Thursday, 27 August 2020

Monster: Rainbow Dragon

 Monster: Rainbow Dragon

This dragon's scales shine with all the colors of a rainbow. A large ruffled frill runs down both the top and bottom of its neck, giving way to a pair of sail-like wings that it holds together above its back, almost like the sail of a dimetrodon. A bony ridge that resembles a crown rises behind its nostrils, and two smaller frills give the appearance of finlike ears.
Rainbow dragons are among the most powerful of chromatic dragons. It is rumored that Tiamat created them to act as liasions between her other children. Their resistance to the various energy types employed by chromatic dragons lends credence to this theory.
The small, iridescent scales of a wyrmling rainbow dragon range in hue across the full spectrum. As it ages, its scales grow larger and the colors more brilliant. A rainbow dragon smells like hot metal.
Rainbow dragons tend to lair in ruins and caverns in flat, brightly-lit regions, such as plains and deserts. Rainbow dragons are extremely territorial, and frequently patrol areas they've claimed to eliminate intruders. They enjoy demanding tribute from nearby humanoid settlements, sometimes offering protection against other chromatic dragons which they would have driven off anyway.
Although rainbow dragons can subsist on nearly anything, they prefer to eat vibrantly colorful things or things displaying a wide range of colors.

The description was taken from ENWorld's Creature Catalog. This dragon should not be confused with an even more powerful prismatic dragon from the Epic Level Handbook. I've actually used a rainbow dragon in one of my games, but it never directly confronted the PCs. I can already feel the pain of reformatting this post in this apalling new interface.


Rainbow Dragon [Dragon Magazine #146]

792 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
    Energy Resistance (A,C,E,F) [108]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Acid, Cold, Electricity, Fire, -25%; Tough Skin, -40%) [65] + Immunity to Electrical Conduction [5] + Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire) [30] + Internal Sealed (Acid-Resistant Only, -60%) [2] + Sealed (Acid-Resistant Only, -60%) [6].
    Light-Reflecting Scales: Obscure 4 (Vision; Always On, -50%; Area Effect, 8 yards, +100%; Defensive, +50%; Magical, -10%; Nuisance Effect, Does not work in complete darkness, -5%) [15].
    Breath Weapon (Alternative Abilities) [68]:
    Breathe Light: Affliction 1 (HT; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Disadvantage, Blindness, +50%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/5, -20%; Vision-Based, +150%) [33/5=7].
    Breathe Rainbow Light [61]: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [19] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [14] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [18] + Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Link, +10%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [10].
    Spell-Like Abilities (Alternative Abilities) [55]:
    Acid Ball 3 [21/5=5];
    Color Spray [31/5=7];
    Fireball 3 [12/5=3] – see Pyramid #3-63, page 8;
    Lightning 3 [35] – see Pyramid #3-82, page 13;
    Polar Ray 3 [24/5=5].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5]; Vulnerability (Sound, x2) [-20].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Likes colorful things [-1]; Methodical [-1]; Staid [-1].
Creature Type: Dragon.

Knowing Your Own Strength [796]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air (cannot hover)

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3, 20 (vs. acid, cold, electricity, fire)

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
    Tail (12): thrust 3d crushing, Reach C-3.
    Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
    Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
    Breathe Light (14): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
    Breathe Rainbow Light (14): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
    - Thrust 1d+2 corrosion damage from acid.
    - Thrust 1d+2 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
    - Thrust 1d+2 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
    - Thrust 1d+2 burning damage from fire.
    Spell-Like Abilities (Alternative Abilities):
    Acid Ball 2 (14);
    Color Spray (14);
    Fireball 2 (14)
– see Pyramid #3-63, page 8;
    Lightning 2 (14) – see Pyramid #3-82, page 13;
    Polar Ray 2 (14).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Beam)-14; Innate Attack (Breath)-14; Innate Attack (Projectile)-14; Tactics-12.
    Creature Type: Dragon.

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air (cannot hover)

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6, 20 (vs. acid, cold, electricity, fire)

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
    Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
    Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
    Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
    - Thrust 1d+2 corrosion damage from acid.
    - Thrust 1d+2 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
    - Thrust 1d+2 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
    - Thrust 1d+2 burning damage from fire.
    Spell-Like Abilities (Alternative Abilities):
    Acid Ball 3 (16);
    Color Spray (16);
    Fireball 3 (16)
– see Pyramid #3-63, page 8;
    Lightning 3 (16) – see Pyramid #3-82, page 13;
    Polar Ray 3 (16).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-14.
    Creature Type: Dragon.

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air (cannot hover)

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9, 20 (vs. acid, cold, electricity, fire)

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
    Tail (14): thrust 7d crushing, Reach C-7.
    Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
    Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
    Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
    Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
    - Thrust 3d-1 corrosion damage from acid.
    - Thrust 3d-1 non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
    - Thrust 3d-1 burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
    - Thrust 3d-1 burning damage from fire.
    Spell-Like Abilities (Alternative Abilities):
    Acid Ball 3 (16);
    Color Spray (16);
    Fireball 3 (16)
– see Pyramid #3-63, page 8;
    Lightning 3 (16) – see Pyramid #3-82, page 13;
    Polar Ray 3 (16).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-16.
    Creature Type: Dragon.

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air (cannot hover)

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12, 20 (vs. acid, cold, electricity, fire)

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Light-Reflecting Scales: A rainbow dragon's shiny scales reflect light around it. Subtract 4 from any attempts to see anything within 8 yards of the rainbow dragon using normal vision; there is no resistance roll. Even if someone does manage to see the target in that area, subtract 4 from any attack roll against it that relies on vision to hit. This ability does not function in complete darkness.
    Breath Weapon: A rainbow dragon has two types of breath weapon, a line of light and a cone of rainbow light.
    Breathe Light (16): Costs 2 FP. Range 5/10, maximum width 1 yard. Every creature in the area that has its eyes open must make a HT roll to avoid becoming blind for margin of failure minutes. Protected Vision grants a +5 bonus.
    Breathe Rainbow Light (16): The dragon breathes out a stream of rainbow light, dealing damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10). The attack has four components that are treated as linked attacks:
    - Thrust 4d corrosion damage from acid.
    - Thrust 4d non-incendiary burning damage from cold. Targets injured by this component must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for (20-HT) minutes (minimum 1 minute).
    - Thrust 4d burning surge damage from electricity. Wearing any metal armor anywhere means having DR 1 against it, if that would be worse for the victim. Anyone wounded must make a HT roll at ‑1 per 2 HP of injury or be stunned, rolling against HT each turn thereafter to recover.
    - Thrust 4d burning damage from fire.
    Spell-Like Abilities (Alternative Abilities):
    Acid Ball 3 (16);
    Color Spray (16);
    Fireball 3 (16)
– see Pyramid #3-63, page 8;
    Lightning 3 (16) – see Pyramid #3-82, page 13;
    Polar Ray 3 (16).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Noxious Energy Effects (Acid, Cold, Electricity, Fire); Immunity to Paralysis; Immunity to Sleep; Infravision; Internal Sealed (Acid-Resistant Only); Likes colorful things; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; Sealed (Acid-Resistant Only); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Sound, x2).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Beam)-16; Innate Attack (Breath)-16; Innate Attack (Projectile)-16; Tactics-18.
    Creature Type: Dragon.

No comments:

Post a Comment