Monsters: Fiend Folio Monsters I
I guess I should start another big undertaking and chip away at another D&D monster book.
Fiend Folio for D&D 3.5 is one of my favorites, so let's do this one.
Abrians are Abyss-dwelling ostrich people.
Abyssal ghouls are fiendish undead servants of Kiaransalee or the Ghoul King. I decided to remove most of their resistances.
Ahuizotl is an aquatic beast that drowns prey with its tail-hand.
Abrian [Fiend Folio, page 12]
106 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ-2 [-40].
Secondary Characteristic Modifiers: Will+2 [10]; Per+2 [10]; Basic Move +3 [15].
Advantages:
DR 1 (Tough Skin, -10%) [3]; Enhanced Move 1 (Ground) [20]; Infravision [10];
Protected Hearing [5]; Sharp Beak [1].
Shriek: Affliction 1 (HT; Area Effect, 8 yards,
+150%; Costs Fatigue, 1 FP, -5%; Emanation, -20%; Hearing-Based, +150%;
Magical, -10%) [37].
Sonic Resistance: DR 5 (Includes Eyes, +10%; Includes Internal,
+20%; Limited, Sound, -40%; Tough Skin, -40%) [13].
Disadvantages:
Appearance (Unattractive) [-4]; Restricted Diet (Carnivore) [-10]; Short Arms
[-10]; Social Stigma (Savage) [-10]; Weak Arms (1/2 ST) [-5].
Perks:
Feathers [1].
Creature Type:
Magical Beast.
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
10
|
Move:
|
8/16
|
IQ:
|
8
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
10
(unarmed)
|
DR:
|
1*
(tough skin), 5 (vs. sound)
|
Punch (14): thrust 1d-4 crushing (KYOS: 1d-6 crushing),
Reach C.
Sharp Beak (14): thrust 1d-1 large piercing (KYOS: 1d large
piercing), Reach C.
Shriek: The abrian can emit a shriek that has a chance
of stunning every creature within 8 yards. Each creature must make an HT toll
to avoid getting stunned. Those who fail can roll again every second after that
to recover. This is a hearing-based attack, targets with Protected Hearing
resist at +5.
Traits:
Appearance (Unattractive); Enhanced Move 1 (Ground); Feathers; Infravision; Protected
Hearing; Restricted Diet (Carnivore); Short Arms; Social Stigma (Savage); Weak
Arms (1/2 ST).
Skills: Brawling-14;
Running-14; Survival (Abyss)-12.
Creature Type: Magical
Beast.
Abyssal Ghoul [Fiend Folio, page 12]
262 pointsAttribute Modifiers: ST+4 [40]; DX+1 [20]; IQ+1 [20].
Advantages: Danger
Sense [15]; Dark Vision (Hypersensory, Smell and Hearing, +25%) [32]; DR 3
(Flexible, -20%) [12]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t
Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury
Tolerance (Unliving, No Blood, No Eyes) [30]; Sharp Teeth [1]; Talons [8]; Temperature
Tolerance 10 [10]; Unaging [15].
Deathwatch: Detect (Life Aura; Analysis
Only, -50%; Analyzing, +100%; Magical, -10%; Reflexive, +40%; Vision-Based,
-20%) [16].
Demon Fever: Toxic Attack 1d-2 (Follow-Up, Talons, +0%;
Resistible, HT-4, -10%; Onset, 1d days, -30%; Cyclic, 24-hour cycle with 4
cycles, Resistible, Mildly contagious, +40%; Symptoms, 1/3 HP, HT-2, +30%;
Symptoms, 1/2 HP, Coughing, +40%) [4].
Wisdom Drain: Leech 1 (Magical, -10%; Steal IQ, +300%)
[98].
Disadvantages:
Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing
Voice [-10]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings)
[-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh)
[-30]; Unhealing (Partial; Leech) [-20]; Vulnerability (Holy Weapons, x2)
[-10].
