Notes: Size 2 hexes; Weight 2,000 lbs.
Creature Type: Outsider (Chaotic, Evil).
Knowing Your Own Strength [171]
Replace ST+12 (No Fine Manipulators, -40%;
Size Modifier, -10%) [60] with ST+12 [120]
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Typical Stats
ST:
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22
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HP:
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22
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Speed:
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6
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DX:
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13
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Will:
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10
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Move:
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10
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IQ:
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7
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Per:
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10
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||
HT:
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11
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FP:
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11
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SM:
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+1
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Dodge:
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10
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Parry:
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N/A
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DR:
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2 (tough skin)
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Sharp Teeth (15): 2d+1 cutting (KYOS: 4d cutting), Reach C.
Blunt Claws (15): 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
Long Spines (9): The howler gets a DX-4 roll to hit each foe in close combat with it with
its spines once per turn, as a free action. Roll at +2 against foes who attacked
the howler from behind. Those who grapple or slam the howler are hit
immediately and automatically – and those who slam the howler take maximum
damage! 1d impaling, Reach C.
Howl: When a
creature hears the howl of a howler, it must roll a Fright Check using the
Confusion table (GURPS Powers, p.
85). If a victim succeeds at his Fright Check, he will be unaffected by this
ability for one hour.
Traits:
Acute Hearing 2; Acute Taste and Smell 2; Bestial; Callous; Cannot Speak; Combat
Reflexes; Extra Legs (Four Legs); Flexibility; Hidebound; Horizontal; Immunity
to Mind-Affecting Winds of Pandemonium; Infravision; Night Vision 9; No Fine
Manipulators; Penetrating Voice; Protected Hearing; Restricted Diet
(Carnivore); Skinny; Terrain Adaptation (Uneven).
Skills:
Brawling-15; Climbing-15; Intimidation-12; Jumping-13; Stealth-15.
Creature Type: Outsider
(Chaotic, Evil).
Notes: Size 2
hexes; Weight 2,000 lbs.
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