Tuesday, 31 January 2023

Monsters: Slivers

Monsters: Slivers

Slivers are iconic MtG creatures, so let's convert the good (aka the normal one) and the bad (aka the humanoid one) designs to GURPS.


Sliver [MtG]

121 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140]; HT+1 [10].
Secondary Characteristic Modifiers: Will+8 [40]; Per+8 [40]; Basic Speed +0.25 [5].
Advantages: Amphibious [10]; Clinging [20]; DR 4 (Partial, Face, -50%) [10]; DR 4 (Partial, Skull, -70%) [6]; Double-Jointed [15]; Injury Tolerance (No Eyes) [5]; Reduced Consumption 2 [4]; Talons [8]; Temperature Tolerance 2 (Hot) [2].
    Genetic Rearrangement: Cosmic Power 20 (Immediate Preparation Required, 8 hours, ‑90%; Physical, +100%; Psychometabolism, -10%; Trait-Limited, Innate advantages of other slivers in the hive, ‑30%) [140].
    Hivemind [93]: Mindlink (10,000-99,999; Telepathy, -10%) [45] + Telesend (Broadcast, +50%; Racial, -20%; Telepathy, -10%; Video, +40%) [48].
    Hunting Sonar: Sonar (Accessibility, In air, ‑10%; Biological (Passive), ‑5%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [6].
Disadvantages: Blindness [-50]; Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; One Arm [-20]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Weak Bite [-2]; Wild Animal with Mute [-40].
Features: Early Maturation 2; No Legs (Slithers).
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

12

Will:

11

Move:

6 ground, 6 water, 3 clinging

IQ:

3

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

4 (face and skull)

    Talon (14): thrust 1d-2 cutting or impaling, Reach C.
    Genetic Rearrangement: A sliver can rearrange its genetic code by retreating to a safe place and concentrating for 8 hours without interruptions. Effectively, a typical sliver has a pool of 20 character points that it can rearrange to give itself any racial advantages of other slivers in its hive. Many slivers develop this ability further, expanding this point pool.
    Hive Mind: Slivers possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, slivers can broadcast thoughts and sonar readings to the rest of the hive with no roll required.
    Hunting Sonar: The sliver can locate objects by directing ultrasound at them in air. The sound beam is directed straight ahead and 30° to left and right; the sliver can only spot things in that arc. The base range is 20 yards in air (multiplied by air pressure in atmospheres). The sliver has a resolution of one millimeter. It can spot small objects and determine their shape, but it must make a Sense roll to distinguish details (for example, to recognize a face). By taking an Aim maneuver, the sliver can lock onto objects and determine their precise range and speed; this gives it +3 to hit them with aimed ranged attacks.

    Traits: Amphibious; Blindness; Clinging; Cold-Blooded (50°); Double-Jounted; Early Maturation 2; Injury Tolerance (No Eyes); No Fine Manipulators; No Legs (Slithers); One Arm; Reduced Consumption 2; Restricted Diet (Carnivore); Short Lifespan 2; Temperature Tolerance 2 (Hot); Weak Bite; Wild Animal with Mute.
    Skills: Brawling-14; Survival (Plains)-14.
    Creature Type: Aberration.

Humanoid Sliver [MtG]

172 points
Attribute Modifiers: DX+2 [40]; IQ-7 [-140]; HT+1 [10].
Secondary Characteristic Modifiers: Will+8 [40]; Per+8 [40]; Basic Speed +0.25 [5].
Advantages: DR 1 [5]; Flexibility [5]; Reduced Consumption 2 [4]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2].
    Genetic Rearrangement: Cosmic Power 20 (Immediate Preparation Required, 8 hours, ‑90%; Physical, +100%; Psychometabolism, -10%; Trait-Limited, Innate advantages of other slivers in the hive, ‑30%) [140].
    Hivemind [93]: Mindlink (10,000-99,999; Telepathy, -10%) [45] + Telesend (Broadcast, +50%; Racial, -20%; Telepathy, -10%; Video, +40%) [48].
Disadvantages: Cold-Blooded (50°) [-5]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Weak Bite [-2]; Wild Animal [-30].
Features: Early Maturation 2.
Creature Type: Aberration.

Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

12

Will:

11

Move:

6

IQ:

3

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

1

    Sharp Claws (14): thrust 1d-2 cutting, Reach C.
    Genetic Rearrangement: A sliver can rearrange its genetic code by retreating to a safe place and concentrating for 8 hours without interruptions. Effectively, a typical sliver has a pool of 20 character points that it can rearrange to give itself any racial advantages of other slivers in its hive. Many slivers develop this ability further, expanding this point pool.
    Hive Mind: Slivers possess a permanent telepathic rapport with the rest of the hive (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, slivers can broadcast thoughts and sonar readings to the rest of the hive with no roll required.

    Traits: Cold-Blooded (50°); Early Maturation 2; Flexibility; Reduced Consumption 2; Restricted Diet (Carnivore); Short Lifespan 2; Temperature Tolerance 2 (Hot); Weak Bite; Wild Animal.
    Skills: Brawling-14; Survival (Plains)-14.
    Creature Type: Aberration.

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