Druidic Spells: Animal Spells I
Animal spells are not available to wizards (aside from a couple exceptions that also belong to other colleges), so let's convert them with the Nature, -20% Divine, -10% power modifier and without the power skills. Animal Growth is an animal-specific variant of Enlarge. Animal Messenger compels an animal to deliver an item. Animal Shapes is an animal-specific Polymorph. Animal Trance is an animal-specific variant of Enthrall with some minor other changes. Awaken is a spell that imbues an animal with sapience. Baleful Polymorph is one of the aforementioned exceptions that appeared in the Body Control college.
Keywords: Buff.
Full Cost (Touch): 20 (basic) or 44 points (improved).
Full Cost (Short-Range): 23 (basic) or 47 points (improved).
Full Cost (Ranged): 28 (basic) or 52 points (improved).
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) – Unlimited (standard).
Duration: 3 minutes.
Increases in SM affect the animal’s limb length when calculating reach and determining whether it can negotiate obstacles; see Size Modifier and Reach (p. B402). In addition, the animal gains a -1.00 penalty to Basic Speed.
If the caster is using the improved version of this spell, then the animal also gains a ST bonus that depends on its starting SM. This bonus does increase HP.
|
SM |
ST Bonus |
|
-7 or smaller |
none |
|
-6 to -3 |
+1 |
|
-2 to -1 |
+3 |
|
+0 to +1 |
+5 |
If the caster attempts to enlarge
the animal in a room, vehicle, container, etc. that isn’t large enough to hold
it, its growth normally stops. However, if maximum thrust damage for the
animal’s current ST is greater than the wall or ceiling’s DR, it bursts through
it. This takes one second per point of DR.
Statistics: Affliction 1 (HT; Accessibility, Only animals, -25%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Animal Growth, +80%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%) [20]. Note: “Animal Growth” is Growth 1 (Divine, -0%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [8]. The improved version adds ST+5 (Divine, -0%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [24] to the Animal Growth enhancement (+200%) [+24]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Statistics: Affliction 1 (HT; Accessibility, Only animals, -25%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Animal Growth, +80%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%) [20]. Note: “Animal Growth” is Growth 1 (Divine, -0%; Maximum Size Only, +0%; Temporary Disadvantage, Basic Speed -1.00, -20%) [8]. The improved version adds ST+5 (Divine, -0%; Size Modifier, -20%; Temporary Disadvantage, Basic Speed -1.00, -20%) [24] to the Animal Growth enhancement (+200%) [+24]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Keywords: Resisted (Will).
Full Cost (Touch): 32 points.
Full Cost (Short-Range): 35 points.
Full Cost (Ranged): 40 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch – Unlimited (-1/yard) – Unlimited (standard).
Duration: Permanent (until fulfilled).
Give an animal a command to carry an item that the caster gives it during the casting to a specific person named by the caster. The animal then tries to reach that person as fast as possible, using its own senses – it does not gain insight on the destination. Since many animals track their prey by scent, a sample of the target is recommended. Once the animal delivers the item, the compulsion ends.
Statistics: Affliction 1 (Will; Accessibility, Animals Only, -25%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 2 FP, -10%; Disadvantage, Obsession (No self-control roll; Deliver the item), +12%; Divine, -10%; Extended Duration, Permanent, +150%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%) [32]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5].
Animal Shapes
Keywords: Buff.
Full Cost: 78 points or more.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 1 second.
Range: Touch.
Duration: 3 minutes.
The subject, who must not be an incorporeal or diffuse creature, assumes the form of an animal. Physical traits of the subject’s racial template are replaced with physical traits of the racial template of the assumed form. Thus, the subject cannot gain any mental or supernatural abilities, but he may gain new biological abilities. This spell includes the ability to make cosmetic changes. Thus, it is possible to cast this spell on an animal to make it assume a form of another member of its own species. The subject’s gear is not affected.
By default, you may make the subject assume any animal racial template (adjusted by removing mental and supernatural abilities) worth no more than his native racial template (likewise adjusted). If you want to make him assume more powerful forms, you have to pay extra points equal to the difference. Thus, Animal Shapes (10) costs 10 extra points but allows you to make the subject assume any animal racial template worth no more than 10 points than his native one.
You can always make the subject take on the form of an animal you can see or touch, provided its racial template meets the requirements outlined earlier. Once the subject has assumed a form, you can opt to memorize it by concentrating for one minute. This allows you to shapeshift any subject into that form at any time by casting Animal Shapes. You can memorize a number of forms equal to your casting skill. If all your “slots” are full, you must overwrite a previously memorized form (your choice) to add the new form.
