Tuesday, 25 August 2020

Monsters: Kyshakks

 Monsters: Kyshakks

This is the last fire creation from the Geneforge series. Kyshakks are plated lizards that can breathe
electricity.

Kyshakk
12 points
Attribute Modifiers: ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76]; IQ-7 [-140]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; HP+5 (Size Modifier, -20%) [8]; Will+7 [35]; Per+7 [35].
Advantages: DR 3 (Inner Layer; Flexible, -20%) [12]; DR 5 (Outer Layer; Directional, Top, -20%; Partial, Torso Only, -10%) [18]; DR 5 (Outer Layer; Partial, Skull Only, -70%) [8]; Extra Legs (Four Legs) [5]; Night Vision 5 [5].
    Breathe Electricity: Burning Attack 2d (Biological, -10%; Cone, 1 yard, +60%; Increased 1/2D Range, x5, +10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%; Takes Recharge, 5 seconds, -10%) [20].
Disadvantages: Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Vulnerability (Fire, x2) [-30].
Notes: Size 7 hexes.
Creature Type: Magical Beast.

Knowing Your Own Strength [128]
Replace ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76] with ST+19 [190]
Replace HP+5 (Size Modifier, -20%) [8] with HP+5 [10]

 Typical Stats

ST:

29

HP:

34

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

3

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

8

Parry:

N/A

DR:

3*, 5 (skull, top of the torso only)

Bite (10): 3d-1 crushing (KYOS: 5d crushing). Reach C.
Breathe Electricity (12): 2d burning surge, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 1 yard. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.

Traits: Domestic Animal; Extra Legs (Four Legs); Horizontal; Night Vision 5; No Fine Manipulators; Vulnerability (Fire, x2).
Skills: Innate Attack (Breath)-12.
Creature Type: Magical Beast.
Notes: Size 7 hexes.

Burning Kyshakk
-5 points
Attribute Modifiers: ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76]; IQ-7 [-140]; HT+3 [30].
Secondary Characteristic Modifiers: SM+2; HP+5 (Size Modifier, -20%) [8]; Will+7 [35]; Per+7 [35].
Advantages: DR 1 (Inner Layer; Flexible, -20%) [4]; DR 5 (Outer Layer; Directional, Top, -20%; Partial, Torso Only, -10%) [18]; DR 5 (Outer Layer; Partial, Skull Only, -70%) [8]; Extra Legs (Four Legs) [5]; Night Vision 5 [5]; Striking ST+6 (Accessibility, Only when Berserk, -20%; Costs Hit Points, 1 HP, -10%) [21].
    Breathe Electricity: Burning Attack 2d (Biological, -10%; Cone, 1 yard, +60%; Increased 1/2D Range, x5, +10%; Nuisance Effect, Behaves erratically around conductors, -5%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Surge, +20%; Takes Recharge, 5 seconds, -10%) [20].
Disadvantages: Berserk (6) (Battle Rage, +50%) [-30]; Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30]; Vulnerability (Fire, x2) [-30].
Notes: Size 7 hexes.
Creature Type: Magical Beast.

Knowing Your Own Strength [95]
Replace ST+19 (No Fine Manipulators, -40%; Size Modifier, -20%) [76] with ST+19 [190]
Replace HP+5 (Size Modifier, -20%) [8] with HP+5 [10]
Replace Striking ST+6 (Accessibility, Only when Berserk, -20%; Costs Hit Points, 1 HP, -10%) [21] with Striking ST+6 (Accessibility, Only when Berserk, -20%; Costs Hit Points, 1 HP, -10%) [5]

 Typical Stats

ST:

29

HP:

34

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

3

Per:

10

 

 

HT:

13

FP:

13

SM:

+2

Dodge:

8

Parry:

N/A

DR:

1*, 5 (skull, top of the torso only)

Bite (10): 3d-1 crushing (KYOS: 5d crushing). Reach C. When the burning kyshakk is berserk, it channels its animating force into its strikes. Each bite instead deals thrust 3d+2 crushing (KYOS: 6d+2 crushing) and costs 1 HP.
Breathe Electricity (12): 2d burning surge, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum width 1 yard. Targets stuck by this attack must make an HT roll, at -1 per 2 points of penetrating damage, or be physically stunned. On subsequent turns, they can roll HT to recover. This breath attack behaves unpredictably around conductors; see Lightning (GURPS Magic, p. 196) for more details.

Traits: Berserk (6) (Battle Rage); Domestic Animal; Extra Legs (Four Legs); Horizontal; Night Vision 5; No Fine Manipulators; Vulnerability (Fire, x2).
Skills: Innate Attack (Breath)-12.
Creature Type: Magical Beast.
Notes: Size 7 hexes.

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