Monday 27 February 2017

Sorcery: Body Control Buffs

Sorcery: Body Control Buffs

Body control is a college with one of the highest spell count in GURPS Magic, and because of that there's always something unconverted left. Let's make some more buffs.

Ambidexterity
Keywords: Buff.
Full Cost: 17 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You subject gains the Ambidexterity (p. B39) advantage for the duration of this spell.
Statistics: Affliction 1 (HT; Advantage, Ambidexterity, +50%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “Ambidexterity” is Ambidexterity (Magical, -10%) [5].
  
Balance
Keywords: Buff.
Full Cost: 26 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You subject gains the Perfect Balance (p. B74) advantage for the duration of this spell.
Statistics: Affliction 1 (HT; Advantage, Balance, +140%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [26]. Note: “Balance” is Perfect Balance (Magical, -10%) [14].

Cadence
Keywords: Buff.
Full Cost: 38 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 hour.

Doubles the rate of production of mundane crafted items by both hastening the craftsman’s movements and making them surer, eliminating wasted strokes. The spell is broken if the subject interrupts his work.
Statistics: Affliction 1 (HT; Advantage, Cadence, +200%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [38]. Note: “Cadence” is Altered Time Rate 1 (Accessibility, Only for mundane crafting, -80%; Magical, -10%; Nuisance Effect, Broken if interrupted, -10%) [20].

Climbing
Keywords: Buff.
Full Cost: 15 points for level 1 + 3 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You increase the subject’s Move when climbing or using the Clinging (p. B43) advantage by 1 per level of this spell for 3 minutes.
Statistics: Affliction 1 (HT; Advantage, Climbing, +30%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional levels add further Climbing to the Advantage enhancement (+30%) [+3]. Note: Each level of “Climbing” is Super Climbing 1 (Magical, -10%) [3].

Hold Breath
Keywords: Buff.
Full Cost: 29 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 minute.

You subject gains the Doesn’t Breathe (p. B49) advantage for the duration of this spell. This spell does not actually provides air, but simply delays the suffocation, giving the subject some time to reach a safer environment.
Statistics: Affliction 1 (HT; Advantage, Hold Breath, +180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [29]. Note: “Hold Breath” is Doesn’t Breathe (Magical, -10%) [18].

Reflexes
Keywords: Buff.
Full Cost: 26 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

You subject gains the Combat Reflexes (p. B43) advantage for the duration of this spell.
Statistics: Affliction 1 (HT; Advantage, Reflexes, +140%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [26]. Note: “Reflexes” is Combat Reflexes (Magical, -10%) [14].

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