Sorcery: Healing Spells VI
Last healing spells! Cleansing removes foreign matter from a living creature's body. Halt Aging prevents the subject from aging for 1 month. Healing Slumber sends the subject into a healing sleep. Youth makes the subject younger.
Cleansing
Keywords: Resisted (HT).
Full Cost: 36 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.
This spell allows you to destroy foreign
matter inside a living creature’s body. To destroy the foreign matter, you must
touch the subject, take a Concentrate maneuver, and pay 1 FP. Then make an IQ
roll. Success means the foreign matter is gone. This spell only affects
inanimate foreign objects, such as cactus spines, arrowheads, bullets, and
external (but not internal) bacteria and parasites. It has no effect against
diseases, poisons, or drugs. Unwilling subjects resist with a Quick Contest of
the caster’s IQ against the subject’s HT.
The destroyed foreign matter can
weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2,
90 lbs. at level 3, and so on.
Statistics: Create
Foreign Matter (Accessibility, Only inside living creatures, -10%; Destruction
Only, +0%; Magical, -10%; Reduced Fatigue Cost 1, +20%; Requires IQ vs. HT
roll, -10%) [36/level].
Halt Ageing
Keywords: Buff.
Full Cost: 44 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 1 month.
The subject’s stops ageing for 1
month.
Statistics:
Affliction 1 (HT; Advantage, Halt Ageing, +140%; Extended Duration, x30,000x,
+180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [44]. Note: “Halt Ageing” is Unaging (Magical, -10%) [14].
Healing Slumber
Keywords: Buff.
Full Cost: 60 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 8 hours.
The subject falls asleep for 8 hours,
if he fails a Will roll. After this, he can be woken normally, but he will not
necessarily wake up right away, especially if already tired. Upon waking up, the subject is stunned (p. B420) and may roll vs. HT once per second to recover. While asleep, he
heals 1 HP per hour.
Statistics:
Affliction 1 (HT; Advantage,
Healing Slumber, +230%; Extended Duration, 300x, +100%; Fixed Duration, +0%; Increased
1/2D, x10, +15%; No Signature, +20%; Sleep, +150%; Sorcery, ‑15%) [60]. Note: “Healing Slumber” is Regeneration (Regular; Magical,
-10%) [23].
Youth
Keywords: Buff.
Full Cost: 97 points.
Casting Roll: None. Use Innate
Attack (Gaze) to hit.
Range: 100 yards.
Duration: Instantaneous.
You make the living subject 1 year
younger. Only 1 attempt per month is allowed on a given subject.
Statistics:
Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Youth,
+930%; Fixed Duration, +0%; Increased 1/2D, 10x, +10%; No Signature, +20%; Nuisance,
1 attempt per month, -30%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [97]. Note:
“Youth” is Unaging (Age Control, Only Backwards, +10%; Magical, -10%; Reduced
Time 26, +520%) [93].
Why do you have 26 levels of Reduced Time on Youth?
ReplyDeleteWhen I calculate it I end up on needing 22 levels. 23 you want to make it instant instead of 0.5 second.
My calculations were quite approximate. They went like this (at least, as far as I recall):
DeleteTime Reduced Time Level
1 year 0
6 months 1
3 months 2
2 months 3
1 month 4
15 days 5
8 days 6
4 days 7
2 days 8
1 day 9
12 hours 10
6 hours 11
3 hours 12
90 minutes 13
45 minutes 14
23 minutes 15
12 min 16
6 min 17
3 min 18
90 sec 19
45 sec 20
23 sec 21
12 sec 22
6 sec 23
3 sec 24
2 sec 25
1 sec 26