Sunday 17 September 2017

Sorcery: Secret Spells II

Sorcery: Secret Spells II

And the rest of the secret spells from Pyramid #3-76. Mass Coolness and Mass Shade are area versions of Coolness and Shade. Self-Repairing makes an object regenerate its HP. Transfigure Object is Transform Object with a longer duration.

Mass Coolness
Keywords: Area (Leveled), Buff.
Full Cost: 36 points for level 1 + 5 points/additional level.
Casting Roll: Will. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Five hours.

When cast on an area, this spell keeps the subjects cool. In game terms, it raises their threshold for Heat (p. B434) – which is 80°F for most humans – by (HTx10)°F. This allows an average HT 10 human to be comfortable up to 180°F. This protection does not prevent sunburn and cannot shield against heat-based attacks; it affects only the ambient temperature. The caster can omit any subjects from the effect.
If a particular subject possesses DR with no Tough Skin limitation, the sorcerer’s casting roll is penalized by their DR as well as the normal range penalties. Calculate effective DR for this penalty according to the rules for Large-Area Injury (p. B400).

Statistics: Affliction 1 (HT; Advantage, Mass Coolness, +90%; Area Effect, 2 yards, +50%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Selective Area, +20%; Sorcery, -15%) [36]. Notes: “Mass Coolness” is Temperature Tolerance 10 (Magical, -10%) [9], applied to the upper limit. Additional levels add Area Effect (+50%) [+5]. As a special effect, the DR subtracts from the casting roll rather than forcing a resistance roll.

Mass Shade
Keywords: Area (Leveled), Buff.
Full Cost: 28 points for level 1 + 5 points/additional level.
Casting Roll: Will. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 90 minutes.

When cast on an area, this spell provides the subjects with modest shade. This prevents sunburn and reduces effective temperature by 10°F when sunlight is a significant source of heat. It also reduces Vision penalties for glare by -1 and provides +1 to HT rolls to resist flashes, dazzle lasers, etc. The caster can omit any subjects from the effect.
If a particular subject possesses DR with no Tough Skin limitation, the sorcerer’s casting roll is penalized by their DR as well as the normal range penalties. Calculate effective DR for this penalty according to the rules for Large-Area Injury (p. B400).
Statistics: Affliction 1 (HT; Advantages, Mass Shade, +30%; Area Effect, 2 yards, +50%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Selective Area, +20%; Sorcery, -15%) [28]. Notes: “Mass Shade” is Immunity to Sunburn (Magical, -10%) [1] + Robust Vision (Magical, -10%) [1] +Temparature Tolerance 1 (Hot; Magical, -10%) [1]. Temperature Tolerance reduces heat by a flat 10°F rather than being based on HT. Additional levels add Area Effect (+50%) [+5]. As a special effect, the DR subtracts from the casting roll rather than forcing a resistance roll.

Self-Repairing
Keywords: Buff.
Full Cost: 44 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 8 hours.

The subject item heals 1 HP per hour.
Statistics: Affliction 1 (HT; Accessibility, Only on objects, -10%; Advantage, Self-Repairing, +230%; Extended Duration, 300x, +100%; Fixed Duration, +0%; Increased 1/2D, x10, +15%; No Signature, +20%; Sorcery, 15%) [44]. Note: “Self-Repairing” is Regeneration (Regular; Magical, -10%) [23].

Transfigure Object
Keywords: Buff.
Full Cost: 103 points or more.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.

The caster transforms the subject inanimate object into a different inanimate object of the same weight. It cannot shift back on his own; it must wait for the spell to expire or be dispelled. The caster may only learn the form of an object with which he is familiar. If the subject is destroyed, it immediately reverts to its native form (which will also be destroyed).
The subject gains all the physical attributes of the new form.
Statistics: Affliction 1 (HT; Accessibility, Only on objects, -10%; Advantage, Transfigure Object, +800%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [103]. Notes: “Transfigure Object” is Morph (Can Carry Objects, No Encumbrance, +10%; Magical, -10%; Mass Conservation, -20%; Unliving Forms Only, -0%) [80]. This spell costs 103 points for a racial template worth no more than the subject’s native racial template. A more powerful form costs 103 points plus 90% of the difference in cost between the subject’s native template and that of the other form. The caster may learn to affect more powerful subjects by investing more points into this spell. Usually the GM should not bother making racial templates for the objects, so it is safe to say that the spell costs 103 points.

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