Statistics: Affliction 1 (HT; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Accessibility, Only non-diffuse and corporeal creatures, -10%; Advantage, Animal Shapes, +650%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Fixed Duration, +0%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%) [78]. Note: “Animal Shapes” is Morph (Accessibility, Only animals, -25%; Accessibility, Only physical traits, -10%; Divine, -0%) [65].
Animal Trance
Keywords: Area (Leveled), Resisted (Will).
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP to cast, 1 FP to maintain.
Casting Time: 2 seconds.
Range: Self.
Duration: Indefinite.
Your swaying motions and chanting compel animals to do nothing but watch you. To cast the spell, you must speak and sway without interruption for the entire casting time. Thereafter, those affected give you their undivided attention, ignoring their surroundings, if they can see or hear you. They are effectively dazed (p. B428). The caster may omit any creatures from the effect. The area of effect is hemispherical in shape.
The effect lasts as long as you continue taking Concentrate maneuvers. Those enthralled by your spell take no action while you speak or sing and for 3 more seconds thereafter. Animals entering the area during the performance must also successfully resist or become enthralled.
If any enthralled animal is attacked or subjected to some other overtly hostile act, the spell ends.
Statistics: Affliction 1 (Will; Accessibility, Animals only, -25%; Area Effect, 2 yards, +50%; Aura, +80%; Based on IQ, Own Roll, +20%; Based on Will, +20%; Costs Fatigue, 1 FP, -5%; Daze, +50%; Divine, -10%; Fixed Duration, +0%; Hearing- or Vision-Based, -15%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Reduced Duration, 1/60, Only after the performance ends, -30%; Requires Concentrate, -15%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%; Selective Area, +20%; Takes Extra Time 1, -10%) [29]. Additional levels add Area Effect (+50%) [+5].
Keywords: Buff.
Full Cost: 27 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 3 FP + 1 character point.
Casting Time: 8 hours.
Range: Touch.
Duration: Truly Permanent.
Statistics: Affliction 1 (HT; Accessibility, Only animals, -25%; Accessibility, Only nonvolitional or non-resisting subjects, -20%; Advantage, Awaken, +700%; Based on IQ, Own Roll, +20%; Character point-powered, x1/5; Costs Fatigue, 3 FP, -15%; Divine, -10%; Extended Duration, Truly Permanent, +300%; Fixed Duration, +0%; Immediate Preparation Required, 8 hours, -90%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Negated Disadvantage, Wild Animal, +300%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%) [27]. Note: “Awaken” is IQ 7 (No Will and Per Increase, -50%) [70].
Keywords: Resisted (HT).
Full Cost (Touch): 45 points.
Full Cost (Short-Range): 48 points.
Full Cost (Ranged): 53 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2 FP.
Casting Time: 2 seconds.
Range: Touch - Unlimited (-1/yard) - Unlimited (standard).
Duration: Permanent.
The caster transforms the subject into an animal. The point value of the animal template cannot be higher than that of the subject’s native racial template. Clothing and gear weighing no more than his BL change with him. If the new form would prove fatal to the subject (for example, if the caster polymorphed a landbound target into a fish, or an airborne target into a toad), the subject gets a +3 bonus to HT when resisting the spell.
This spell can be dispelled with Remove Curse despite not being a magical effect. Each animal form is a different spell, to be learned separately. The caster may only learn the form of an animal with which he is familiar.
The subject retains his intelligence, but gains all the physical attributes of the new form. However, the subject must make an IQ roll each full day it spends polymorphed. If he fails, his IQ is reduced by 1. Once the subject’s IQ reaches the native IQ of the animal form, his racial template is fully replaced with that of the animal form, including mental traits, until this effect is dispelled.
Statistics: Affliction 1 (HT; Advantage, Baleful Polymorph, +150%; Based on IQ, Own Roll, +20%; Costs Fatigue, 2 FP, -10%; Divine, -10%; Extended Duration, Permanent, +150%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Holy Symbol, -10%; Requires Magic Words, -10%; Takes Extra Time 1, -10%) [45]. The Short-Range version removes Melee Attack, Reach C, -30% [+3]. The Ranged version replaces Malediction 1, +100% with Malediction 2, +150% [+5]. Notes: “Baleful Polymorph” is Alternate Form (Animal; Divine, -0%) [15].
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