Monster: Rainbow Dragon
Rainbow Dragon [Dragon Magazine #146]
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
Energy Resistance (A,C,E,F) [108]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [65] + Immunity to Electrical Conduction [5] + Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire) [30] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
Light-Reflecting Scales: Obscure 4 (Vision; Always On, -50%; Area Effect, 8 yards, +100%; Defensive, +50%; Magical, -10%; Nuisance Effect, Does not work in complete darkness, -5%) [15].
Breath Weapon (Alternative Abilities) [68]:
Breathe Light: Affliction 1 (HT; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Vision-Based, +150%) [33/5=7].
Breathe Rainbow Light [61]: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [19] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [14] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [18] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [10].
Spell-Like Abilities (Alternative Abilities) [55]:
Acid Ball 3 [21/5=5];
Color Spray [31/5=7];
Fireball 3 [12/5=3] – see Pyramid #3-63, page 8;
Lightning 3 [35] – see Pyramid #3-82, page 13;
Polar Ray 3 [24/5=5].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5]; Vulnerability (Sound, x2) [-20].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Likes colorful things [-1]; Methodical [-1]; Staid [-1].
Creature Type: Dragon.
Knowing Your Own Strength [796] |
Typical Stats - Small
ST: |
25 (KYOS: 18) |
HP: |
25 |
Speed: |
6.25 |
DX: |
10 |
Will: |
13 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
12 |
Per: |
14 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
3, 20 (vs. acid, cold, electricity, fire) |
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
Tail (12): thrust 3d crushing, Reach C-3.
Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
Breathe Light (14): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
Breathe Rainbow Light (14): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
- Thrust 1d+2 corrosion damage from acid.
- Thrust 1d+2 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
- Thrust 1d+2 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
- Thrust 1d+2 burning damage from fire.
Spell-Like Abilities (Alternative Abilities):
Acid Ball 2 (14);
Color Spray (14);
Fireball 2 (14) – see Pyramid #3-63, page 8;
Lightning 2 (14) – see Pyramid #3-82, page 13;
Polar Ray 2 (14).
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Beam)-14; Innate Attack (Breath)-14; Innate Attack (Projectile)-14; Tactics-12.
Creature Type: Dragon.
Typical Stats - Medium
ST: |
35 (KYOS: 23) |
HP: |
35 |
Speed: |
6.25 |
DX: |
10 |
Will: |
15 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
14 |
Per: |
16 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+4 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
6, 20 (vs. acid, cold, electricity, fire) |
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
- Thrust 1d+2 corrosion damage from acid.
- Thrust 1d+2 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
- Thrust 1d+2 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
- Thrust 1d+2 burning damage from fire.
Spell-Like Abilities (Alternative Abilities):
Acid Ball 3 (16);
Color Spray (16);
Fireball 3 (16) – see Pyramid #3-63, page 8;
Lightning 3 (16) – see Pyramid #3-82, page 13;
Polar Ray 3 (16).
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-14.
Creature Type: Dragon.
Typical Stats - Large
ST: |
50 (KYOS: 30) |
HP: |
50 |
Speed: |
6.25 |
DX: |
10 |
Will: |
16 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
15 |
Per: |
18 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+5 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
9, 20 (vs. acid, cold, electricity, fire) |
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
Tail (14): thrust 7d crushing, Reach C-7.
Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
- Thrust 3d-1 corrosion damage from acid.
- Thrust 3d-1 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
- Thrust 3d-1 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
- Thrust 3d-1 burning damage from fire.
Spell-Like Abilities (Alternative Abilities):
Acid Ball 3 (16);
Color Spray (16);
Fireball 3 (16) – see Pyramid #3-63, page 8;
Lightning 3 (16) – see Pyramid #3-82, page 13;
Polar Ray 3 (16).
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-16.
Creature Type: Dragon.
Typical Stats -
Gargantuan
ST: |
75 (KYOS: 42) |
HP: |
75 |
Speed: |
6.25 |
DX: |
10 |
Will: |
18 |
Move: |
7 ground, 12 air (cannot hover) |
IQ: |
17 |
Per: |
20 |
|
|
HT: |
15 |
FP: |
20 |
SM: |
+6 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
12, 20 (vs. acid, cold, electricity, fire) |
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
- Thrust 4d corrosion damage from acid.
- Thrust 4d non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
- Thrust 4d burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
- Thrust 4d burning damage from fire.
Spell-Like Abilities (Alternative Abilities):
Acid Ball 3 (16);
Color Spray (16);
Fireball 3 (16) – see Pyramid #3-63, page 8;
Lightning 3 (16) – see Pyramid #3-82, page 13;
Polar Ray 3 (16).
Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-18.
Creature Type: Dragon.
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