Powers: Pact Magic Revised
Entities,
that should not exist, reside in a place that cannot be. These entities –
feared by the mortals and cursed by the gods – exist beyond life, death, and
afterlife. Even the greatest deities cannot affect them, but they can be
summoned and used by the weakest mortals. A user of pact magic, called “a binder”, contacts these alien entities,
called “vestiges”, using special symbols and rituals. After summoning it, he
makes a pact with it to gain some of its supernatural abilities. Pact magic is
banned or stigmatized in almost all civilized societies.
To be able
to bind vestiges, the binder must have the following advantage:
Vestige Binding: Loa (Immediate Preparation
Required, 1 minute, -30%; Magical, -10%; Nuisance Effect, Vulnerable to Dispel
Possession, -5%; Requires a drawn seal, -10%) [7].
To bind a
vestige the character must draw the vestige’s seal. Any surface and drawing method
will do. This
process takes 1 minute and requires a successful Symbol Drawing (Binding) skill
roll, but the drawn seal can be reused later. The seal must cover at least one
hex. Next, the character summons the vestige’s illusory image by calling out
its name, title, and performing other ritualistic actions. This takes 1 minute.
After the image appears, the pact is forged, and the vestige
transfers into the binder’s body. Vestige’s transference into the binder’s body
takes 10 seconds, during which the binder can act and fight normally.
The
vestige overwrites the binder’s personality, but will still go along with his
agenda. The binder keeps his skills, and most advantages and disadvantages,
although some traits overwrite the binder’s normal state. The GM should decide
when a trait from the vestige’s template would clash or be redundant with one
of the binder. If so, see which of the following applies:
- The binder already has the trait, and it has
a variable or leveled cost. Sum the points from the binder’s trait and the
vestige’s trait, then use that point value to determine the final result. For
example, if the binder and the vestige both have Axe/Mace (A) DX-1 [1] and Sadism
(12) [-15], then together you have Axe/Mace (A) DX [2] and Sadism (6) [-30]. If
there are points left over after this combination, remove them from the vestige’s
template, reducing its value (or increasing it, for removed disadvantage
points).
- The binder already has the trait, and it has
a fixed cost. Remove it from the vestige’s template.
- The vestige’s mental trait is incompatible
with one of the binder’s. The vestige overwrites the binder, making him
temporarily lose that trait. If the binder’s trait was a disadvantage, then the
vestige’s template gains a custom advantage to buy it off; for example, if the
binder has Combat Paralysis [-15] and the vestige has Combat Reflexes [15], the
vestige also gains Removes Combat Paralysis [15]. If the binder’s trait had a
positive cost, the vestige gains a disadvantage to remove it.
- The vestige’s physical trait is incompatible
with one of the binder’s. Remove it from the vestige’s template. For
example, if the binder has Blindness [-50] and the vestige has Telescopic
Vision 2 [8], the vestige loses the Telescopic Vision and its point value drops
by 8.
Binding of
a vestige costs 1 FP, and the effect lasts 3 minutes; after that period,
extended binding costs 1 FP every 6 minutes. The vestige departs if the binder
is rendered unconscious. The possession can also be ended prematurely by
casting Dispel Possession on the binder.
Abysm, the Schismed (Mind’s Eye article)
Template
36 points (90% of 39 points)
Psionic Abilities: Fire Ray 2 [12]; Projected Senses 2 [14]; Telereceive 3 (Shallow; Accessibility,
Only sapient beings, -10%) [21].
Disadvantages: Brittle [-15]; Disturbing Voice [-10]; Unnatural
Features 2 (Your nails become crystal and you “sweat” gem dust, like a maenad)
[-2].
Acererak, the Devourer (ToM)
Sign: A gem replaces one of your teeth. If removed, the gem reverts
to a normal tooth, and a new gem appears in its place.
