Monster: Hill Giant
Giants have a long history in fiction and gaming. Hill giants in D&D are the most weak and stupid giants, but they still can be formiddable opponents because of their brute strength. They do not possess any supernatural abilities, but can swing clubs and throw rocks.Hill Giant [Monster Manual, page 123]
65 points
Attribute Modifiers: ST+15 (Size Modifier, -20%) [120];
DX-1 [-20]; IQ-2 [-40]; HT+2 [20].
|
Knowing Your Own Strength [65] |
Typical Stats
|
ST: |
25 (KYOS: 22) |
HP: |
25 (KYOS: 22) |
Speed: |
5.25 |
|
DX: |
9 |
Will: |
9 |
Move: |
7 |
|
IQ: |
8 |
Per: |
10 |
|
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
|
Dodge: |
8 |
Parry: |
8 |
DR: |
2* (tough skin) |
Traits: Appearance (Ugly); Bully (12); Extended Lifespan 1; Gluttony (12); Increased Consumption 1 (Cast-Iron Stomach); Night Vision 5; Odious Racial Habit (Eats sapient beings); Social Stigma (Savage).
Skills: Axe/Mace-11; Brawling-11; Intimidation-10; Throwing-11.
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