Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Tuesday, 18 October 2022
Monday, 17 October 2022
Saturday, 15 October 2022
Monsters/Racial Templates: Unapproachable East Races
Monsters/Racial Templates: Unapproachable East Races
Friday, 14 October 2022
Monsters/Lenses: Unapproachable East Lenses II
Monsters/Lenses: Unapproachable East Lenses II
Thursday, 13 October 2022
Monsters/Lenses: Unapproachable East Lenses I
Monsters/Lenses: Unapproachable East Lenses I
Wednesday, 12 October 2022
Tuesday, 11 October 2022
Skills for D&D-style games
Skills for D&D-style games
Many new players are intimidated by GURPS’s
huge skill list. For me it did the opposite – I was attracted and fascinated by
it. Not every game should use all the skills though, and I’ve seen many times people
asking for skill lists for certain genres. In my opinion, this is a bit silly.
Do you really need to be told not to take Computer Operation in a medieval
historical game or Farming in a game about special ops in the jungle?
Nevertheless, genre books provide curated skill lists – GURPS Dungeon Fantasy
1: Adventurers, GURPS Monster Hunters 1: Champions, and so on. Most of the
time, I play fantasy games in D&D-style settings, but that does not mean
that I am using the Dungeon Fantasy skill list. Depending on the game itself, almost
any skill can be taken. Also, I have adjusted some of the skills, added new
specialties where I felt that they were necessary, and even introduced some new
skills. Let’s take a look at GURPS skills and see which ones are useful for D&D-style
games, and which ones either aren’t useful at all, or are extremely
situational.
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