Tuesday, 21 February 2017

Monster: Grell

Monster: Grell

Grells are aberrations akin to the aboleths or mind flayers. They look like floating brains with tentacles and sharp beaks. Primarily underground dwellers, they pose a grave danger to adventurers that rely on short melee weapons, as ten clawed poisoned paralyzing constricting tentacles are nothing to laugh at.

 

Grell [Lords of Madness, page 108]

 
413 points
Attribute Modifiers: ST+1 [10]; DX+1 [20]; HT+1 [10].
Advantages: 3D Spatial Sense [10]; Active Electroreception (Biological (Passive), -5%; Targeting, +20%) [12]; Constriction Attack [15]; Discriminatory Hearing [15]; DR 4 (Partial, Torso, -10%; Tough Skin, -40%) [10]; Extra-Flexible Arms [10]; Extra Arms 8 (Extra-Flexible, +50%; Long 1, +100%) [200]; Flight (Low Ceiling, 30 feet, -10%; Magical, -10%; Slow, -25%) [22]; Imaging Radar (Magical, -10%) [18]; Immunity to Paralysis [10]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Long Arms 1 [20]; Reduced Consumption 4 [8]; Regrowth [40]; Sensitive Touch [10]; Sharp Beak [1]; Sharp Claws [5].
    Electricity Resistance [55]: DR 20 (Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [40] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Poison: Affliction 1 (HT; Follow-Up, Sharp Claws, +0%; Paralysis, +150%) [25].
Disadvantages: Appearance (Monstrous) [-20]; Blindness [-50]; Invertebrate [-20]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Features: Born Biter 2; No Legs (Aerial).
Creature Type: Aberration.
 
Typical Stats

ST:

11

HP:

11

Speed:

5.25

DX:

11

Will:

10

Move:

5 air (30 ft. ceiling)

IQ:

10

Per:

10

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

4* (tough skin, torso), 20 (vs. electricity)

    Bite (12): thrust 1d-1 large piercing. Reach C.
   Tentacle Claw (12): thrust 1d-1 cutting + follow-up paralysis poison (resisted by HT). Reach C-1. Flexible.
 
    Traits: 3D Spatial Sense; Active Electroreception (Biological (Passive); Targeting); Appearance (Monstrous); Blindness; Born Biter 2; Constriction Attack; Discriminatory Hearing; Extra-Flexible Arms; Extra Arms 8 (Extra-Flexible; Long 1); Flight (Low Ceiling, 30 feet; Magical; Slow); Imaging Radar (Magical); Immunity to Electric Conduction; Immunity to Noxious Electric Effects; Immunity to Paralysis; Invertebrate; Injury Tolerance (No Eyes, No Head, No Neck); Long Arms 1; No Legs (Aerial); Odious Racial Habit (Eats sapient beings); Reduced Consumption 4; Regrowth; Restricted Diet (Carnivore); Sensitive Touch; Social Stigma (Monster).
    Skills: Brawling-12.
    Creature Type: Aberration.
 

3 comments:

  1. Hi all. I recently introduced Grells in a dungeon campaign I'm running so I really appreciated this template. Two things that I hadn't considered beforehand so had to improvise on the fly were a random hit location table, which I ended up using 8-13 limbs, head otherwise, presuming attacking from below. But as well what about the DR & HP of the limbs? They're described as "long tentacles are made of hundreds of ring-shaped muscles sheathed in tough fibrous hide", so I would think that while maybe not as well protected as the head perhaps DR 2 would be right, with each limb having 5 HP compared to the head's 11 as per standard. Does all that sound good? Thanks in advance!

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    Replies
    1. Yeah, sounds fine to me. Glad to hear that you found it useful.

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    2. I've used several of your conversions & will probably use more as my Dungeon of the Mad Mage Powered by GURPS campaign trundles onward. I've already subscribed to you on Boosty, wish I could do more, this site & your videos are are worth their e-weight in e-gold! Thanks!

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