Monday, 10 June 2019

Treasure: Lenses and Goggles

Treasure: Lenses and Goggles

Here we have magical lenses and goggles converted from the Dungeon Master's Guide for D&D 3.5. Goggles of the night have a misleading name - they actually are lenses.

NEW FORM MULTIPLIERS FOR SORCERY ITEMS

            Goggles (x0.45)
DR 1 (-20%); SM-8 (-5%); thief must win a Quick Contest of DX (-30%).

            Handheld Lens (x0.4)
DR 1 (-20%); SM-6 (-10%); thief must win a Quick Contest of DX (-30%).

            Lenses (x0.7)
DR 1 (-20%); SM-10 (-0%); must be forcefully removed (-10%).


NEW ITEMS

Eyes of Charming

Eyes of Charming – as an enchanted item (using Sorcery)
These two crystal lenses fit over the user’s eyes. By locking eyes with a victim, the wearer can attempt to control its mind as per Mind Control (p. B68). Each attempt and each minute of maintenance costs 1 FP. If the wearer has only one lens, he gets a -2 penalty on the IQ roll needed to use this ability.
            Statistics: Mind Control (Costs Fatigue, 1 FP, -5%; Magical, -10%; Vision-Based, -20%) [33]. Lenses, x0.7; 24 EP.
            TL3 Price: 2 x ($150 + 24 x $320) = $15,660.
            TL8 Price: 2 x ($3,000 + 24 x $1,180) = $62,640.

Eyes of Charming – as a metatronic generator (using Pyramid 3-46)
These two crystal lenses fit over the user’s eyes. By locking eyes with a victim, the wearer can attempt to control its mind as per Mind Control (p. B68). Each attempt and each minute of maintenance costs 1 FP. If the wearer has only one lens, he gets a -2 penalty on the IQ roll needed to use this ability.
            Statistics: Mind Control (Apparatus, +0%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Vision-Based, -20%) [33].
            TL3 Cost: 33 x $175 x 2 = $11,550.
TL8 Cost: 33 x $3,500 x 2= $231,000.

Eyes of Doom

Eyes of Doom – as an enchanted item (using Sorcery)
These two crystal lenses fit over the user’s eyes. By locking eyes with a victim within 10 yards, the wearer can force the victim to make a Fright Check. This require a Quick Contest of Will. If the wearer wins, roll 3d for the result and add his margin of victory instead of the victim’s margin of failure. The victim gets +1 per Fright Check after the first within 24 hours. If a victim successfully resists, he will be unaffected by these eyes of doom for one hour. Each attempt costs 1 FP. If the wearer has only one lens, he gets a -2 penalty on the Will roll needed to use this ability.
            Statistics: Terror (Sight; Active, +0%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Vision-Based, -20%) [20]. Lenses, x0.7; 14 EP.
            TL3 Price: 2 x ($70 + 14 x $320) = $9,100.
            TL8 Price: 2 x ($1,400 + 14 x $1,180) = $35,840.

Eyes of Doom – as a metatronic generator (using Pyramid 3-46)
These two crystal lenses fit over the user’s eyes. By locking eyes with a victim within 10 yards, the wearer can force the victim to make a Fright Check. This require a Quick Contest of Will. If the wearer wins, roll 3d for the result and add his margin of victory instead of the victim’s margin of failure. The victim gets +1 per Fright Check after the first within 24 hours. If a victim successfully resists, he will be unaffected by these eyes of doom for one hour. Each attempt costs 1 FP. If the wearer has only one lens, he gets a -2 penalty on the Will roll needed to use this ability.
            Statistics: Terror (Sight; Active, +0%; Apparatus, +0%; Costs Fatigue, 1 FP, -5%; Magical, -10%; Vision-Based, -20%) [20].
            TL3 Cost: 20 x $175 x 2 = $7,000.
TL8 Cost: 20 x $3,500 x 2= $140,000.

Eyes of Petrification

Eyes of Petrification – as an enchanted item (using Sorcery)
These items are made of special crystal and fit over the eyes of the wearer. By locking eyes with a victim, the wearer can attempt to petrify it. Roll a Quick Contest of the wearer’s Will against the victim’s HT. If the victim fails to resist, he and anything he is carrying become stone. This cannot be undone via Dispel Magic (GURPS Thaumatology: Sorcery, p. 21); countering it requires Remove Curse (GURPS Thaumatology: Sorcery, p. 21) or the equivalent of Stone to Flesh (GURPS Magic, p. 53). Both lenses must be worn for the magic to be effective. Each use costs 1 FP.
            Statistics: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 1 FP, -5%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Paralysis, Variant, +150%; Vision-Based, -20%) [59]. Lenses, x0.7; 42 EP.
            TL3 Price: 2 x ($700 + 42 x $320) = $28,280.
            TL8 Price: 2 x ($14,000 + 42 x $1,180) = $127,120.

