Wizardry: Complete Divine Spells II
WIZARD SPELLS
Crumble
Keywords: Obvious.
Full Cost: 65 points.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP + 1 character point.
Casting Time: 1 second.
Range: Touch.
Duration: Instantaneous.
You bring the forces of erosion to bear on a fabricated structure such as a stone bridge, a wooden building, an iron wall, a construct, or any other object not formed by nature itself, dealing 20d crushing damage. DR does not protect against this! See p. B558, for HP of various buildings and structures.
Statistics: Burning Attack 20d (Accessibility, Only on objects and constructs, -10%; Cosmic, Irresistible Attack, +300%; Character point-powered, x0.2; Costs Fatigue, 1 FP, -5%; Magical, -10%; Melee Attack, Reach C, -30%; No Incendiary Effect, -10%; No Signature, +20%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [65].
Decomposition
Keywords: Area (Fixed).
Full Cost: 4 points.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP to cast, 1 FP to maintain.
Casting Time: 1 second.
Range: Self.
Duration: Indefinite.
While this spell is active, you are surrounded by an 8-yard-radius spherical aura of decomposition. Once per second, every living corporeal creature within the area that has an open wound must make a HT roll or take 1 point of toxic damage, ignoring DR. Creatures with Sealed are immune.
Statistics: Toxic Attack 1 point (Accessibility, Only corporeal creatures, -10%; Area Effect, 8 yards, Spherical, +190%; Aura, +80%; Blood Agent, Only open wounds, +50%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Melee Attack, Reach C, -30%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Resistible, HT, -30%) [4].
Hawkeye
Keywords: Buff.
Full Cost: 10 points.
Casting Roll: Skill.
Components: V, S.
Cost: 1 FP.
Casting Time: 2 seconds.
Range: Self.
Duration: 30 minutes.
This spell magically enhances your sense of vision, letting you ignore -4 in range penalties to Vision rolls at all times, or -8 in range penalties if you take an Aim maneuver to zoom in on a particular target. This does not affect your ranged attacks and Accuracy in any way.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Hawkeye, +60%; Costs Fatigue, 1 FP, -5%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Magical, -10%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 1, -10%) [10]. Note: “Hawkeye” is Telescopic Vision 4 (Magical, -10%; No Targeting, -60%) [6].
Maddening Scream
Keywords: Resisted (Will).
Casting Roll: Skill.
Components: V, S.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch.
Duration: 18 seconds.
A sapient subject cannot keep himself from screaming, gibbering, and leaping about as though completely mad. This spell makes it impossible for the victim to perform any maneuvers other than Move, and the victim defends at -4, as if stunned. Constant screaming makes Stealth impossible and gives a +4 bonus to Hearing rolls made to detect the victim. At the end of the fit, the subject loses 1d FP and is mentally stunned. He may roll against Will every turn normally to recover from this stun.
Statistics: Affliction 1 (Will; Accessibility, Only on sapient beings, -10%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 2 FP, -10%; Fixed Duration, +0%; Maddening Scream, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Reduced Duration, 1/10, -20%; Requires Gestures, -10%; Requires Magic Words, -10%) [24].
DIVINE SPELLS
Crown of Glory
Keywords: Buff.
Full Cost: 30 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP + 1 character point.
Casting Time: 2 seconds.
Range: Self.
Duration: 3 minutes.
You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness. While under this effect, you emanate light equivalent to a torch, gain Charisma 2 (p. B41), and anyone hearing your speech hears it as if you were speaking their native language at Native proficiency (however, you do not gain an ability to understand them.) In addition, anyone looking at you must roll Fright Check at -3 every second, using the Awe table from page 85 of GURPS Powers. Victims get +1 to their roll per Fright Check after the first within 24 hours. If a victim succeeds at his Fright Check, he will be unaffected by the awe aspect of your Crown of Glory for one hour.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Crown of Glory, +1,490%; Character point-powered, x0.2; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Takes Extra Time 1, -10%) [30]. Notes: “Crown of Glory” is Charisma 2 (Divine, +0%) [10] + Illumination (Divine, +0%) [1] + Telesend (Accessibility, Must be able to speak, -20%; Broadcast, +50%; Cosmic, No die roll required, +100%; Divine, +0%; Hearing-Based, -20%; Universal, +50%) [78] + Terror (-3) (Sight; Awe; Divine, +0%) [60].
Curse of Lycanthropy
Keywords: Resisted (HT).
Full Cost: 41 points.
Casting Roll: Skill.
Components: V, S, M, DF.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: Permanent.
You can cause temporary lycanthropy in a humanoid you touch. A humanoid who fails the saving throw contracts lycanthropy, and the condition manifests with the next full moon. Unlike other forms of lycanthropy, the effect of this spell can be broken by Remove Curse or Break Enchantment. You can induce any type of lycanthropy (and evil clerics frequently experiment with new kinds). The source of the material component determines the victim’s animal form.
In effect, this spell grants the subject the appropriate unaware afflicted lycanthrope lens. Optionally, the caster may spend a number of character points equal to 1/10 of the absolute point value of the lens, if it is negative, or full point value of the lens, if it is positive, to make this spell Truly Permanent. Such effect cannot be broken by Remove Curse or Break Enchantment. In any case, be the effect Permanent or Truly Permanent, the victim may spend unspent character points after his first transformation to buy off the disadvantageous unaware afflicted lycanthrope lens and buy the aware afflicted lycanthrope lens. If he does that, the effect also becomes Truly Permanent.
Material Component: A pint of animal blood.
Keywords: Buff.
Full Cost: 11 points.
Casting Roll: Skill.
Components: V, S, M, DF.
Cost: 10 character points.
Casting Time: 10 minutes.
Range: Touch.
Duration: Truly Permanent.
Each failed casting imposes a permanent, cumulative -2 penalty to cast this spell on this subject.
Material Component: A diamond worth at least $4,000.
Divine Sacrifice
Keywords: Buff.
Full Cost: 17 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 HP.
Casting Time: 1 second.
Range: Self.
Duration: 18 seconds.
By sacrificing your life force, you increase your thrust and swing damage as if your ST was higher by 4.
Statistics: Affliction 1 (HT; Accessibility, Self Only, -50%; Advantage, Divine Sacrifice, +200%; Costs Hit Points, 1 HP, -10%; Divine, -10%; Fixed Duration, +0%; Reduced Duration, 1/10, -20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%) [17]. Note: “Divine Sacrifice” is Striking ST 4 (Divine, -0%) [20].
Unluck
Keywords: Resisted (Will).
Full Cost (Short-Range): 25 points.
Full Cost (Ranged): 30 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) - Unlimited (standard).
Duration: 1 minute.
When you cast this spell, you negatively influence the randomness of fortune for the target. In effect, the target gets -1 to DX, IQ, Will, Per, and HT rolls, skill rolls based on these attributes, and active defenses.
Statistics: Affliction 1 (Will; Attribute Penalty, -1 to DX, IQ, HT, +25%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Divine, -10%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Reduced Duration, 1/3, -10%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%; Task Modifier, -1 to Active Defenses, +20%) [22]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
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