Monster: Grell
Grells are aberrations akin to the aboleths or mind flayers. They look like floating brains with tentacles and sharp beaks. Primarily underground dwellers, they pose a grave danger to adventurers that rely on short melee weapons, as ten clawed poisoned paralyzing constricting tentacles are nothing to laugh at.
Grell [Lords of Madness, page 108]
413 points
Attribute Modifiers: ST+1 [10]; DX+1 [20]; HT+1 [10].
Typical Stats
|
ST: |
11 |
HP: |
11 |
Speed: |
5.25 |
|
DX: |
11 |
Will: |
10 |
Move: |
5 air (30 ft. ceiling) |
|
IQ: |
10 |
Per: |
10 |
|
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
|
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
4* (tough skin, torso), 20 (vs. electricity) |
Traits: 3D Spatial Sense; Active Electroreception (Biological (Passive); Targeting); Appearance (Monstrous); Blindness; Born Biter 2; Constriction Attack; Discriminatory Hearing; Extra-Flexible Arms; Extra Arms 8 (Extra-Flexible; Long 1); Flight (Low Ceiling, 30 feet; Magical; Slow); Imaging Radar (Magical); Immunity to Electric Conduction; Immunity to Noxious Electric Effects; Immunity to Paralysis; Invertebrate; Injury Tolerance (No Eyes, No Head, No Neck); Long Arms 1; No Legs (Aerial); Odious Racial Habit (Eats sapient beings); Reduced Consumption 4; Regrowth; Restricted Diet (Carnivore); Sensitive Touch; Social Stigma (Monster).
Skills: Brawling-12.
No comments:
Post a Comment