Wednesday, 8 June 2022

Monsters: Dungeon Magazine Demons

Monsters: Dungeon Magazine Demons

Browsing through the various Dungeon Magazine issues, I managed to find five demons that have not been printed in any other books. So, let's convert them for completionism's sake. Now I have converted all the 3.5 demo- ah, dammit, I forgot Dragonlance Campaign Setting and the demon lord aspects.


Colchiln [Dungeon Magazine #112, page 96]

144 points
Attribute Modifiers: DX-1 [-20]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Doesn’t Eat or Drink [10]; Eidetic Memory [5]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Adamantine Claws: Natural Weapon (Cutting; Armor Divisor, (2), +50%; Resilient, +10%) [12].
    Spell-Like Abilities (Alternative Abilities) [39]:
    Blackout 1 [36];
    Personal See Invisible [13/5=3].
Disadvantages: Appearance (Ugly) [-8]; Bloodlust (12) [-10]; Callous [-5]; Hidebound [-5]; Incurious (6) [-10]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil, Tanar’ri).

Typical Stats

ST:

10

HP:

10

Speed:

5

DX:

9

Will:

10

Move:

4

IQ:

9

Per:

10

 

 

HT:

11

FP:

10

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

2* (tough skin); 20 (vs. electricity)

    Adamantine Claws (11): thrust 1d-1(2) cutting, Reach C. Considered to be a fine weapon for the purpose of parrying or being parried.
    Spell-Like Abilities (Alternative Abilities):
    Blackout 1 (12);
    Personal See Invisible.


    Traits: Anarchic Touch; Appearance (Ugly); Bloodlust (12); Callous; Discriminatory Smell; Doesn’t Eat or Drink; Eidetic Memory; Hidebound; Immunity to Electrical Conduction; Immunity to Noxious Electric Effects; Immunity to Poison; Incurious (6); Infravision; Magic Resistance 1 (Improved); Scales; Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-11; Innate Attack (Gaze)-12; Stealth-12.
    Creature Type: Outsider (Chaotic, Evil, Tanar’ri).


Belairon (Filth Demon) [Dungeon Magazine #147, page 84]

442 points
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%; Size Modifier, -20%) [15]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP+15 (Size Modifier, -20%) [24]; Will+2 [10]; Per+4 [20]; Basic Move +2 [10].
Advantages: 360° Vision [25]; Amphibious [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra-Flexible Arms [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance (No Head, No Neck) [12]; Magic Resistance 2 (Improved, +150%) [10]; Regeneration (Fast) [50]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Elemental Resistance (A,E) [88]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Electricity, -35%; Tough Skin, -40%) [55] + Immunity to Noxious Acidic Effects [10] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Melee Attack, Reach C, -30%; Nauseated, +30%; Respiratory Agent, +50%) [31].
    Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Bad Temper (12) [-10]; Bloodlust (12) [-10]; Callous [-5]; Gluttony (9) [-7]; Invertebrate [-20]; Lifebane [-10]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Sonic, x2) [-20].
Perks: Anarchic Touch [1]; Spoils water [1]; Unholy Touch [1].
Features: Born Biter 2; No Legs (Slithers).
Creature Type: Outsider (Chaotic, Evil).

Knowing Your Own Strength [463]
Replace ST+3 (No Fine Manipulators, -40%; Size Modifier, -20%) [15] with ST+3 [30]
Replace HP+15 (Size Modifier, -20%) [24] with HP+15 [30]

Typical Stats

ST:

13

HP:

28

Speed:

6.25

DX:

13

Will:

10

Move:

8 ground, 8 water

IQ:

8

Per:

12

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

9

Parry:

10 (unarmed)

DR:

20 (vs. acid, electricity)

    Pseudopod (15): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C-1.
    Breathe Acid (13): The demon breathes out a stream of acid, dealing thrust 1d-2 corrosion damage (KYOS: 1d-1) as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 2 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Stench: Any creature that inhales the stench exuded by the belairon in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure on the HT roll to resist.

    Traits: 360° Vision; Amphibious; Anarchic Touch; Appearance (Monstrous; Universal); Bad Smell; Bad Temper (12); Bloodlust (12); Born Biter 2; Callous; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra-Flexible Arms; Gluttony (9); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Electrical Conduction; Immunity to Noxious Acidic Effects; Immunity to Noxious Electrical Effects; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Head, No Neck); Internal Sealed (Acid-Resistant Only); Invertebrate; Lifebane; Magic Resistance 2 (Improved); No Legs (Slithers); No Fine Manipulators; Odious Racial Habit (Eat sapient beings); Regeneration (Fast); Social Stigma (Monster); Spoils water; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2); Vulnerability (Sonic, x2).
    Skills: Brawling-15; Innate Attack (Breath)-13.
    Creature Type: Outsider (Chaotic, Evil).