Perks:
Scales [1].
Features: Not
Subject to Fatigue.
Creature Type:
Undead.
Typical Stats
ST:
|
14
|
HP:
|
14
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
11
|
Move:
|
5
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8
(unarmed)
|
DR:
|
3*
|
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+2 cutting), Reach
C.
Talons (14): thrust 1d cutting or impaling (KYOS: 1d+2
cutting or impaling), Reach C. Any victim that takes damage from this attack
risks contacting demon fever. After an incubation period of 1d days, he must
make a HT-4 roll or take 1d-2 toxic damage. Every day for 4 more cycles he must
make another HT-4 roll to resist or take the same amount of damage. After
losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he
heals above this threshold. After losing 1/2 HP to this poison, the victim
begins to cough (p. B428) until he heals above this threshold. This disease is
mildly contagious, as per Illness (p.
B442).
Deathwatch: Using the foul sight granted by the powers of
unlife, the abyssal ghoul can determine the condition of creatures near death
that it can see with its own sight. It instantly knows whether each creature
that it can see is dead, mortally wounded, reeling, undead, or neither alive
nor dead (such as a construct).
Wisdom Drain: The abyssal ghoul can drain IQ from grappled victims
grappled by using its smoky tongue. The victim loses 1 IQ per second (this does
lower Will and Per), and the abyssal ghoul heals 1 HP per every 3 points of IQ
stolen. The victims regain lost IQ at the rate they recover FP.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Danger Sense; Dark Vision (Hypersensory,
Smell and Hearing); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink;
Doesn’t Sleep; Frightens Animals; High Pain Threshold; Immunity to Metabolic
Hazards; Injury Tolerance (Unliving, No Blood, No Eyes); Odious Racial Habit
(Eats sapient beings); Scales; Social Stigma (Dead); Temperature Tolerance 10;
Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Partial; Leech);
Vulnerability (Holy Weapons, x2).
Skills: Brawling-14;
Stealth-14.
Creature Type: Undead.
Ahuizotl [Fiend Folio, page 14]
110 pointsAttribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40]; DX+2 (No
Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2.
Advantages: Amphibious
[10]; Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Extra Legs (Four Legs)
[5]; Extra-Flexible Long (+2 SM) Arm [25]; Flexibility [5]; Infravision [10]; Mimicry
[10]; Reduced Consumption 4 [8]; Sharp Claws [5]; Sharp Teeth [1].
Disadvantages:
Bestial [-10]; Callous [-5]; No Fine Manipulators [-30]; One Arm [-20]; Restricted
Diet (Carnivore) [-10].
Perks: Compact
Frame [1]; Fur [1].
Quirks:
Likes eyeballs, teeth, and fingernails [-1].
Creature Type:
Aberration.
Knowing
Your Own Strength [170]
Replace
ST+10 (No Fine Manipulators, -40%; Size Modifier, -20%) [40] with ST+10 [100]
|
Typical Stats
ST:
|
20
|
HP:
|
20
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
10
|
Move:
|
6
ground, 6 water
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
12
|
FP:
|
12
|
SM:
|
+2
|
Dodge:
|
9
|
Parry:
|
11
(unarmed)
|
DR:
|
2*
(tough skin)
|
Sharp Teeth (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach
C.
Tail Arm (14): thrust 2d cutting (KYOS: 3d+2 cutting), Reach
C-3.
Traits:
Amphibious; Bestial; Callous; Combat Reflexes; Compact Frame; Extra Legs (Four
Legs); Extra-Flexible Long (+2 SM) Arm; Flexibility; Fur; Infravision; Likes
eyeballs, teeth, and fingernails; Mimicry; No Fine Manipulators; One Arm; Reduced
Consumption 4; Restricted Diet (Carnivore).
Skills: Brawling-14;
Stealth-14; Swimming-14; Wrestling-16.
Techniques:
Eye-Rake-14.
Creature Type: Aberration.
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