Monster: Belker
Belker is an elemental smoke monster from Monster Manual for D&D 3.5. I've never used this monster, and I think I'm not the only one to overlook this creature. Its signature ability is to transform into a smoke cloud and solidify the smoke inside creatures' lungs. While Respiratory Agents usually cannot be applied to cutting attacks, I thought that I can make an exception for this ability.
Belker [Monster Manual, page 27]
132 points
Attribute Modifiers: DX+2 [40]; IQ-2 [-40].
Secondary
Characteristic Modifiers: Will +2 [10]; Per +2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Flight (Lighter Than Air, -10%; Small Wings, -10%) [32]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood, No Neck) [50]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 5 (Hot) [5]; Unaging [15].
Smoke Form: Alternate Form (Smoke Form
(see below); Magical, -10%) [14].
Disadvantages: Appearance (Monstrous) [-20]; Callous [-5]; Intolerance (Total) [-10]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30].
Features: No Legs (Aerial).
Creature Type: Elemental (Air).
Notes: Smoke Form template is ST-10 [-100]; HP+10 [20]; SM+3; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Taboo Trait (Fixed ST) [0]; Temperature Tolerance 5 (Hot) [5]; Unaging [15]; Vulnerability (Vacuum and wind-based attacks, x2) [-20]; Vulnerability (Cold, x2) [-30].
Smoke Claws: Cutting Attack 1d-1 (Always On, -40%; Area Effect, 2
yards, +50%; Aura, +80%; Melee Attack, Reach C, -30%;
Respiratory Agent, +50%) [11].
57 points.
Typical Stats
ST:
|
10 (0 in smoke form)
|
HP:
|
10
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
10
|
Move:
|
10 air
|
IQ:
|
8
|
Per:
|
10
|
||
HT:
|
10
|
FP:
|
10
|
SM:
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+0 (+3 in smoke form)
|
Dodge:
|
8
|
Parry:
|
10 (unarmed)
|
DR:
|
0
|
Sharp Claws (14): thrust 1d-2 cutting, Reach C.
Sharp Teeth (14): thrust 1d-2 cutting, Reach C.
Smoke Form:
The belker can transform itself into a smoke cloud with a 2-yard radius
(effective SM+3). The transformation takes 10 seconds. While in smoke form, the
belker has no manipulators, cannot attack, has ST 0, Injury Tolerance
(Diffuse), and Vulnerability (Vacuum and wind-based attacks, x2). Its Flight
becomes Lighter Than Air instead of Small Wings. While in smoke form, the
belker can engulf other creatures by moving onto them. Any creature that
inhales the smoke finds that the smoke solidifies into sharp claws inside its
lungs, tearing the victim apart from inside. This respiratory-based attack hits
automatically and deals 1d-1 cutting damage, ignoring DR. This can be prevented
by holding your breath.
Traits:
Appearance (Monstrous); Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Flight (Lighter Than Air; Small Wings); Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood, No Neck); Intolerance (Total); No Legs (Aerial); Restricted Diet (Carnivore); Social Stigma (Monster); Temperature Tolerance 5 (Hot); Unaging; Vulnerability (Cold, x2).
Skills: Brawling-14;
Stealth-14.
Creature Type: Elemental
(Air).
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