Template
46 points (90% of 51 points)
Advantages:
Paralyzing Touch: Affliction 1 (HT; Magical,
-10%; Melee Attack, Reach C, -30%; Paralysis, +150%; Takes Recharge, 5 seconds,
-10%; Reduced Duration, 1/60, -35%) [17].
Detect Undead: Detect (Undead; Magical,
-10%) [5].
Invisibility to Undead: Invisibility (Accessibility,
Only to undead, -50%; Can Carry Objects, Light Encumbrance, +20%; Magical,
-10%) [24].
Disadvantages: Selfish (6) [-10]; Unnatural Features 1 (Gem tooth) [-1].
Agares, Truth Betrayed (ToM)
Sign: You cough violently, spewing out rock dust.
Template
20 points (90% of 22 points)
Advantages: Combat Reflexes (Magical, -10%) [14].
Tremor Step: Crushing
Attack 4d (Area Effect, 2 yards, +50%; Double Knockback, +20%; Emanation, -20%;
Environmental, Touching the ground, -20%; Magical, -10%; No Wounding, -50%;
Takes Recharge, 5 seconds, -10%) [4].
Borrow Language: Modular Abilities
(Cosmic Power, 4 points; Languages Only, -50%; Magical, -10%) [16].
Disadvantages: Noisy 4 (Coughing) [-8]; Stuttering (Coughing) [-10]; Truthfulness (6)
[-10].
Ahazu, the Seizer (Dungeon #148)
Sign: Your skin becomes cold to the touch and the inside of your mouth is
cloaked in absolute darkness and periodically expels clouds of black smoke.
Template
36 points (90% of 40 points)
Advantages: Dark Vision (Magical, -10%) [23].
Mind of the Void: Immunity to Mind Control (Magical, -10%) [27].
Disadvantages:
Kleptomania (12) [-15]; Supernatural Features (No Body Heat) [-5]; Unnatural
Features 1 (Mouth of Darkness) [-1].
Amon, the Void before the Altar (ToM)
Template
3 points (90% of 3 points)
Advantages: Infravision (Magical, -10%) [9]; Striker (Horns; Crushing; Cannot Parry, -40%; Limited Arc, Front, -40%; Magical,
-10%) [1].
Disadvantages: Bad Temper (12) [-10]; Intolerance (Deities and clerics of sun, law and
fire) [-5].
Amun-her Khepeshef, Desecrated Scion (Epic Vestiges
article)
Template
110 points (90% of 122 points)
Advantages: Blessed (Ghost Weapon; Magical instead of Divine, +0%) [15]; DR 5 (Force
Field, +20%; Limited, Undead, -60%; Magical, -10%) [13]; Trained by a Master
(Magical, -10%) [27]; Unkillable 1 (Magical, -10%) [45].
Andras, the Gray Knight (ToM)
Template
25 points (90% of 27 points)
Attibutes: ST+2 (Magical, -10%) [18].
Smite Good or Evil: Crushing Attack 2d (Accessibility, Only on
unholy or holy beings, -30%; Follow-Up, Universal, +50%; Takes Recharge, 5
seconds, -10%; Magical, -10%) [10].
Disadvantages: Divine Curse (You must drop anything you hold after 1 minute of combat
and retreat; You can’t do anything offensive for 4d seconds after that) [-10];
Incurious (9) [-7]; Low Empathy [-20]; Unnatural Features 4 (Useless vestigial
wings) [-4].
Andromalius, the Repentant Rogue (ToM)
Sign: You gain an extra digit on each limb. This appendage prevents
you from wearing normal gloves or gauntlets.
Template
36 points (90% of 39 points)
Advantages: Impersonator 1 (Magical, -10%) [5]; See Invisible (Magical; Magical, -10%)
[14]; Talker 1 (Magical, -10%) [5].
Hideous Laughter: Affliction 1 (Will;
Based on Will, +20%; Laughing (Coughing), +20%; Magical, -10%; Malediction 2,
+150%; No Signature, +20%; Takes Recharge, 5 seconds, -10%) [29].
