Sorcery: Making & Breaking Spells VI
The spell never end. Mystic Mark places an invisible mark on the subject. Sharpen sharpens a weapon. Toughen fortifies an object. Transparency makes an object transparent.
Mystic Mark
Keywords: Buff.
Full Cost: 33 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: Permanent.
Places an invisible mark on the subject.
The mark is visible to the caster at will (simple concentration) and to others
using Aura, See Secrets, Mage Sight, Detect Magic, or similar spells. It may be
a rune, sigil, monogram, etc. (A Heraldry specialty may be learned to recognize
the Mystic Marks in use in the campaign world.)
The mark can be erased with Remove
Curse (Dispel Magic does not work).
Statistics:
Affliction 1 (HT; Advantage, Mystic Mark, +10%; Cosmic, Immune to Dispel Magic,
+50%; Extended Duration, Permanent, +150%; Increased 1/2D, 10x, +15%; No
Signature, +20%; Sorcery, -15%) [33]. Note:
“Mystic Mark” is Mystic Mark (Magical, -10%) [1].
Sharpen
Keywords: Weapon Buff.
Full Cost: 12 points. (KYOS: 10
points).
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
This spell adds +2 to swing damage and
+1 to thrust damage of a cutting or impaling weapon.
Statistics:
Affliction 1 (HT; Accessibility, Only on cutting or impaling weapons, -30%;
Advantage, Sharpen, +30%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No
Signature, +20%; Sorcery, -15%) [12] (KYOS: 10). Note: “Sharpen” is Striking
ST 2 (Magical, -10%; One Attack, This weapon, -60%) [3]. (KYOS: 1).
Toughen
Keywords: Buff.
Full Cost: 14 points for level 1 +
4.5 points/additional level*.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
This spell increases the DR of an
object by 1 per level. If the object takes basic damage equal to or greater
than its (toughened) DR, the spell is broken, and must be recast. The GM may
impose a cap on the maximum level of this spell.
Statistics:
Affliction 1 (HT; Accessibility, Only on objects, -10%; Advantage, Toughen 1, +50%;
All-or-Nothing, -10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No
Signature, +20%; Sorcery, -15%; Terminal Condition, Broken, -10%) [14]. Notes: Each
level of “Toughen” is DR 1 (Magical, -10%) [5]. Each level adds additional Toughen
to the Advantage enhancement (+50%) [+4.5*].
* Calculate the total cost then
round down.
Transparency
Keywords: Buff.
Full Cost: 12 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
Makes an object transparent. The object’s
outlines remain visible and its physical characteristics remain unchanged
(hardness, weight, etc.). The caster can choose to tint the object as he
desires instead of making it colorless.
Statistics:
Affliction 1 (HT; Accessibility, Only on objects, -10%; Advantage, Transparency, +10%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [12]. Note: “Transparency” is Transparency (Magical, -10%) [1].
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