Grells are aberrations akin to the aboleths or mind flayers. They look like floating brains with tentacles and sharp beaks. Primarily underground dwellers, they pose a grave danger to adventurers that rely on short melee weapons, as ten
clawed poisoned paralyzing constricting tentacles are nothing to laugh at.
Grell [Lords of Madness, page 108]
413 points
Attribute Modifiers: ST+1 [10]; DX+1 [20]; HT+1 [10].
Advantages: 3D Spatial Sense [10]; Active
Electroreception (Biological (Passive), -5%; Targeting, +20%) [12]; Constriction
Attack [15]; Discriminatory Hearing [15]; DR 4 (Partial, Torso, -10%; Tough
Skin, -40%) [10]; Extra-Flexible Arms [10]; Extra Arms 8 (Extra-Flexible, +50%;
Long 1, +100%) [200]; Flight (Low Ceiling, 30 feet, -10%; Magical, -10%; Slow,
-25%) [22]; Imaging Radar (Magical, -10%) [18]; Immunity to Paralysis [10];
Injury Tolerance (No Eyes, No Head, No Neck) [17]; Long Arms 1 [20]; Reduced
Consumption 4 [8]; Regrowth [40]; Sensitive Touch [10]; Sharp Beak [1]; Sharp
Claws [5].
Electricity Resistance [55]: DR 20 (Includes Internal, +20%; Limited, Electricity, -40%; Tough
Skin, -40%) [40] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical
Effects [10].
Poison: Affliction
1 (HT; Follow-Up, Sharp Claws, +0%; Paralysis, +150%) [25].
Disadvantages: Appearance (Monstrous) [-20]; Blindness
[-50]; Invertebrate [-20]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted
Diet (Carnivore) [-10]; Social Stigma (Monster) [-15].
Features: Born Biter 2; No Legs (Aerial).
Creature Type: Aberration.
Typical Stats
ST:
|
11
|
HP:
|
11
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
10
|
Move:
|
5 air (30 ft. ceiling)
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
11
|
FP:
|
11
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
4* (tough skin, torso), 20 (vs. electricity)
|
Bite (12): thrust
1d-1 large piercing. Reach C.
Tentacle Claw (12): thrust 1d-1 cutting + follow-up paralysis poison (resisted by HT).
Reach C-1. Flexible.
Traits:
3D Spatial Sense; Active Electroreception (Biological (Passive); Targeting); Appearance
(Monstrous); Blindness; Born Biter 2; Constriction Attack; Discriminatory
Hearing; Extra-Flexible Arms; Extra Arms 8 (Extra-Flexible; Long 1); Flight
(Low Ceiling, 30 feet; Magical; Slow); Imaging Radar (Magical); Immunity to
Electric Conduction; Immunity to Noxious Electric Effects; Immunity to
Paralysis; Invertebrate; Injury Tolerance (No Eyes, No Head, No Neck); Long
Arms 1; No Legs (Aerial); Odious Racial Habit (Eats sapient beings); Reduced
Consumption 4; Regrowth; Restricted Diet (Carnivore); Sensitive Touch; Social
Stigma (Monster).
Skills:
Brawling-12.
Creature Type:
Aberration.
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