Disadvantages: Code of Honor (No thievery, looting and using stolen items) [-5];
Trickster (12) [-15]; Unnatural Features 2 (Extra Digits) [-2].
Ansitif, the Befouler (Dragon #357)
Template
24 points (90% of 26 points)
Advantages: DR 5 (Force Field, +20%; Limited,
Divine, -20%; Magical, -10%) [23]; Resistant to Divine Magic (+8) (Magical,
-10%) [14].
Arete, the First Elan (Mind’s Eye article)
Sign: Your body's colors alter to become slightly off. Blonde hair becomes too
golden, green eyes become too emerald green, and your skin becomes faultless
and has no pores.
Template
26 points (90% of 28 points)
Advantages: DR 10 (Ablative, -80%; Force Field,
+20%; Psychokinesis, -10%) [15]; Resistant to Poison (+3) (Psychometabolism,
-10%) [5]; Resistant to Psionics (+3) (Anti-Psi, +0%) [10].
Ashardalon, Pyre of the Unborn (Dragon Magic)
Sign: A patch of skin over your heart is marked by a deep-hued crimson sigil of
a curled red dragon.
Template
24 points (90% of 26 points)
Advantages: DR 5 (Force Field, +20%; Limited, Fire,
-40%; Magical, -10%) [18].
Disadvantages: Code of Honor (Always avenge an insult or harm) [-5]; Unnatural Features
1 (Sign, see text) [-1]; Vulnerability (Cold Iron, x2) [-10].
Astaroth, the Unjustly Fallen (Cityscape WE)
Influence: Astaroth's influence renders you incapable of taking
responsibility for your own actions. You cannot admit any fault, acknowledge
any mistake, or make reparations or apologies for any wrong, no matter the consequences
or the evidence against you.
Template
33 points (90% of 36 points)
Advantages: Charisma 1 (Magical, -10%) [5]; Wild Talent 1 (Magical, -10%) [18].
Suggestion: Mind Control (Magical, -10%; Suggestion,
-40%; Takes Recharge, 5 seconds, -10%) [20].
Astaroth, Diabolus of Baator (Dragon #357)
Sign: You acquire the stench of brimstone and a cloudy film covers your eyes.
Template
32 points (90% of 35 points)
Advantages: Charisma 1 (Magical, -10%) [5]; Danger Sense (Magical, -10%) [14].
Suggestion: Mind Control (Magical, -10%; Suggestion,
-40%; Takes Recharge, 5 seconds, -10%) [20].
Aym, Queen Avarice (ToM)
Sign: While you host Aym, you bear a star-shaped brand on the palm of your left
hand or on your forehead, as you choose at the time you make the pact.
Template
3 points (90% of 3 points)
Advantages: DR 3 (Force Field, +20%; Limited, Fire,
-40%; Magical, -10%) [11]; Lifting ST 3 (Magical, -10%) [9].
Balam, the Bitter Angel (ToM)
Sign: Your voice gains a peculiar quality, becoming both hollow and
guttural.
Influence: Whenever you enter a temple or some other holy or unholy
site, Balam requires that you spit on the floor and utter an invective about
the place.
Template
17 points (90% of 18 points)
Advantages: Combat Reflexes (Magical, -10%) [14];
Luck (Game Time, +0%; Magical, -10%) [14].
Disadvantages: Code of Honor (Influence, see text) [-5]; Disturbing Voice [-10];
Intolerance (Divine Servitors) [-5].
Buer, Grandmother Huntress (ToM)
Sign: Your feet turn into satyr’s hooves, giving you a curious tip-toeing gait.
These hooves prevent you from wearing normal boots or shoes.
Template
45 points (90% of 49 points)
Advantages: Acute Taste and Smell 2 (Magical, -10%) [4]; Hooves (Magical, -10%) [3]; Resistant
to Metabolic Hazards (+8)
(Magical, -10%) [14]; Regeneration (Fast; Magical, -10%) [45].
