Wednesday, 27 September 2017

Monster: Behir

Monster: Behir

Behir is a serpentine draconic monster that is very intolerance of actual dragons. Dwelling in warm hills, this beast is intelligent, but not very bright. It is tough, strong, and possesses an electric breath attack that takes recharge.


 

Behir [Monster Manual, page 25]

 
369 points
Attribute Modifiers: ST+25 (Size Modifier, -50%) [125]; IQ-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+5; Basic Speed +0.25 [5]; Basic Move+2 [10]; Will+2 [10]; Per+2 [10]; FP+4 [8].
Advantages: Constriction Attack [15]; DR 6 [30]; DR 4 (Partial, Skull, -70%; Tough Skin, -40%) [4]; Discriminatory Smell [15]; Double-Jointed [15]; Extended Lifespan 4 [8]; Extra Legs (Twelve Legs) [15]; High Pain Threshold [10]; Infravision [10]; Nictitating Membrane 3 [3]; Night Vision 5 [5]; Peripheral Vision [15]; Reduced Consumption 3 [6]; Sharp Claws [5]; Sharp Teeth [1]; Super Climbing 2 [6].
    Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Bad Grip 2 [-10]; Ham-Fisted 1 [-5]; Horizontal [-10]; Intolerance (Dragons) [-5]; Loner (12) [-5]; Restricted Diet (Carnivore) [-10]; Short Arms [-10].
Perks: Scales [1].
Features: Early Maturation 7.
Notes: Size 12 hexes.
Creature Type: Magical Beast.
 

Knowing Your Own Strength [432]
Replace ST+25 (Size Modifier, -50%) [125] with ST+18 [180] and HP+4 [8]

 
Typical Stats

ST:

35 (KYOS: 28)

HP:

35 (KYOS: 32)

Speed:

6

DX:

10

Will:

11

Move:

8

IQ:

9

Per:

11

 

 

HT:

13

FP:

17

SM:

+5

Dodge:

9

Parry:

9 (unarmed)

DR:

6 (+6 skull), 20 (vs. electricity)

    Sharp Claws (12): thrust 5d-1 cutting (KYOS: 6d+1 cutting), Reach C.
    Sharp Teeth (12): thrust 5d-1 cutting (KYOS: 6d+1 cutting), Reach C.
    Breathe Electricity (14): The behir breathes out a bolt of lightning, dealing thrust 1d+2 burning surge damage (KYOS: 2d+1) as large-area injury. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at 1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
 
    Traits: Bad Grip 2; Constriction Attack; Discriminatory Smell; Double-Jointed; Early Maturation 7; Extended Lifespan 4; Extra Legs (Twelve Legs); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electric Conduction; Immunity to Noxious Electric Effects; Infravision; Intolerance (Dragons); Loner (12) [-5]; Nictitating Membrane 3; Night Vision 5; Peripheral Vision; Reduced Consumption 3; Restricted Diet (Carnivore); Scales; Super Climbing 2.
    Skills: Brawling-12; Innate Attack (Breath)-14; Tracking-12; Wrestling-12.
    Notes: Size 12 hexes.
    Creature Type: Magical Beast.
 

2 comments:

  1. Shouldn't the electricity breath should also get Side Effect (Stunning, +50%) to be consistent with regular lightning attacks?

    I hope my suggestions aren't bothering you, but I think you're doing lots of good conversions. I am not looking at the spells as closely as the creatures though.

    ReplyDelete