Monday, 12 June 2017

Sorcery: Healing Spells VI

Sorcery: Healing Spells VI

Last healing spells! Cleansing removes foreign matter from a living creature's body. Halt Aging prevents the subject from aging for 1 month. Healing Slumber sends the subject into a healing sleep. Youth makes the subject younger.

Cleansing
Keywords: Resisted (HT).
Full Cost: 36 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.

This spell allows you to destroy foreign matter inside a living creature’s body. To destroy the foreign matter, you must touch the subject, take a Concentrate maneuver, and pay 1 FP. Then make an IQ roll. Success means the foreign matter is gone. This spell only affects inanimate foreign objects, such as cactus spines, arrowheads, bullets, and external (but not internal) bacteria and parasites. It has no effect against diseases, poisons, or drugs. Unwilling subjects resist with a Quick Contest of the caster’s IQ against the subject’s HT.
The destroyed foreign matter can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on.
Statistics: Create Foreign Matter (Accessibility, Only inside living creatures, -10%; Destruction Only, +0%; Magical, -10%; Reduced Fatigue Cost 1, +20%; Requires IQ vs. HT roll, -10%) [36/level].
   
Halt Ageing
Keywords: Buff.
Full Cost: 44 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 month.

The subject’s stops ageing for 1 month.
Statistics: Affliction 1 (HT; Advantage, Halt Ageing, +140%; Extended Duration, x30,000x, +180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [44]. Note: “Halt Ageing” is Unaging (Magical, -10%) [14].

Healing Slumber
Keywords: Buff.
Full Cost: 60 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 8 hours.

The subject falls asleep for 8 hours, if he fails a Will roll. After this, he can be woken normally, but he will not necessarily wake up right away, especially if already tired. Upon waking up, the subject is stunned (p. B420) and may roll vs. HT once per second to recover. While asleep, he heals 1 HP per hour.
Statistics: Affliction 1 (HT; Advantage, Healing Slumber, +230%; Extended Duration, 300x, +100%; Fixed Duration, +0%; Increased 1/2D, x10, +15%; No Signature, +20%; Sleep, +150%; Sorcery, 15%) [60]. Note: “Healing Slumber” is Regeneration (Regular; Magical, -10%) [23].
  
Youth
Keywords: Buff.
Full Cost: 97 points.
Casting Roll: None. Use Innate Attack (Gaze) to hit.
Range: 100 yards.
Duration: Instantaneous.

You make the living subject 1 year younger. Only 1 attempt per month is allowed on a given subject.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Youth, +930%; Fixed Duration, +0%; Increased 1/2D, 10x, +10%; No Signature, +20%; Nuisance, 1 attempt per month, -30%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [97]. Note: “Youth” is Unaging (Age Control, Only Backwards, +10%; Magical, -10%; Reduced Time 26, +520%) [93].

2 comments:

  1. Why do you have 26 levels of Reduced Time on Youth?
    When I calculate it I end up on needing 22 levels. 23 you want to make it instant instead of 0.5 second.

    ReplyDelete
    Replies
    1. My calculations were quite approximate. They went like this (at least, as far as I recall):
      Time Reduced Time Level
      1 year 0
      6 months 1
      3 months 2
      2 months 3
      1 month 4
      15 days 5
      8 days 6
      4 days 7
      2 days 8
      1 day 9
      12 hours 10
      6 hours 11
      3 hours 12
      90 minutes 13
      45 minutes 14
      23 minutes 15
      12 min 16
      6 min 17
      3 min 18
      90 sec 19
      45 sec 20
      23 sec 21
      12 sec 22
      6 sec 23
      3 sec 24
      2 sec 25
      1 sec 26

      Delete