Friday, 3 February 2017

Monster: Mudman

Monster: Mudman

Mudmen are formed in pools of mud where enchanted waters collect and evaporate. Mudmen resemble short, stocky humanoids, formed of mud. They have a barrel shaped body, and long, thick arms that end in huge, roughly formed hands. Their heads are featureless, though on occasion eyes or a mouth will be formed in the mud.
Once a creature enters the mudman's mud pool, the mudman senses it and assumes its humanoid form. If a creature leaves the pool, the mudmen will not follow, but will sink back down into the pool and assume their dormant state.
A mudman attacks using its fists or hurling mud at its foes (its preferred form of attack).

 

Mudman [1e Monster Manual II]

 
48 points
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; IQ-8 [-160]; HT+1 [10].
Secondary Characteristic Modifiers: Will+6 [30]; Per+9 [45]; Basic Move -3 [-15].
Advantages: Amphibious [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Terrain Adaptation (Mud) [5]; Unaging [15]; Vibration Sense (Water) [10].
    Mud Throw: Binding 8 (Costs Fatigue, 1 FP, -5%; Reduced Range, 1/10, -30%) [11].
Disadvantages: Cannot Speak [-15]; Dependency (Being in its mud pool; Constant) [-50]; Hidebound [-5]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Unnatural [-50]; Vulnerability (Fire, x2) [-30].
Creature Type: Elemental (Earth, Water).
 

Knowing Your Own Strength [56]
Replace ST+2 (No Fine Manipulators, -40%) [12] with ST+2 [20]

 
Typical Stats

ST:

12

HP:

12

Speed:

5.25

DX:

10

Will:

8

Move:

2 ground, 2 water

IQ:

2

Per:

11

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Punch (10): thrust 1d-2 crushing (KYOS: 1d-1 crushing), Reach C.
    Mud Throw (12): Binding 8, range 10 yards, costs 1 FP.
 
    Traits: Cannot Speak; Dependency (Being in its mud pool; Constant); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Hidebound; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse; Infiltration); No Fine Manipulators; No Sense of Smell/Taste; Terrain Adaptation (Mud); Unaging; Unnatural; Vibration Sense (Water); Vulnerability (Fire, x2).
    Skills: Innate Attack (Projectile)-12.
    Creature Type: Elemental (Earth, Water).


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