Cabiri, the Watching Master (Dragon #357)
Sign: An additional eye appears on your forehead, equidistant from your other
eyes.
Template
41 points (90% of 45 points)
Advantages: Clairsentience (Magical, -10%) [45];
Infravision (Magical, -10%) [9].
Chupoclops, Harbinger of Forever (ToM)
Sign: Your lower jaw increases in size, and two long, sharply pointed tusks
grow upward from it.
Template
86 points (90% of 95 points)
Advantages: Blessed (Ghost Weapon; Magical instead of Divine, +0%) [15]; Detect (Life; All-Out, -25%;
Magical, -10%; Precise, +100%) [50]; Fangs (Magical, -10%) [2]; Terror (Magical,
-10%; Presence, +25%) [35].
Disadvantages: Divine Curse (Influence, see text) [-5]; Fearfulness 3 [-6].
Dahlver-Nar, the Tortured One (ToM)
Sign: Several teeth grow from your scalp. Though they are small
enough to be hidden by a large quantity of hair or a hat, a touch reveals them immediately.
Template
28 points (90% of 31 points)
Advantages: DR 2 (Magical, -10%; Tough Skin, -40%) [5]; Immunity to Madness and Confusion (Magical,
-10%) [9].
Disadvantages: Absent-Mindedness [-15].
Dantalion, the Star Emperor (ToM)
Sign: One of Dantalion’s faces appears on your torso, as though it were a
vestigial conjoined twin. It seems lifeless most of the time, but when you
activate an ability granted by Dantalion, it opens its eyes and mouth,
revealing a starry void within.
Template
48 points (90% of 53 points)
Advantages: Academic 1 (Magical, -10%) [5]; Mind Reading (Magical, -10%) [27]; Terror (Awe; Sight; Active, +0%; Magical,
-10%; Takes Recharge, 15 seconds, -20%) [21]; Warp (Magical, -10%; Range Limit,
10 yards, -50%; Takes Recharge, 5 seconds, -10%; Vision-Based, Reversed, -20%)
[20].
Desharis, the Sprawling Soul
(Cityscape WE)
Sign: While hosting Desharis, your eyes turn to glass. Anyone meeting your gaze
sees the movement of multiple silhouettes behind them, as though looking
through a window at a busy street.
Template
41 point (90% of 45 points)
Advantages:
Smite Nature Soul: Toxic Attack 2d (Accessibility, Only on
animals, elementals, fey and plants, -10%; Follow-Up, Universal, +50%; Magical,
-10%; Takes Recharge, 5 seconds, -10%) [10].
Eligor, Dragon’s Slayer (ToM)
Sign: One of your hands becomes thickly scaled.
Template
31 points (90% of 34 points)
Advantages: DR 3 (Magical, -10%; Partial, Right Hand, -80%; Tough Skin, -40%) [3]; Striking
ST 4 (Magical, -10%) [18].
Chromatic Strike (Alternative Abilities)
[19]:
Acidic Strike [11/5=3]: Corrosion Attack 1d (Follow-Up,
Melee Attacks, +40%; Magical, -10%; Takes Recharge, 5 seconds, -10%; Magical,
-10%) [11].
Fire Strike [6/5=2]: Burning Attack 1d
(Follow-Up, Melee Attacks, +40%; Magical, -10%; Takes Recharge, 5 seconds, -10%)
[6].
Lightning Strike [12]: Burning Attack 1d
(Link, Melee Weapons, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge,
Arcing, +100%; Takes Recharge, 5 seconds, -10%) [12].
Disadvantages: Code of Honor (Influence, see text) [-10]; Unnatural Features 2 (Scaled
Arm) [-2].
Eurynome, Mother of the Material (ToM)
Sign: Your skin becomes clammy, and you leave moist prints on any
object your body touches, even if clothing blocks direct contact. These marks
evaporate after about 1 minute.
