Wednesday 8 January 2020

Monster: Mindwitness (Half-Illithid Beholder)

Monster: Mindwitness (Half-Illithid Beholder)

The worst/best of the worlds of magic and psionics - the combined mental might and a nasty outlook on the world of an illithid and a beholder.

 

Mindwitness (Half-Illithid Beholder) [Underdark, page 89]

715 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -30%) [15]; IQ+6 [120]; HT+3 [30].
Secondary Characteristic Modifiers: SM+3; Will+3 [15]; Per+1 [5].
Advantages: 360° Vision (Easy to Hit, -20%) [20]; Ambidexterity [5]; DR 4 [20]; Enhanced Tracking 2 [10]; Extended Lifespan 4 [8]; Flight (Lighter than Air, -10%) [36]; Infravision [10]; Injury Tolerance (No Head, No Neck) [12]; Reduced Consumption 2 [4]; Resistant to Psionics (+3) [10]; Sharp Teeth [1]; Slippery 3 [6].
    Antimagic Cone [100]: Static (Magic; Area of Effect, 16 yards, +250%; Directional, Front, -20%) [99] + Rules Exemption (Anti-magic Static can coexist with magical abilities) [1].
    Dissolving Enzyme: Corrosion Attack 2d (Accessibility, Can only be delivered with mouth tentacles, -10%; Costs Fatigue, 2 FP, -10%; Melee Attack, Reach C, Cannot Parry, -35%; Nuisance Effect, Effect decreases depending on the number of tentacles, -5%; Takes Extra Time 1, -10%) [6].
    Mouth Tentacles [25]: Extra Arms 2 (Extra-Flexible, +50%; Short, -50%; Weak, 1/2 ST, -25%) [30] + Extra-Flexible Short Weak (1/2 ST) Arms [-5].
    Eye Rays [287]:
    Eye Ray: Charm [60];
    Eye Ray: Death [40];
    Eye Ray: Disintegrate [30];
    Eye Ray: Fear [32];
    Eye Ray: Flesh to Stone [45];
    Eye Ray: Inflict Wounds 4 [16];
    Eye Ray: Sleep [27];
    Eye Ray: Slow [20];
    Eye Ray: Telekinesis 15 [17].
Disadvantages: Appearance (Monstrous) [-20]; Bad Temper (12) [-10]; Bully (9) [-15]; Callous [-5]; Dependency (Brain of a sapient creature; Occasional; Monthly) [-20]; Hard of Hearing [-10]; Intolerance (Total) [-10]; Loner (6) [-10]; Megalomania [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste (No Smell only, -50%) [-2]; Selfish (12) [-5]; Social Stigma (Monster) [-15].
Quirks: Dull Taste [-1].
Features: Night Vision 7; No Legs (Aerial).
Racial Psionic Abilities: Mental Blow 4 [28]; Mental Surgery 1 [10]; Suggestion 3 [30]; Telereceive 1 [21]; Telespeak 3 [39].
Racial Psionic Skills: Mental Blow (H) Will-2 [1]; Mental Surgery (H) IQ-2 [1]; Suggestion (H) IQ-2 [1]; Telereceive (H) IQ-2 [1]; Telesend (H) IQ-2 [1].
Creature Type: Aberration.

Knowing Your Own Strength [750]
Replace ST+5 (No Fine Manipulators, -40%; Size Modifier, -30%) [15] with ST+5 [50]

 

Sapient-Only Telepathy [-17]
Mental Blow 4 [28] -> Mental Blow 4 [27]
Suggestion 3 [30] -> Suggestion 3 [25]
Telereceive 1 [21] -> Telereceive 1 [16]
Telespeak 3 [39] -> Telespeak 3 [33]

Typical Stats

ST:

15

HP:

15

Speed:

5.75

DX:

10

Will:

19

Move:

11 air

IQ:

16

Per:

17

 

 

HT:

13

FP:

13

SM:

+3

Dodge:

8

Parry:

8 (unarmed)

DR:

4

    Sharp Teeth (10): thurst 1d cutting (KYOS: 1d+2 cutting), Reach C.
    Antimagic Cone: The central eye emanates a cone of antimagic that suppresses all magical effects and abilities, including the mindwitness’s own eye rays in all his front hexes within 16 yards of him.
    Tentacles (10): The mind flayer has four short tentacles that encircle its mouth. These are treated as four short arms with Reach C and effective ST of 7. The mind flayer can use tentacles to attack for 1d-4 crushing damage (KYOS: 1d-6 crushing damage), but usually uses the tentacles for grappling and manipulating objects. The tentacles are considered to be “off-hands” for the purpose of penalties, but not for the purpose of determining the arc of attack.
    Dissolving Enzyme (10): The mouth tentacles have ducts that can transmit a powerful dissolving enzyme. This takes time – the mindwitness must first perform a Ready maneuver, and only then follow-up with a Reach C melee attack with one or more of its tentacles. If it succeeds, it deals 2d corrosion damage. If it only has three tentacles in contact with the victim, then decrease it by 25%; if it only has two tentacles in contact with the victim, then decrease it by 50%; if it only has one tentacle in contact with the victim, then decrease it by 75%. Usually, the mindwitness uses this attack when grappling the skull with all four tentacles to corrode its way through the skull and extract the brain. Each use costs 2 FP.
    Eye Rays:
    Eye Ray: Charm (17);
    Eye Ray: Death (17);
    Eye Ray: Disintegrate (17);
    Eye Ray: Fear (17);
    Eye Ray: Flesh to Stone (17);
    Eye Ray: Inflict Wounds 4 (17);
    Eye Ray: Sleep (17);
    Eye Ray: Slow (17);
    Eye Ray: Telekinesis 15 (16).


    Traits: 360° Vision (Easy to Hit); Ambidexterity; Bad Tmper (12); Bully (9); Callous; Dependency (Brain of a sapient creature; Occasional; Monthly); Dull Taste; Enhanced Tracking 2; Extended Lifespan 4; Flight (Lighter than Air); Hard of Hearing; Infravision; Injury Tolerance (No Head, No Neck); Intolerance (Total); Loner (6); Megalomania; Night Vision 7 (-7 is the native illumination level); No Fine Manipulators; No Legs (Aerial); No Sense of Smell/Taste (No Smell only); Odious Racial Habit (Eats sapient beings); Reduced Consumption 2; Resistant to Psionics (+3); Selfish (12); Slippery 3; Social Stigma (Monster).
    Psionic Abilities: Mental Blow 4; Mental Surgery 1; Suggestion 3; Telereceive 1; Telespeak 3.
    Skills: Brainwashing/TL3-16; Expert Skill (Psionics)-16; Innate Attack (Gaze)-17; Interrogation-16; Intimidation-16; Research/TL3-16; Thaumatology-16.
    Psionic Skills: Mental Blow-16; Mental Surgery-16; Suggestion-146; Telereceive-16; Telesend-16.
    Creature Type: Aberration.

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