Oculus Demon [Dungeon Magazine #129, page 63]

280 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: HP+4 [8]; Will+1 [5]; Per+1 [5]; Basic Move -1 [-5].
Advantages: 360° Vision [25]; DR 2 (Tough Skin, -40%) [6]; DR 4 (Partial, Skull, -70%) [6]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Unaging [15].
    Elemental Resistance (E,F) [75]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [55] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects [15].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Spell-Like Abilities (Alternative Abilities) [90]:
    Eye Ray: Inflict Wounds 2 [8/5=2];
    Eye Ray: Paralysis [25/5=5];
    Personal Flight [34/5=7];
    Personal Invisibility [68];
    Personal See Invisible [13/5=3];
    Seek Law [21/5=5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bloodlust (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Chaotic, Evil).

Typical Stats

ST:

12

HP:

16

Speed:

6

DX:

12

Will:

11

Move:

5

IQ:

10

Per:

11

 

 

HT:

12

FP:

10

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

2* (tough skin); 6 (skull); 20 (vs. electricity and fire)

    Punch (14): thrust 1d-1 crushing (KYOS: 1d crushing), Reach C.
    Horns (14): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C. Cannot parry.
    Spell-Like Abilities (Alternative Abilities):
    Eye Ray: Inflict Wounds 2 (16);
    Eye Ray: Paralysis (16);
    Personal Flight;
    Personal Invisibility;
    Personal See Invisible;
    Seek Law (11).


    Traits: 360° Vision; Anarchic Touch; Appearance (Monstrous; Universal); Bloodlust (12); Callous; Doesn’t Eat or Drink; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature Effects (Electricity and Fire) Effects; Immunity to Poison; Infravision; Magic Resistance 2 (Improved); Selfish (12); Social Stigma (Monster); Unaging; Unholy Touch; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Innate Attack (Gaze)-16; Observation-16.
    Creature Type: Outsider (Chaotic, Evil).

Orlath [Dungeon Magazine #146, page 84]

747 points
Attribute Modifiers: ST+6 (Size Modifier, -20%) [48]; DX+2 [40]; IQ+2 [40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; HP+12 (Size Modifier, -20%) [20]; Basic Move+1 [5].
Advantages: 360° Vision [25]; Ambidexterity [5]; Amphibious [10]; Clinging [20]; Constriction Attack [15]; DR 4 (Tough Skin, -40%) [12]; Doesn’t Eat or Drink [10]; Double-Jointed [15]; Extra Arms 10 [100]; Extra Attack 3 [75]; Extra  Head 1 [15]; Fangs [2]; Immunity to Mind Control [30]; Immunity to Poison [15]; Infravision [10]; Magic Resistance 3 (Improved, +150%) [15]; Penetrating Vision 4 (Magical, -10%) [36]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15]. 
    Fire Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [13].
    Vile Gaze: Terror (-3) (Sight; Accessibility, Only on non-unholy beings, -5%; Magical, -10%) [51].
    Spell-Like Abilities (Alternative Abilities) [80]:
    Dispel Magic 1 [60] - see GURPS Thaumatology: Sorcery, p. 21;
    Mind-Reading [26/5=6];
    Personal Flight [34/5=7];
    Transform Body (Humanoid) [25/5=5];
    Truthsayer [8/5=2].
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Cold Iron, x2) [-10]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Anarchic Touch [1]; Scales [1]; Unholy Touch [1].
Features: No Legs (Slithers); Uses weapons for SM+0 creatures.
Notes: Size 4 hexes; Weight 4,000 lbs.
Creature Type: Outsider (Chaotic, Evl).