Template
16 points (90% of 17 points)
Advantages: Animal Friend 1 (Magical, -10%) [5]; Walk on Liquid (Magical, -10%) [14].
Focalor, Prince of Tears (ToM)
Sign: While you serve as host to Focalor, your eyes constantly weep, regardless
of your mood or thoughts.
Template
43 points (90% of 47 points)
Advantages: Doesn’t Breathe (Gills, -50%;
Magical, -10%) [8].
Lightning: Burning
Attack 1d (Magical, -10%; Nuisance Effect, Behaves erratically around
conductors, -5%; Side Effect, Stunning, +50%; Surge, Arcing, +100%; Takes
Recharge, 5 seconds, -10%) [12].
Gaia, Soul of the Land (Epic Vestiges article)
Sign: The hair on your face, head, and body takes on a greenish
hue, as do the eyes and skin.
Influence: Never allow cruelty toward living creatures to occur in
your presence. Seek out every opportunity to destroy aberrations, constructs,
oozes, and undead.
Template
127 points (90% of 141 points)
Advantages: Acute Taste and Smell 3 (Magical, -10%) [6]; Charisma 3 (Magical, -10%) [14];
DR 8 (Force Field, +20%; Limited, Energy, -20%; Magical, -10%) [36]; DR 5
(Force Field, +20%; Only vs. aberrations, constructs, ooze and undead, -20%;
Magical, -10%) [23]; Dark Vision (Hypersensory, +40%; Magical, -10%) [33];
Speak with Animals (Magical, -10%) [23]; Speak with Plants (Magical, -10%) [14].
Geryon, the Deposed Lord (ToM)
Special Requirement: Geryon answers the
calls of only those summoners who show an understanding of the relationship between
souls and the planes. Thus, you must have at least a point spent on Theology and
Expert Knowledge (Cosmology) each to summon him.
Sign: Two extra pairs of devilish eyes with green lids and yellow, catlike
irises open on your head. Located at the level of your own eyes and equidistant
from them, these bloodshot orbs grant you the ability to see all around
yourself. Your own eyes take on the same appearance as the new ones.
Template
57 points (90% of 63 points)
Advantages: 360° Vision (Magical, -10%) [23]; Dark Vision (Magical, -10%) [23].
Quick Flight: Flight (Magical, -10%; Maximum
Duration, 5 seconds, -75%) [8].
Disadvantages: Gullibility (12) [-10]; Unnatural Features 2 (Demonic Eyes) [-2].
Haagenti, Mother of Minotaurs (ToM)
Influence: You feel ashamed and occasionally bashful in the
presence of beautiful creatures. In addition, Haagenti requires that you give deference
to any creature you perceive as more attractive or charismatic than yourself. This
deference might take the form of a bow, a salute, opening a door for the
creature in question, not speaking until spoken to, or any other gesture that
acknowledges the creature as superior to you. In any case, you must constantly
treat any such creature with respect.
Template
13 points (90% of 14 points)
Advantages: Immunity to Form-Altering (Magical,
-10%) [9].
Disadvantages: Appearance (One step worse than initial) [-4]; Code of Honor (Influence,
see text) [-5]; Shyness (Mild) [-5].
Halphax, the Angel in the Angle (ToM)
Sign: Your body takes on the appearance of cracked stone.
Template
24 points (90% of 26 points)
Advantages: DR 3 (Magical, -10%) [14].
Haures, the Dreaming Duke (ToM)
Sign: While you are bound to Haures, your palms are where the backs of your
hands should be, just as they are on a rakshasa. If you flip over your hands so
that the backs are up, your thumbs end up on the wrong sides of your hands.
This rearrangement has no effect on your DX, spellcasting, ability to wield
objects, or use of skills.
Template
53 points (90% of 58 points)
Advantages: Immunity to Mind Control (Magical,
-10%) [27].
Disadvantages: Divine Curse (Influence, see text) [-10]; Unnatural Features 2 (Reverse
Hands) [-2].
