Monday 23 January 2017

Magic: Animal Spells

Magic: Animal Spells

And here are several animal spells from D&D 3.5 Player's Handbook that could be used by GURPS druids or other animal mages. Animal Growth and Reduce Animal change an animal's size. Animal Messenger forces it to deliver a message, and Hide from Animal makes the subject invisible to animals.

(Animal) Growth (VH)
Regular; Resisted by HT

As Enlarge Other, but only usable on animals of the selected category. The spell can only be countered by the original caster or by Remove Curse. Like (Animal) Control, this is actually several different spells. There is an (Animal) Growth spell for each category of animal.
Duration: 1 hour.
Cost: 15 per +1 SM. Same cost to maintain.
Time to cast: 10 seconds.
Prerequisites: Magery 3 and Shapeshift Others.

Item
(a) Wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000. (b) A size change can be made permanent for 100 times casting cost (the GM may require that the subject’s new size be maintained while the enchantment goes on!)

(Animal) Messenger
Regular; Resisted by Will

The caster compels an animal to go to a spot he designates. The most common use for this spell is to get an animal to carry a message to the caster’s allies.
If the animal’s reaction to the caster is Neutral or better, then the caster can mentally impress on the animal a certain place well known to him or an obvious landmark. The directions must be simple, because the animal depends on the caster’s knowledge and can’t find a destination on its own. The caster can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.
During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it’s written in a language he or she doesn’t know, for example).
Like (Animal) Control, this is actually several different spells. There is an (Animal) Messenger spell for each category of animal.
Duration: 1 day.
Cost: 2 to cast. Cannot be maintained.
Prerequisite: (Animal) Control for the corresponding category of animal.

Item
(a) Staff, wand, or jewelry. Allows the user to use the spell on a single species of animal. Energy cost to create: 100 energy per point of target species’ racial IQ. (b) Staff, wand, or jewelry. Allows the user to use the spell on any animal within a category. Energy cost to create: 400.

Hide from (Animal)
Regular

Animals cannot see, hear, or smell the subject. Animals simply act as though the warded creatures are not there. Anything the subject picks up becomes invisible to animals, unless he wills it to stay visible. The spell ends instantly if the subject attacks, casts a combat spell, or does anything else more violent than moving, spying, or stealing.
Like (Animal) Control, this is actually several different spells. There is a Hide from (Animal) spell for each category of animal.
Duration: 10 minutes.
Cost: 4 to cast. 2 to maintain.
Time to cast: 3 seconds.
Prerequisites: Magery 1, Master and (Animal) Control for the corresponding category of animal.

Item
(a) Jewelry, wand, or staff; only affects the wearer. Energy cost to create: 1,200. (b) An item can be made permanently invisible to animals at an energy cost of 500 per hex of size or 50 pounds of weight, whichever is greater.

Reduce (Animal) (VH)
Regular; Resisted by HT

As Shrink Other, but only usable on animals of the selected category. The spell can only be countered by the original caster or by Remove Curse. The GM should keep in mind the potential psychological effects of this spell on unaware or unwilling subjects. Like (Animal) Control, this is actually several different spells. There is an Reduce (Animal) spell for each category of animal.
Duration: 1 hour.
Cost: 2 per -1 SM. Same cost to maintain.
Time to cast: 10 seconds.
Prerequisites: Magery 3 and Shapeshift Others.

Item
(a) Wand. Usable only by mages; the item must touch the subject. Energy cost to create: 2,000. (b) A size change can be made permanent for 100 times casting cost (the GM may require that the subject’s new size be maintained while the enchantment goes on!)



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