Monsters: Aoa
The aoa are weird. Unless I am missing something, they were introduced in the 3e Fiend Folio and haven't appeared anywhere else, and I can see why. Even though the concept is pretty cool - reflective mercurial orbs that reflect all magic and dispel magic with a touch, there's not much you can do with it. They can just annoy spellcasters and bump into those who have lots of spells or magic items. You cannot communicate or otherwise interact with them.
Droplet [Fiend Folio, page 15]
597 points
Attribute Modifiers: ST-2 [-20]; DX+4 (No Fine Manipulators, -40%) [48]; IQ-4 [-80]; HT+2 [20].
Dispelling Touch: Neutralize (Magic; Always On, -10%; Aura, +80%; Magical, -10%) [80].
Magic Reflection [301]: DR 20 (Limited, Magic, -20%; Reflection, +100%) [180] + Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Gaze Attacks; Reflection, +100%) [60] + Static (Magic; Reflection, +100%) [60].
Disadvantages: Bestial [-10]; Deafness [-20]; Hidebound [-5]; Low Empathy [-20]; Mute [-25]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Uncontrollable Appetite (Absorbing magic) (9) [-22]; Wealth (Dead Broke) [-25].
Knowing
Your Own Strength [599] |
Typical Stats
ST: |
8 |
HP: |
15 |
Speed: |
6.5 |
DX: |
14 |
Will: |
14 |
Move: |
13
air |
IQ: |
6 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
10
(vs. energy) |
Traits: +2 to Vision rolls to spot the droplet in sunlight; 360° Vision (Panoptic I); Bestial; Dark Vision; Deafness; Detect (Magic; Precise; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Hidebound; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Mute; No Legs (Aerial); No Manipulators; No Sense of Humor; No Sense of Smell/Taste; Pressure Support 3; Unaging; Uncontrollable Appetite (Absorbing magic) (9); Vacuum Support; Wealth (Dead Broke).
Creature Type: Outsider.
Sphere [Fiend Folio, page 16]
711 points
Attribute Modifiers: DX+4 (No Fine Manipulators, -40%) [48]; IQ-4 [-80]; HT+2 [20].
Dispelling Touch: Neutralize (Magic; Always On, -10%; Aura, +80%; Magical, -10%) [80].
Magic Reflection [301]: DR 20 (Limited, Magic, -20%; Reflection, +100%) [180] + Rules Exemption (Magical abilities can coexist with an anti-magic Static) [1] + Static (Gaze Attacks; Reflection, +100%) [60] + Static (Magic; Reflection, +100%) [60].
Reflective Pulse: Neutralize (Magic; Area Effect, 8 yards, +150%; Costs Fatgue, 3 FP, -15%; Interruption, -50%; Magical, -10%) [88].
Disadvantages: Bestial [-10]; Deafness [-20]; Hidebound [-5]; Low Empathy [-20]; Mute [-25]; No Manipulators [-50]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Uncontrollable Appetite (Absorbing magic) (9) [-22]; Wealth (Dead Broke) [-25].
Knowing
Your Own Strength [723] |
Typical Stats
ST: |
10 |
HP: |
25 |
Speed: |
6.5 |
DX: |
14 |
Will: |
14 |
Move: |
13
air |
IQ: |
6 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
10
(vs. energy) |
Reflective Pulse (14): By spending 3 FP and taking a Ready maneuver, the sphere can release a pulse that reflects magical energy back onto itself, creating harmonics that destroy ongoing magical effects, if the sphere wins in a Quick Contest of Will against the caster.
Traits: +2 to Vision rolls to spot the droplet in sunlight; 360° Vision (Panoptic I); Bestial; Dark Vision; Deafness; Detect (Magic; Precise; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight; Hidebound; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse, No Eyes); Mute; No Legs (Aerial); No Manipulators; No Sense of Humor; No Sense of Smell/Taste; Pressure Support 3; Unaging; Uncontrollable Appetite (Absorbing magic) (9); Vacuum Support; Wealth (Dead Broke).
Creature Type: Outsider.
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