Ipos, Prince of Fools (ToM)
Sign: You grow long, black, clawlike nails.
Template
34 points (90% of 37 points)
Advantages: See Invisibe (Magical; Magical, -10%; True Sight, +50%) [21]; Sharp Claws (Magical, -10%) [5].
Karsus, Hubris in the Blood (ToM)
Sign: You bleed more than normal from wounds. Even a small scratch releases a
sanguine flood. This effect does not deal extra damage.
Template
35 points (90% of 38 points)
Advantages: Neutralize (Magic; Magical, -10%; Takes
Recharge, 5 seconds, -10%) [40].
Kas, the Bloody Handed (Dragon #341)
Sign: When a binder makes a pact with Kas, an angry catlike eye opens in the
palm of each of his hands. These eyes don’t provide the binder with any
extraordinary sight, nor do they inhibit the use of the binder’s hands. When
the binder uses any power granted by Kas, the eyes weep small amounts of blood
for 1 minute.
Template
21 points (90% of 23 points)
Advantages: Injury Tolerance (Unliving; Magical,
-10%) [18].
Undead Reaper: Crushing Attack 2d (Accessibility,
Only Undead, -50%; Follow-Up, Melee Attacks, +40%; Magical, -10%) [8].
Disadvantages: Code of Honor (Influence, see text) [-15]; Unnatural Features 2 (Sign,
see text) [-2].
Leraje, the Green Herald (ToM)
Sign: You look sickly and diseased, and your skin becomes sallow and pockmarked.
Template
4 points (90% of 4 points)
Advantages: Night Vision 5 (Magical, -10%) [5];
Silence 1 (Magical, -10%) [5].
Malphas, the Turnfeather (ToM)
Sign: Your teeth and tongue turn black.
Template
59 points (90% of 65 points)
Advantages: Ally (Dove or raven; Built on 25%; No roll required; Conjured, +100%;
Magical, -10%) [8]; Immunity
to Poison (Magical, -10%) [14]; Mind Reading (Accessibility, Only with the dove
or raven, -80%; Magical, -10%; Sensory Only, -20%) [6].
Marchosias, King of Killers (ToM)
Sign: While you are bound to Marchosias, the pupils of your eyes
glow with a red-orange light. Anyone looking at your face can make Per roll
each second to notice this effect. This light is not strong enough to
illuminate the area, and it does not make you any easier to see in the dark,
but it can be disturbing to look upon.
Influence: Marchosias’s influence makes you debonair and sly, as
though you have some trick up your sleeve and the knowledge of it makes you
confi dent. In addition, Marchosias requires that you use the death attack he
grants you against any foe you catch unawares.
Template
54 points (90% of 60 points)
Advantages: Silence 4 (Magical, -10%) [18].
Disadvantages: Code of Honor (Influence, see text) [-10]; Unnatural Features 1 (Sign,
see text) [-1].
Naberius, the Grinning Hound (ToM)
Sign: Your voice deepens and acquires a gravelly, growling tone.
Template
40 points (90% of 44 points)
Advantages: Elastic Skin (Magical, -10%) [18]; Voice (Magical, -10%) [9].
Orthos, Sovereign of the Howling Dark (ToM)
Sign: You always seem to be buffeted by a breeze that no one else can feel,
even when you’re indoors. The eerie wind makes no noise, but it tousles your
hair and belongings, frequently changing direction.
Template
36 points (90% of 40 points)
Advantages: Vibration Sense (Air; Magical, -10%) [9].
Whirlwind Breath: Crushing Attack 6d (Cone 5, +100%; Double
Knockback, +20%; Magical, -10%; No Wounding, -50%; Reduced Range, x1/5, -20%;
Takes Recharge, 5 seconds, -10%) [39].
Wispering Wind: Telecommunication (Directional Sound) (Magical,
-10%) [5].
