Saturday 25 June 2022

Occupational Template: Psion

Occupational Template: Psion

It's been a while. Here's a 150-point template based on the mentalist from GURPS Dungeon Fantasy 14: Psi but reworked to incorporate non-dungeoneering traits and other new stuff, including new disadvantages from GURPS Psis.

 

PSION

150 points

Attributes: ST 9 [-10]; DX 10 [0]; IQ 13 [60]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d-1; BL 16 lbs.; HP 9 [0]; Will 13 [0]; Per 12 [-5]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Advantages: Any one psionic Power Talent 1 [5]. • 60 points in psionic abilities, psi perks, and associated psionic skills. • 30 points chosen from among additional psi or ST +1 [10], DX +1 [20], IQ +1 [20], Will +1 to +4 [5/level], Per +1 to +4 [5/level], FP +1 to +3 [3/level], Absolute Direction or 3D Spatial Sense [5 or 10], Absolute Timing [2], Academic 1-3 [5/level], Ally (Psicrystal) [Varies], Appearance (from Attractive to Very Handsome/Beautiful) [Varies], Autotrance [1], Charisma 1-3 [5/level], Common Sense [10]; Danger Sense [15], Deep Sleeper [1], Eidetic Memory [5] or Photographic Memory [10], Empath 1-3 [5/level], Fit [5], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Less Sleep 1-4 [2/level], Lightning Calculator or Intuitive Mathematician [2 or 5], Luck [15], Magic Resistance [2/level] or Magic Resistance with Improved [5/level], Psientist 1-3 [5/level], Resistant to Psionics (+3 or +8) [10 or 15], Sensitive or Empathy [5 or 15], Single-Minded [5], Smooth Operator 1 [15], Social Regard 1-3 (Feared or Respected) [5/level], Unfazeable [15], Versatile [5], Voice [10], Wealth (Comfortable or Wealthy) [10 or 20], upgrade the existing psionic Power Talent to level 2 or 3 [5/level] or purchase any other psionic Power Talent 1-3 [5/level].

Disadvantages: -15 points chosen from among Absent-Mindedness [-15], Addiction (Deep Telepathic Contact) [-15], Addiction (Telepathic Contact) [-5], Bad Temper [-10*], Callous [-5], Chronic Pain with or without Power-Activated, -80% [Varies], Chummy or Gregarious [-5 or -10], Code of Honor (Psychic’s) [-10], Curious [-5*], Combat Paralysis [-15], Compulsive Snooping [-5* or -10* if invasive], Extra Sleep 1-4 [-2/level], Insomniac [-10 or -15], Jealousy [-10], Light Sleeper [-5], Loner [-5*], Low Pain Threshold [-10], Magic Susceptibility 1-4 [-3/level], Nightmares [-5*], No Sense of Humor [-10], Odious Personal Habits [-5 to -15], Overconfidence [-5*], Paranoia [-10], Post-Combat Shakes [-5*], Pyromania [-5*], Sleepwalker [-5], Skinny [-5], Social Stigma (Telepath) [-5], Stubbornness [-5], Unfit [-5], or Wealth (Struggling, Poor, or Dead Broke) [-10, -15, or -25]. • Another -20 points chosen from among the previous traits or Easy to Read [-10 or -20 if with Psychic], Flashbacks [Varies], Frightens Animals [-10], Intolerance (Stupid people – IQ 10 or less) [-5], Obsession (Become a world-class psion at any cost) [-10*], Phobia (Being Alone, Crowds) [-15*], Selfish [-5*], Sense of Duty (Adventuring companions) [-5], Supersensitive [-15], Unnatural Features 1-3 [-1/level], or Xenophilia [-10*].

Primary Skills: Expert Skill (Psionics) (H) IQ+1 [8]-14.

Secondary Skills: Four of Aerobatics (H) DX-1 [2]-9; Fast-Talk, Gambling, Hidden Lore (Distant Worlds), Interrogation, or Occultism, all (A) IQ [2]-13; Brainwashing, Expert Skill (Unnatural Beings), Hypnotism, Philosophy (Fists of Zuoken, Guiding Hand, or School of Unmatched Excellence), Psychology (any), Religious Ritual (any godmind), or Theology (any godmind), all (H) IQ-1 [2]-12; Mental Strength (E) Will+1 [2]-14; Mind Block (A) Will [2]-13; Meditation (H) Will-1 [2]-12; Detect Lies (H) Per-1 [2]-11; or 2 points to raise one of those skills by a level. • One of Rapier, Saber, Shortsword, Smallsword, or Staff, all (A) DX+1 [4]-11. • Two of Shield, Shield (Buckler), or Thrown Weapon (any), all (E) DX+2 [4]-12; Cloak, Throwing, or Wrestling, all (A) DX+1 [4]-11; or 4 points to raise main Melee Weapon skill to DX+2 [8]-12.

Background Skills: Seven of Fast-Draw (any) (E) DX [1]-10; Climbing or Stealth, both (A) DX-1 [1]-9; Area Knowledge (any), First Aid, or Gesture, all (E) IQ [1]-13; Acting, Public Speaking, Research, Smith (Crystal), or Teaching, all (A) IQ-1 [1]-12; Alchemy (Psionic), Diplomacy, Metallurgy (Crystal), Poisons (Psychic Poisons), or Strategy, all (H) IQ-2 [1]-11; Hiking (A) HT-1 [1]-10; Intimidation (A) Will-1 [1]-12; Scrounging (E) Per [1]-12; Body Language, Lip Reading, Observation, Search, or Tracking, all (A) Per-1 [1]-11.

* Multiplied for self-control number; see p. B120.




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