Wednesday 26 July 2017

Sorcery: Technological Spells

Sorcery: Technological Spells

Despite having converted the whole college of Technology, I have never used this post title before. Here are 3 Technological spell found outside of GURPS Magic. Awaken Building grants a building awareness and sapience. Reckless Reconstitution kills a creature by enlarging dust, sand, and other inorganic particles found in or on its body. Stop Impulse makes a brain stop sending any impulses to the body.
  
Awaken Building
Keywords: Buff.
Full Cost: 138 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

This spell grants a building awareness and sapience. It can perceive structural stresses and compensate for them, giving it +2 to HT. In addition, it can open or shut doors or windows, make creaking noises with its floorboards, and, at higher TLs, turn faucets or switches on and off. Including bells, organ pipes, or other sound generators during construction can give a structure more ways to communicate.
An awakened building can help secure itself against intruders, using its control of the structure to perform hostile actions. A building spirit that isn’t treated with respect by the legitimate occupants may start treating them as intruders.
StatisticsAffliction 1 (HT; Accessibility, Only buildings, -50%; Advantage, Awaken Building, +1,220%; Disadvantage, Intolerance (Intruders and disrespectful occupants), +5%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [138]. Note: “Awaken Building” is HT+2 (Magical, -10%) [18] + IQ+6 (Magical, -10%) [108].

Reckless Reconstitution
Keywords: Resisted (HT).
Full Cost: 63 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous.

Causes tiny bits of inorganic matter in or on a living, organic body to grow into whatever they chipped off of. Accidentally ingested grains of sand, specks of grit in the eye, and inhaled dust particles become boulders; arrow or bullet fragments in forgotten wounds turn into intact projectiles; and so on. If the subject fails to resist, such growth occurs instantly, resulting in some 200 lbs. of inclusions, instantly killing the subject.
Only victims who are somehow Diffuse despite being living and organic are immune. Clothing and armor are ruined by this bursting effect, and the corpse is left with chunks of garbage wedged in it.
Assume that every living being carries around enough stray dirt to be affected, with the exception of those subjected to a full-body Cleansing spell in the past hour.

Statistics: Affliction 1 (HT; Accessibility, Only on living, organic, non-diffuse beings, -20%; Disadvantage, Fragile (Enhanced Unnatural), +100%; Heart Attack, Variant, +300%; Malediction 2, +150%; No Signature, +20%; Nuisance Effect, Subject can be made immune with Cleansing, -5%; Sorcery, -15%) [63].

Stop Impulse
Keywords: Resisted (HT).
Full Cost: 70 points.
Casting Roll: Will.
Range: Unlimited.
Duration: Instantaneous (heart attack) and 3 minutes (paralysis).

This spell stops impulses traveling from the brain to the rest of the subject’s body. This spell makes the subject, who must have a brain, suffer a heart attack (p. B429) and be paralyzed for 3 minutes. After that the subject is stunned (p. B420) and may roll vs. HT once per second to recover.  Subjects with a brain, but no heart, do not suffer a heart attack, but are still paralyzed.
Statistics: Affliction 1 (HT; Accessibility, Only on beings with a brain, -10%; Heart Attack, +300%; Malediction 2, +150%; No Signature, +20%; Paralysis, +150%; Sorcery, 15%) [70].

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