Disadvantages: Phobia (9) (Darkness) [-22]; Phobia (9) (Loud Noises) [-15];
Supernatural Features (Sign, see text) [-2].
Otiax, the Key to the Gate (ToM)
Sign: While bound to Otiax, you are surrounded by thin wisps of light blue fog
even in the strongest wind.
Template
54 points (90% of 60 points)
Advantages: Combat Reflexes (Magical, -10%) [14]; Telekinesis 2 (Magical, -10%) [9].
Mist Shell: Obscure 5 (Vision; Defensive, +50%; Extended,
Infravision, +20%; Magical, -10%; Stealthy, +100%) [26].
Disadvantages: Divine Curse (Influence, see text) [-10]; Supernatural Features (Sign,
see text) [-2].
Paimon, the Dancer (ToM)
Sign: One side of your mouth becomes wider than the other, as
though it were being stretched or pulled. That side of your mouth has a
tendency to remain slightly open, causing you to drool.
Influence: Paimon’s influence makes you lascivious and bold. In
addition, Paimon requires that you dance (moving at half speed) whenever you
hear music.
Template
42 points (90% of 46 points)
Advantages: Combat Reflexes (Magical, -10%) [14]; Daredevil (Magical, -10%) [14];
Enhanced Dodge 1 (Magical, -10%) [14]; Enhanced Parry 1 (Magical, -10%) [9].
Primus, the One and the Prime (Dragon #341)
Sign: Dozens of small patches of skin on the binder’s legs and arms become
gold, silver, and bronze. These randomly placed metal plates take the shape of
well-formed squares, equilateral triangles, hexagons, and other geometrical
shapes. These pieces of metal do not offer any bonus or inhibit the character
in any way. If removed, they revert to bloody flaps of flesh.
Template
10 points (90% of 11 points)
Advantages:
Order of Primus: Mind Control (Magical, -10%; Suggestion, -40%) [25].
Disadvantages: Hidebound [-5]; Honesty (9)
[-15]; Unnatural Features 3 (Sign, see text) [-3].
Ronove, the Iron Maiden (ToM)
Sign: The flesh of your face settles into a frown or a smile (50% chance) and
retains that general expression regardless of your actual feelings.
Template
39 points (90% of 43 points)
Advantages: Catfall (Magical, -10%) [9]; Enhanced Move 0.5 (Ground; Magical, -10%) [9];
Telekinesis 8 (Magical, -10%) [36].
Savnok, the Instigator (ToM)
Sign: A piece of an arrow appears under your skin somewhere on your body. It
looks as though your skin has healed over a broken-off arrow that had
previously wounded you. The arrow deals no damage, but at times it causes you
some discomfort. If removed, it disintegrates immediately, and another appears
somewhere else on your body.
Template
36 points (90% of 39 points)
Advantages: DR 4 (Limited, Impaling, -40%; Magical, -10%) [10].
Shax, Sea Sister (ToM)
Sign: A scar appears around the circumference of your neck, as though your head
had been lopped off and then returned to your body to heal.
Template
57 points (90% of 63 points)
Advantages: Amphibious (Magical, -10%) [9]; DR 10
(Force Field, +20%; Limited, Electricity, -40%; Magical, -10%) [35];
Double-Jointed (Magical, -10%) [14].
Tenebrous, the Shadow That Was (ToM)
Sign: You seem to be standing in shadow even on the brightest day. Furthermore,
your own shadow never extends more than a few feet from your body, even if the
ambient light suggests that it should be much longer.
Template
41 point (90% of 45 points)
Advantages: Dark Vision (Magical, -10%) [23].