Eyes of Petrification – as a metatronic generator (using Pyramid 3-46)
These items are made of special crystal and fit over the eyes of the wearer. By locking eyes with a victim, the wearer can attempt to petrify it. Roll a Quick Contest of the wearer’s Will against the victim’s HT. If the victim fails to resist, he and anything he is carrying become stone. This cannot be undone via Dispel Magic (GURPS Thaumatology: Sorcery, p. 21); countering it requires Remove Curse (GURPS Thaumatology: Sorcery, p. 21) or the equivalent of Stone to Flesh (GURPS Magic, p. 53). Both lenses must be worn for the magic to be effective. Each use costs 1 FP.
            Statistics: Affliction 1 (HT; Apparatus, +0%; Cosmic, Immune to Dispel Magic, +50%; Costs Fatigue, 1 FP, -5%; Extended Duration, Permanent, +150%; Magical, -10%; Malediction 2, +150%; No Signature, +20%; Paralysis, Variant, +150%; Vision-Based, -20%) [59].
            TL3 Cost: 59 x $175 x 2 = $20,650.
TL8 Cost: 59 x $3,500 x 2= $413,000.

Eyes of the Eagle

Eyes of the Eagle – as an enchanted item (using Sorcery)
These items are made of special crystal and fit over the eyes of the wearer. These lenses grant the wearer Telescopic Vision 2 (p. B92). Wearing only one of the pair causes a character to become mentally stunned. Thereafter, the wearer can use the single lens without being stunned so long as she covers her other eye. Of course, she can remove the single lens and see normally at any time, or wear both lenses to end or avoid the dizziness.
            Statistics: Telescopic Vision 2 (Magical, -10%) [9]. Usually On; Lenses, x0.7; 7 EP.
            TL3 Price: 2 x ($50 + 7 x $320) = $4,580.
            TL8 Price: 2 x ($1,000 + 7 x $1,180) = $18,520.

Eyes of the Eagle – as a metatronic generator (using Pyramid 3-46)
These items are made of special crystal and fit over the eyes of the wearer. These lenses grant the wearer Telescopic Vision 2 (p. B92). Wearing only one of the pair causes a character to become mentally stunned. Thereafter, the wearer can use the single lens without being stunned so long as she covers her other eye. Of course, she can remove the single lens and see normally at any time, or wear both lenses to end or avoid the dizziness. Costs 1 FP/hour.
            Statistics: Telescopic Vision 2 (Apparatus, +0%; Magical, -10%) [9].
            TL3 Cost: 9 x $175 x 2 = $3,150.
TL8 Cost: 9 x $3,500 x 2= $63,000.

Goggles of Minute Seeing

Goggles of Minute Seeing – as an enchanted item (using Sorcery)
The lenses of this item are made of special crystal. When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less. These goggles magnify everything by a factor of 10, which is sufficient for ordinary investigation.
            Statistics: Microscopic Vision 1 (Magical, -10%) [5]. Usually On; Goggles, x0.45; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
            TL8 Price: 2 x ($600 + 3 x $1,180) = $8,280.

Goggles of Minute Seeing – as a metatronic generator (using Pyramid 3-46)
The lenses of this item are made of special crystal. When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less. These goggles magnify everything by a factor of 10, which is sufficient for ordinary investigation. Costs 1 FP/hour.
            Statistics: Microscopic Vision 1 (Apparatus, +0%; Magical, -10%) [5].
            TL3 Cost: 5 x $175 x 2 = $1,750.
TL8 Cost: 5 x $3,500 x 2= $35,000.

Goggles of the Night

Goggles of the Night – as an enchanted item (using Sorcery)
The lenses of this item are made of dark crystal. Even though the lenses are opaque, when placed over the eyes of the wearer they enable him to see normally and also grant him Infravision (p. B60). Both lenses must be worn for the magic to be effective.
            Statistics: Infravision (Magical, -10%) [9]. Usually On; Lenses, x0.7; 7 EP.
            TL3 Price: 2 x ($50 + 7 x $320) = $4,580.
            TL8 Price: 2 x ($1,000 + 7 x $1,180) = $18,520.

Goggles of the Night – as a metatronic generator (using Pyramid 3-46)
The lenses of this item are made of dark crystal. Even though the lenses are opaque, when placed over the eyes of the wearer they enable him to see normally and also grant him Infravision (p. B60). Both lenses must be worn for the magic to be effective. Costs 1 FP/hour.
            Statistics: Infravision (Apparatus, +0%; Magical, -10%) [9].
            TL3 Cost: 9 x $175 x 2 = $3,150.
TL8 Cost: 9 x $3,500 x 2= $63,000.

Lens of Detection

Lens of Detection – as an enchanted item (using Sorcery)
This circular prism enables its user to detect minute details, granting a +3 bonus on Vision rolls. The lens is about 6 inches in diameter and set in a frame with a handle.
            Statistics: Acute Vision 3 (Magical, -10%) [6]. Usually On; Handheld Lens, x0.4; 3 EP.
            TL3 Price: 2 x ($30 + 3 x $320) = $1,980.
            TL8 Price: 2 x ($600 + 3 x $1,180) = $8,280.

Lens of Detection – as a metatronic generator (using Pyramid 3-46)
This circular prism enables its user to detect minute details, granting a +3 bonus on Vision rolls. The lens is about 6 inches in diameter and set in a frame with a handle. Costs 1 FP/hour.
            Statistics: Acute Vision 3 (Apparatus, +0%; Magical, -10%) [6].
            TL3 Cost: 6 x $150 x 2 = $1,800.
TL8 Cost: 6 x $3,000 x 2= $36,000.

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