Monday 20 July 2020

Monsters: Clawbugs

Monsters: Clawbugs

Clawbugs are scorpion-like battle creations from Geneforge. Plated clawbugs have thicker armor, but are slower. Stinging clawbugs have poison. Cool.
  
Clawbug

27 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP-1 [-2]; Will+6 [30]; Per+8 [40].
Advantages: DR 4 [20]; Extra Attack 1 [25]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; Injury Tolerance (No Head; No Neck) [12]; Temperature Tolerance 2 (Hot) [2].
Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
Disadvantages: Domestic Animal [-30]; No Fine Manipulators [-30].
Perks: Burrower [1]; Can make concrete as a product of digging [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [98]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48] with ST+12 [120]

Typical Stats
ST:
22
HP:
21
Speed:
6
DX:
12
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
10 (unarmed)
DR:
4
Sting (14): 3d impaling (KYOS: 5d impaling). Reach C-1. Cannot parry.
Pincers (14): 2d+1 cutting (KYOS: 4d cutting). Reach C-1. The stinging clawbug can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).

                Traits: Burrower; Can make concrete as a product of digging; Domesitc Animal; Extra Attack 1; Extra Legs (Four Legs; Cannot Kick); Injury Tolerance (No Head; No Neck); No Fine Manipulators; Temperature Tolerance 2 (Hot).
Skills: Brawling-14; Stealth-12.
Creature Type: Magical Beast.

Plated Clawbug

13 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP-1 [-2]; Will+6 [30]; Per+8 [40].
Advantages: DR 6 [30]; Extra Attack 1 [25]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; Injury Tolerance (No Head; No Neck) [12]; Temperature Tolerance 2 (Hot) [2].
Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
Disadvantages: Domestic Animal [-30]; No Fine Manipulators [-30].
Perks: Burrower [1]; Can make concrete as a product of digging [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [85]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48] with ST+12 [120]

Typical Stats
ST:
22
HP:
21
Speed:
5.5
DX:
10
Will:
8
Move:
5
IQ:
2
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
8
Parry:
10 (unarmed)
DR:
6
Sting (12): 3d impaling (KYOS: 5d impaling). Reach C-1. Cannot parry.
Pincers (12): 2d+1 cutting (KYOS: 4d cutting). Reach C-1. The stinging clawbug can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).

                Traits: Burrower; Can make concrete as a product of digging; Domesitc Animal; Extra Attack 1; Extra Legs (Four Legs; Cannot Kick); Injury Tolerance (No Head; No Neck); No Fine Manipulators; Temperature Tolerance 2 (Hot).
Skills: Brawling-12; Stealth-12.
Creature Type: Magical Beast.

Stinging Clawbug

33 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; HP-1 [-2]; Will+6 [30]; Per+8 [40].
Advantages: DR 4 [20]; Extra Attack 1 [25]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; Injury Tolerance (No Head; No Neck) [12]; Temperature Tolerance 2 (Hot) [2].
Pincers [18]: Extra Mouth 2 (Accessibility, Only to opt for a free grapple on a pincer hit, -60%; Link, +10%) [5] + Natural Weapon (Pincer; Cutting; Link, Extra Mouth, +10%) [8] + Good Grip 1 [5].
                Sting: Striker (Impaling; Cannot Parry, -40%) [5].
                Poison: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up, Sting, +0%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [6].
Disadvantages: Domestic Animal [-30]; No Fine Manipulators [-30].
Perks: Burrower [1]; Can make concrete as a product of digging [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [105]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -20%) [48] with ST+12 [120]

Typical Stats
ST:
22
HP:
21
Speed:
6
DX:
12
Will:
8
Move:
6
IQ:
2
Per:
10


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
10 (unarmed)
DR:
4
Sting (14): 3d impaling (KYOS: 5d impaling) plus follow-up 1d-1 toxic (5 1-hour cycles, resisted by HT-3, -3 HT and -4 DX after loss of 2/3 HP). Reach C-1. Cannot parry.
Pincers (14): 2d+1 cutting (KYOS: 4d cutting). Reach C-1. The stinging clawbug can either nip and let go or hold on and grapple the victim in addition to injuring him. Either is an attack that takes full hit location penalties – not halved for grappling. Treat this attack as a bite for these purposes (see Teeth on page 115 of GURPS Martial Arts for details). The pincers give +2 with tasks that require a firm grip (including climbing).

                Traits: Burrower; Can make concrete as a product of digging; Domesitc Animal; Extra Attack 1; Extra Legs (Four Legs; Cannot Kick); Injury Tolerance (No Head; No Neck); No Fine Manipulators; Temperature Tolerance 2 (Hot).
Skills: Brawling-14; Stealth-12.
Creature Type: Magical Beast.
  
Stinging Clawbug Venom
This poison is extracted from a stinging clawbug. A living victim must make an immediate HT-3 roll or suffer 1d-1 toxic damage. Every hour for 5 more cycles he must make another HT-3 roll to resist or take the same amount of damage. After losing 2/3 HP to this poison, the victim gets a -3 penalty to HT and a -4 penalty to DX until he heals above this threshold.
Form: Follow-Up Poison.
Cost: $150 (singular); $55 (5-batched).
Recipe: $15; 1 day; defaults to Poisons-1.
Statistics: Toxic Attack 1d-1 (Cyclic, 1 hour, 5 cycles, Resistible, +50%; Follow-Up Poison, -20%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 HT and -4 DX, +55%) [5].



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