Sunday 30 August 2020

Monster: Ice Paraelemental

 Monster: Ice Paraelemental

One thing that I disliked about the Great Wheel cosmology in D&D 3.0+ is the removal of the
paraelemental and quasielemental planes. But at least WotC decided to keep the paraelementals. I decided to remove the ice paraelemental's ability to chill metal and make them slower. I think they make more sense like this.

 

Ice Paraelemental [Manual of the Planes, page 180]

165 points
Attribute Modifiers: IQ-4 [-80].
Secondary Characteristic Modifiers: SM-1.
Advantages: DR 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Regeneration (Regular; Environmental, Ice/Snow, -40%) [15]; Slippery 3 [6]; Temperature Tolerance 10 (Cold) [10]; Terrain Adaptation (Ice) [5]; Unaging [15]; Vacuum Support [5].
    Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Disadvantages: Brittle [-15]; Ham-Fisted 1 [-5]; Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute; Variable, -40%) [-12].
Quirks: Slow Reflexes [-1].
Notes: Height 4 ft., Weight 80 lb.
Creature Type: Elemental (Cold).

Typical Stats – Miniature (115 points)

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-3

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 1d-5 crushing (KYOS: 1d-8 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 2 ft., Weight 30 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Small (165 points)

ST:

10

HP:

10

Speed:

5

DX:

10

Will:

6

Move:

5

IQ:

6

Per:

6

 

 

HT:

10

FP:

10

SM:

-1

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 1d-3 crushing + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 4 ft., Weight 80 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Medium (267 points (KYOS: 275 points))

ST:

18

HP:

18

Speed:

5.25

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 1d+1 crushing (KYOS: 2d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-1.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 8 ft., Weight 750 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Large (354 points (KYOS: 417 points))

ST:

30

HP:

36

Speed:

5.5

DX:

10

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

12

FP:

12

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 3d-1 crushing (KYOS: 5d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-2.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Huge (447 points (KYOS: 581 points))

ST:

50 (KYOS: 39)

HP:

72

Speed:

5.5

DX:

10

Will:

8

Move:

5

IQ:

8

Per:

8

 

 

HT:

12

FP:

12

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 5d+1 crushing (KYOS: 7d+2 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 32 ft., Weight 48,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Greater (520 points (KYOS: 625 points))

ST:

60 (KYOS: 40)

HP:

75

Speed:

5.75

DX:

10

Will:

9

Move:

5

IQ:

9

Per:

9

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 6d+2 crushing (KYOS: 8d-1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 36 ft., Weight 54,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Elder (567 points (KYOS: 651 points))

ST:

66 (KYOS: 40)

HP:

78

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+5

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 7d crushing (KYOS: 8d-1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-5.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 40 ft., Weight 60,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Monolith (635 points (KYOS: 729 points))

ST:

100 (KYOS: 43)

HP:

100

Speed:

5.75

DX:

10

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+6

Dodge:

8

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 11d-1 crushing (KYOS: 9d-2 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-7.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 60 ft., Weight 140,000 lb.
    Creature Type: Elemental (Cold).

Typical Stats – Primal (618 points (KYOS: 803 points))

ST:

120 (KYOS: 46)

HP:

125

Speed:

6

DX:

10

Will:

10

Move:

6

IQ:

10

Per:

10

 

 

HT:

14

FP:

14

SM:

+7

Dodge:

9

Parry:

8 (unarmed)

DR:

3, 20 (vs. cold)

    Punch (10): thrust 13d-1 crushing (KYOS: 9d+1 crushing) + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)), Reach C-10.
    Chill Aura: The ice paraelemental always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the ice paraelemental. This ability never does damage directly.

    Traits: Brittle; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Pressure Support 3; Regeneration (Regular; Environmental, Ice/Snow); Slippery 3; Slow Reflexes; Temperature Tolerance 10 (Cold); Terrain Adaptation (Ice); Unaging; Vacuum Support; Vulnerability (Fire, x2); Weakness (Intense Normal Heat; 1d/minute; Variable). 
    Notes: Height 70 ft., Weight 250,000 lb.
    Creature Type: Elemental (Cold).

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