Knowing Your Own Strength [767]
Replace ST+6 (Size Modifier, -20%) [48] with ST+6 [60]
Replace HP+12 (Size Modifier, -20%) [20] with HP+14 [28]

Typical Stats

ST:

16

HP:

28

Speed:

6.25

DX:

12

Will:

12

Move:

6 ground, 6 water

IQ:

12

Per:

12

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

10

Parry:

12

DR:

4* (tough skin); 5 (vs. fire)

    Longsword (16): swing 3d-1 cutting, Reach 1-2 or thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach 1-3.
    Fangs (16): thrust 1d+1 impaling (KYOS: 2d+1 impaling), Reach C.
    Wrestling (16): Wrestling at 16 gives the orlath effective ST 18 for the purpose of grappling. Constriction Attack. Reach C-1.
    Vile Gaze: When a non-unholy creature locks eyes with the orlath, it must roll a Fright Check at a -3 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Dispel Magic 1 (12)
- see GURPS Thaumatology: Sorcery, p. 21;
    Mind-Reading (12);
    Personal Flight;
    Transform Body
(Humanoid);
    Truthsayer (12).

    Traits: 360° Vision; Ambidexterity; Amphibious; Anarchic Touch; Appearance (Hideous); Bad Temper (12); Callous; Clinging; Combat Reflexes; Constriction Attack; Doesn’t Eat or Drink; Double-Jointed; Extra Arms 10; Extra Attack 3; Extra Head 1; Immunity to Mind Control; Immunity to Poison; Infravision; Magic Resistance 3 (Improved); No Legs (Slithers); Penetrating Vision 4 (Magical); Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Uses weapons for SM+0 creatures; Vulnerability (Cold Iron, x2); Vulnerability (Holy Weapons, x2).
    Skills: Brawling-16; Broadsword-16; Innate Attack (Gaze)-16; Wrestling-16.
    Techniques: Dual-Weapon Attack (Broadsword)-16.
    Creature Type: Outsider (Chaotic, Evl).
    Notes: Size 4 hexes; Weight 4,000 lbs.


Soul Demon [Dungeon Magazine #139, page 86]

304 points
Attribute Modifiers: ST+2 [20]; DX+3 [60]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: Per-1 [-5].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Fangs [2]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 2 (Improved, +150%) [10]; Talons [8]; Unaging [15]; Vacuum Support [5].
    Elemental Resistance (C,E,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, Fire, -30%; Tough Skin, -40%) [15].
    Inflame Soul: Burning Attack 2d (Accessibility, Only on holy creatures, -50%; Follow-Up, Fangs and Talons, +20%; Magical, -10%) [6].
    Spell-Like Abilities (Alternative Abilities) [15]:
    Flame Jet 2 [10/5=2] – see Pyramid #3-63, page 8;
    Personal See Invisible [13].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Temper (12) [-10]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Anarchic Touch [1]; Unholy Touch [1].
Features: Can be turned.
Creature Type: Outsider (Chaotic, Evil).

Unofficial Sorcery Errata [+2]
Flame Jet 2 [10/5=2] -> Flame Jet 2 [15]
Personal See Invisible [13] -> Personal See Invisible [13/5=2].

Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

13

Will:

12

Move:

6 ground, 6 air

IQ:

12

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

2; 5 (vs. cold, electricity,  fire)

    Talons (15): thrust 1d-1 cutting or impaling (KYOS: 1d cutting or impaling), Reach C.
    Fangs (15): thrust 1d-1 impaling (KYOS: 1d impaling), Reach C.
    Inflame Soul: Whenever a soul demon hits a holy creature with its talons or fangs, it infuses it with black fire that deals follow-up 2d burning damage.
    Spell-Like Abilities (Alternative Abilities):
    Flame Jet 2 (14)
– see Pyramid #3-63, page 8;
    Personal See Invisible.

    Traits: Anarchic Touch; Appearance (Monstrous; Universal); Bad Temper (12); Callous; Can be turned; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (Unliving, No Blood); Magic Resistance 2 (Improved); Selfish (12); Social Stigma (Monster); Unaging; Unholy Touch; Vacuum Support; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-15; Expert Skill (Thanatology)-12; Innate Attack (Beam)-14. 
    Creature Type: Outsider (Chaotic, Evil).

2 comments:

  1. I like the Orlath.

    If you're looking to round up ones you've overlooked, there are a bunch of monsters specific to Pathfinder / Golarion (some in bestiaries, some in adventure paths), including pathfinder-specific fiends - and there's also the two "bestiary of the realms" books that are only on candlekeep (but are free), and I want to say they include some creatures that didn't show up in other 3e books, that they updated from 2e or wrote up from the novels. There are also a handful of monsters in the various 3e FR books, I don't know if you've gotten all of those (I know you got some of them), but almost every 3e FR book seemed to have some monsters in it, not just monsters of faerun.

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    Replies
    1. There are many new demons in PF, that's for sure. As for the pre-3e D&D, there's only ~8 or so that I haven't converted yet.

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