Turn Undead
[50]: Affliction 1 (HT; Accessibility, Undead only, ‑50%; Area Effect, 8 yards, +150%; Disadvantage, Dread, +30%; Link, +10%;
Magical, -10%; No Signature, +20%; Takes Recharge, 5 seconds, -10%) [24] +
Crushing Attack 1d (Accessibility, Undead only, ‑50%; Area Effect, 8 yards, +150%; Cosmic, Irresistible attack, +300%;
Link, +10%; Magical, ‑10%; No Signature, +20%; Takes
Recharge, 5 seconds, -10%) [26]
The Triad (Mind’s Eye article)
Sign: Your facial features alter slightly each hour you are bound to the Triad;
they shift from a young man's inquisitive face to a woman's concerned features
to a bearded masculine face and back again.
Template
27 points (90% of 30 points)
Advantages:
Influence (Alternative Abilities) [36]:
Gorn [18/5=4]: Wild Talent 1 (Telepathy,
-10%) [18].
Rujsha [19/5=4]: Charisma 1 (Telepathy, -10%) [5] + Empathy
(Telepathy, -10%) [14].
Disadvantages: Supernatural Features (Sign, see text) [-5].
Tkhaluuljin, the Cephalopocalypse (Epic Vestiges
article)
Sign: Your veins appear spidery and more pronounced, emitting a
pulsing magenta light.
Template
154 points (90% of 171 points)
Advantages: Enhanced Move 1 (Air; Magical, -10%) [18]; Flight (Magical, -10%) [36].
Sphere of Annihilation: Corrosion Attack
3d (Area Effect, 2 yards, +50%; Magical, -10%; Takes Recharge, 5 seconds, -10%;
Persistent, +40%) [51].
Disadvantages: Gluttony (9) [-7]; Supernatural Features (Sign, see text) [-3].
Vanus, the Reviled One (Design and Development
article)
Sign: When a binder makes a pact with the Reviled One, a boil appears on his
body. Within the ruddy fluid in this boil swims a maggot. Should the boil be
broken, the maggot slides swiftly across the binder’s body, eluding any attempt
to catch it, and digs again beneath the skin. Before the original boil can scab
over, another grows and the maggot appears within. Only by ending the pact with
Vanus can the binder be rid of the foul insect and the disgusting homes it
makes for itself.
Template
59 points (90% of 65 points)
Advantages: Acute Hearing 3 (Magical, -10%) [6];
Terror (Magical, -10%; Presence, +25%) [35].
Disadvantages: Compulsive Carousing (9) [-7].
Zagan, Duke of Disappointment (ToM)
Sign: You gain a lisp and can’t help but speak in a sibilant manner.
Template
13 points (90% of 14 points)
Advantages: Acute Taste and Smell 3 (Magical,
-10%) [6]; Discriminatory Smell (Magical, -10%) [14]; Resistant to Poison (+3)
(Magical, -10%) [5].
Zceryll, the Star Spawn (Class Chronicles article)
Sign: Your eyes appear as circular mirrors. In your peripheral vision, all
other living creatures appear twisted, covered in tentacles, extra eyes, and
vestigial organs.
Template
72 points (90% of 80 points)
Advantages: DR 3 (Force Field, +20%; Limited, Acid,
Electricity, -35%; Magical, -10%) [12]; Extra-Sensory Awareness (Magical, -10%)
[18]; Magic Resistance 1 (Improved, +150%; Magical, -10%) [5]; Mind Shield 1
(Magical, -10%) [4].
Bolt of Insanity: Affliction 1 (Will;
Based on Will, +20%; Daze, +50%; Magical, -10%; Reduced Duration, 1/60, -35%;
Takes Recharge, 5 seconds, -10%) [12].
Disadvantages: Intolerance (Young women and sorcerers) [-5], Megalomania [-10].
Zuriel, the Bronze God (Epic Vestiges article)
Sign: Your skin takes on a bronze sheen, your muscles expand and
tighten, you appear more athletic overall, and your posture changes as you hold
your carriage proud and upright.
Template
35 points (90% of 38 points)
Advantages: DR 4 (Magical, -10%; Tough Skin, -40%) [10]; High Pain Threshold (Magical,
-10%) [9]; Very Fit
(Magical, -10%) [14].
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