Treasure: Special Materials V
More Pathfinder special materials! This time we have three similar materials - fire-forged steel, frost-forged steel, and siccatite.
Fire-forged Steel
Dwarves
stumbled across the secret of crafting fire-forged steel in an effort to make
forge-friendly tools. It didn’t take them long to adapt its unique properties
to arms and armor. Fire-forged steel channels heat in one direction to protect
its wearer or wielder. When it is crafted into armor, heat is channeled away
from the wearer, offering some limited protection. Armor and shields made from
fire-forged steel gain a +2 bonus to DR against fire attacks. A fire-forged
steel weapon or shield deals an additional 1 point of burning damage after
being exposed to open fire for 1 minute. The weapon retains this ability to
deal additional fire damage for 1 minute. +9 CF.
Frost-forged Steel
This
material is the same substance as fire-forged steel with a subtle difference in
the alignment of the metal during crafting. Instead of channeling heat away
from the wearer, it channels heat toward the wearer. Armor and shields made from
frost-forged steel gain a +2 bonus to DR against cold attacks. A frost-forged
steel weapon or shield deals an additional 1 point of burning damage with the
No Incendiary modifier after being exposed to open cold severe enough to deal
HP damage for 1 minute. Few non-magical sources can produce cold severe enough
to imbue this weapon with this ability, so frost-forged steel is less useful as
a weapon material, than the fire-forged steel. The weapon retains this ability
to deal additional cold damage for 1 minute. +9 CF.
Siccatite
This
shining silver metal is either incredibly hot or freezing cold when found. As
of yet, scholars have not determined whether siccatite is actually two
similarly hued metals or a single type that determines its own temperature via
some unknown process. Physical contact with siccatite deals 1 point of burning
(for hot siccatite) or burning non-incendiary (for cold siccatite) damage each
round. Hot siccatite can eventually ignite objects, and cold siccatite in water
quickly surrounds itself with a 1-foot-thick shell of ice. Siccatite weapons
deal an additional 1 point of burning (for hot siccatite) or burning
non-incendiary (for cold siccatite) damage. Hot siccatite armor gains a +4
bonus to DR against fire attacks, and cold siccatite armor gains a +4 bonus to
DR against cold attacks. +14 CF.
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